private int hits; //amount of hits this blocks public BlockMarker(Type.SkillName _skill, int _reduction, float _chance, int _hits) { skill = _skill; damageReduction = _reduction; chance = _chance; hits = _hits; }
public ParryMarker(Weapon _weapon, Type.SkillName _skill, int _reduction, float _chance, int _hits) : base(_skill, _reduction, _chance, _hits) { weapon = _weapon; }
public ProtectionMarker(b_Character _protector, Type.SkillName _skill, int _reduction, float _chance, int _hits) : base(_skill, _reduction, _chance, _hits) { protector = _protector; }