Example #1
0
        // This is a horrible way to do this but I am sick of trying to do the right algorithm to find all subset sums
        public static HashSet<int> Sums( DiceCollection diceVals )
        {
            HashSet<int> toReturn = new HashSet<int>();
            DiceCollection bag = new DiceCollection( 0, 6 );
            SumComboFinder comboFinder = new SumComboFinder();

            foreach( KingsburgDie i in diceVals )
            {
                KingsburgDie d;
                d = new KingsburgDie( i.Type );
                d.Value = i.Value;
                bag.Add( d );
            }

            foreach( int i in new Range( 1, 18 ) )
            {
                if( comboFinder.Find( i, bag ).Count > 0 )
                {
                    toReturn.Add( i );
                }
            }
            return toReturn;
        }
Example #2
0
        public override DiceCollection DisplayChooseDice( Player p, Advisor a )
        {
            switch( this.Mode )
            {
                case graphicsMode.CLI:
                    DiceCollection toReturn;
                    SumComboFinder sc = new SumComboFinder();
                    List<List<KingsburgDie>> combos = sc.Find( a.Order, p.RemainingDice );

                    // Return the only combo if there is only one
                    if( combos.Count == 1 )
                    {
                        toReturn = new DiceCollection( combos[0] );
                    }
                    else
                    {
                        Console.WriteLine( "\n{0}, pick which dice combo to use:", p.Name );
                        foreach( List<KingsburgDie> combo in combos )
                        {
                            Console.Write( "{0}: ", combos.IndexOf( combo ) );
                            foreach( KingsburgDie d in combo )
                            {
                                Console.Write( "{0}, ", d );
                            }
                            Console.WriteLine();
                        }
                        Console.WriteLine( "\"*\" indicates a white die." );
                        int chosenCombo = -1;
                        do
                        {
                            string input = Console.ReadLine();
                            chosenCombo = int.Parse( input );
                        }
                        while( chosenCombo == -1 || chosenCombo + 1 > combos.Count );
                        toReturn = new DiceCollection( combos[chosenCombo] );
                    }
                    return toReturn;
                case graphicsMode.GUI:
                    throw new NotImplementedException();
                default:
                    throw new Exception();
            }
        }