public void FufuDrinkTest() { TwoServerWindow twoServ = null; // TODO: Initialize to an appropriate value PlayerList target = new PlayerList(twoServ); // TODO: Initialize to an appropriate value target.FufuDrink(); Assert.Inconclusive("A method that does not return a value cannot be verified."); }
public UsersConnected(PlayerList pL) { InitializeComponent(); _playerList = pL; for( int i = 0; i < pL.NumberPlayers; i++) { _isConnected.Add(false); } BuildList(); }
public void AddPlayerTest() { TwoServerWindow twoServ = null; // TODO: Initialize to an appropriate value PlayerList target = new PlayerList(twoServ); // TODO: Initialize to an appropriate value EndPoint playerAddress = null; // TODO: Initialize to an appropriate value string name = string.Empty; // TODO: Initialize to an appropriate value bool expected = false; // TODO: Initialize to an appropriate value bool actual; actual = target.AddPlayer(playerAddress, name); Assert.AreEqual(expected, actual); Assert.Inconclusive("Verify the correctness of this test method."); }
/// <summary> /// Constructor for TwoServerWindow, creates udp receptor thread and creates listening sockets, spawns /// a game options window, and prepares the server to accept clients /// </summary> public TwoServerWindow() { InitializeComponent(); PlayerList = new PlayerList(this); IPHostEntry localHostEntry; try { //Create a UDP socket. _udpSocket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); localHostEntry = Dns.GetHostEntry(Dns.GetHostName()); } catch (Exception) { //If the socket can't be created the server can't work AddText("Local Host not found"); return; } IPAddress localIp = null; foreach (IPAddress ip in localHostEntry.AddressList) { if (ip.AddressFamily == AddressFamily.InterNetwork) localIp = ip; } _localEndPoint = new IPEndPoint(localIp, 48484); _udpSocket.Bind(_localEndPoint); Show(); GameOption = new GameOptions(); GameOption.ShowDialog(); _udpThread = new Thread(new ThreadStart(RecieveUdp)); _udpThread.Start(); _broadcastThread = new Thread(new ThreadStart(BroadcastServerThread)); _broadcastThread.Start(); UdpMessageEvent += new UdpMessageHandler(UdpMessageListener); DownDeck = new Stack<Card>(); }
/// <summary> /// Resets the game state to default, so that clients can rejoin and the game can be started again. /// </summary> public void RestartGame() { foreach (TimedEvent timedEvent in TimedEventList) { timedEvent.IsRunning = false; } CreateDeck(); ShuffleDeck(); PlayerList = new PlayerList(this); GameState = 0; _broadcastThread = new Thread(new ThreadStart(BroadcastServerThread)); _broadcastThread.Start(); }
public void GetNextPlayerTest() { TwoServerWindow twoServ = null; // TODO: Initialize to an appropriate value PlayerList target = new PlayerList(twoServ); // TODO: Initialize to an appropriate value int noOfTurns = 0; // TODO: Initialize to an appropriate value Player expected = null; // TODO: Initialize to an appropriate value Player actual; actual = target.GetNextPlayer(noOfTurns); Assert.AreEqual(expected, actual); Assert.Inconclusive("Verify the correctness of this test method."); }
public void SwapPlayerTest() { TwoServerWindow twoServ = null; // TODO: Initialize to an appropriate value PlayerList target = new PlayerList(twoServ); // TODO: Initialize to an appropriate value int p1 = 0; // TODO: Initialize to an appropriate value int p2 = 0; // TODO: Initialize to an appropriate value target.SwapPlayer(p1, p2); Assert.Inconclusive("A method that does not return a value cannot be verified."); }
public void RemovePlayerCardTest() { TwoServerWindow twoServ = null; // TODO: Initialize to an appropriate value PlayerList target = new PlayerList(twoServ); // TODO: Initialize to an appropriate value Player p = null; // TODO: Initialize to an appropriate value Card c = null; // TODO: Initialize to an appropriate value target.RemovePlayerCard(p, c); Assert.Inconclusive("A method that does not return a value cannot be verified."); }
public void PlayerListConstructorTest() { TwoServerWindow twoServ = null; // TODO: Initialize to an appropriate value PlayerList target = new PlayerList(twoServ); Assert.Inconclusive("TODO: Implement code to verify target"); }