// The goal is to verify components which initialize a new game by // checking that the required number of pieces have been placed in a // manner consistent with the Tzaar game rules. Throws Exception if // an incorrect number of pieces appear on the game board at // initialization. private static void TestBoardInitialization() { TzaarLogic game = new TzaarLogic(); int[] blackPieceCount = new int[3]; int[] whitePieceCount = new int[3]; // Scan the board and query. for (int i = 0; i < 9; i++) for (int j = 0; j < 9; j++) { Stack<TzaarPiece> s = (((TzaarBoard)game.GetGameState().Board).Query(i, j)); if (s == null) break; // There must be only one piece at each position on the // board at the start of a new game. if (s.Count != 1) throw new Exception(); // First check the color, then increment the respective // piece count. if (s.Peek().Color == TzaarColor.BLACK) { if (s.Peek().GetType() == typeof(TzaarPiece.Tzaar)) blackPieceCount[0]++; else if (s.Peek().GetType() == typeof(TzaarPiece.Tzarra)) blackPieceCount[1]++; else blackPieceCount[2]++; } else { if (s.Peek().GetType() == typeof(TzaarPiece.Tzaar)) whitePieceCount[0]++; else if (s.Peek().GetType() == typeof(TzaarPiece.Tzarra)) whitePieceCount[1]++; else whitePieceCount[2]++; } } // Check if the piece counts for each player are equal to the // required piece counts for a new game, as dictated by the // Tzaar game rules. if (blackPieceCount[0] != 6 || whitePieceCount[0] != 6) throw new Exception(); if (blackPieceCount[1] != 9 || whitePieceCount[1] != 9) throw new Exception(); if (blackPieceCount[2] != 15 || whitePieceCount[2] != 15) throw new Exception(); }
// The goal is to verify that a change to the board state in the // form of a 'capture' or 'stack' operation results in a correct // update to the counts for each piece remaining on the board. // Throws Exception if a piece count is inconsistent with the actual // game state following the specified operation. private static void TestUpdatePieceCount() { TzaarBoard board = new TzaarBoard(true); board.Add(new TzaarPiece.Tzaar(TzaarColor.WHITE), 2, 2); board.Add(new TzaarPiece.Tzaar(TzaarColor.BLACK), 2, 3); board.Add(new TzaarPiece.Tzaar(TzaarColor.BLACK), 3, 4); TzaarGameState state = new TzaarGameState(board); TzaarLogic game = new TzaarLogic(state); int BlackTzaarCount = ((TzaarBoard)game.GetGameState().Board).BlackTzaarCount; game.Move(2, 2, 2, 3); // A Black Tzaar was 'captured', so the piece count should be // decremented by 1. if (BlackTzaarCount - ((TzaarBoard)game.GetGameState().Board).BlackTzaarCount != 1) throw new Exception(); }