public void InitializeMatrix() { for (var row = 0; row < RowsNumber; row++) { for (var column = 0; column < ColumnsNumber; column++) { _matrix[row, column] = new BioUnit(); } } }
public void NextRabbitCarrotStep() { var aux = new BioUnit[RowsNumber, ColumnsNumber]; for (var row = 0; row < RowsNumber; row++) { for (var col = 0; col < ColumnsNumber; col++) { aux[row, col] = null; var current = _matrix[row, col]; if (current != null && current.GetType() == typeof(Carrot)) { if (!SurroundingNeighbors(row, col, typeof(Rabbit)).Any()) { if (current.WillILive()) { aux[row, col] = current; } } else { FirstRabbit(row, col).Eat(); } } else if (current != null && current.GetType() == typeof(Rabbit)) { if (current.WillILive()) { aux[row, col] = current; } } if (SurroundingNeighbors(row, col, typeof(Rabbit)).Count() >= 2) { aux[row, col] = new Rabbit(row, col, this); } else if (SurroundingNeighbors(row, col, typeof(Carrot)).Count() >= 3) { aux[row, col] = new Carrot(row, col, this); } } } for (var row = 0; row < RowsNumber; row++) { for (var col = 0; col < ColumnsNumber; col++) { _matrix[row, col] = aux[row, col]; } } }
public void Insert(BioUnit unit) { try { _matrix[unit.Position.X, unit.Position.Y] = unit; } catch (Exception) { // ignored } }