public bool Equip(Item item, bool automaticallyUnequip = true) { if (!this.AllItems.Contains(item)) return false; var armor = item as Armor; if (armor != null) { if (this.ArmorItem == null || automaticallyUnequip) { this.ArmorItem = armor; return true; } return false; } var spellBook = item as SpellBook; if (spellBook != null) { if (this.SpellBookItem == null || automaticallyUnequip) { this.SpellBookItem = spellBook; return true; } return false; } var weightedItem = item as WeightedItem; if (weightedItem == null) return false; if (weightedItem.Weight == Weight.Heavy) { if (this.HeavySlotItem == null || automaticallyUnequip) { this.HeavySlotItem = weightedItem; return true; } return false; } if (weightedItem.Weight == Weight.Medium) { if (this.MediumSlot1Item == null) { this.MediumSlot1Item = weightedItem; return true; } if (this.MediumSlot2Item == null) { this.MediumSlot2Item = weightedItem; return true; } if (automaticallyUnequip) { this.MediumSlot1Item = weightedItem; return true; } return false; } if (weightedItem.Weight == Weight.Light) { if (this.LightSlotItem == null || automaticallyUnequip) { this.LightSlotItem = weightedItem; return true; } return false; } return false; }
public void Remove(Item item) { if (this.m_Items.Contains(item)) this.m_Items.Remove(item); }
public void Add(Item item) { if (!this.m_Items.Contains(item)) this.m_Items.Add(item); }