/// <summary>
 /// Create a new TAA_RoleCards object.
 /// </summary>
 /// <param name="roleCardID">Initial value of the RoleCardID property.</param>
 /// <param name="roleCallSheetID">Initial value of the RoleCallSheetID property.</param>
 /// <param name="printedName">Initial value of the PrintedName property.</param>
 /// <param name="firstName">Initial value of the FirstName property.</param>
 /// <param name="lastName">Initial value of the LastName property.</param>
 /// <param name="gender">Initial value of the Gender property.</param>
 /// <param name="sizeGroupID">Initial value of the SizeGroupID property.</param>
 /// <param name="pantSizeID">Initial value of the PantSizeID property.</param>
 /// <param name="shirtSizeID">Initial value of the ShirtSizeID property.</param>
 /// <param name="deleted">Initial value of the Deleted property.</param>
 public static TAA_RoleCards CreateTAA_RoleCards(global::System.Int32 roleCardID, global::System.Int32 roleCallSheetID, global::System.String printedName, global::System.String firstName, global::System.String lastName, global::System.String gender, global::System.Int32 sizeGroupID, global::System.Int32 pantSizeID, global::System.Int32 shirtSizeID, global::System.Boolean deleted)
 {
     TAA_RoleCards tAA_RoleCards = new TAA_RoleCards();
     tAA_RoleCards.RoleCardID = roleCardID;
     tAA_RoleCards.RoleCallSheetID = roleCallSheetID;
     tAA_RoleCards.PrintedName = printedName;
     tAA_RoleCards.FirstName = firstName;
     tAA_RoleCards.LastName = lastName;
     tAA_RoleCards.Gender = gender;
     tAA_RoleCards.SizeGroupID = sizeGroupID;
     tAA_RoleCards.PantSizeID = pantSizeID;
     tAA_RoleCards.ShirtSizeID = shirtSizeID;
     tAA_RoleCards.Deleted = deleted;
     return tAA_RoleCards;
 }
 /// <summary>
 /// Deprecated Method for adding a new object to the TAA_RoleCards EntitySet. Consider using the .Add method of the associated ObjectSet&lt;T&gt; property instead.
 /// </summary>
 public void AddToTAA_RoleCards(TAA_RoleCards tAA_RoleCards)
 {
     base.AddObject("TAA_RoleCards", tAA_RoleCards);
 }