Texture2D trans_BlackBars; // Black bars that draw onto the sides of the backgrounds that scroll *this is polish*

        #endregion Fields

        #region Constructors

        /// <summary>
        /// Creates the Start screen scene. This holds all of its controls as well.
        /// </summary>
        public Scene_Start(ContentManager contentmanager, int screenwidth, int screenheight)
        {
            contentManager = contentmanager;

            // Load textures for this Scene
            logo = contentManager.Load<Texture2D>("assets/gui/logo_2");
            messagebox = contentManager.Load<Texture2D>("assets/gui/messagebox");
            // Intro backgrounds
            bg_courtyard = contentManager.Load<Texture2D>("assets/backgrounds/school_courtyard");
            bg_gate = contentManager.Load<Texture2D>("assets/backgrounds/school_gate");
            bg_forest = contentManager.Load<Texture2D>("assets/backgrounds/school_forest1");
            trans_BlackBars = contentmanager.Load<Texture2D>("assets/gui/trans_blackbars");
            // Fonts
            nFont = contentManager.Load<SpriteFont>("fonts/debugfont");
            debugFont_tiny = contentManager.Load<SpriteFont>("fonts/debugfontsmall");

            // Create scene controls:
            btnStart = new Button(contentManager, "Start Game", new Rectangle(320, 200, 160, 40), 1);
            btnContinue = new Button(contentManager, "Continue", new Rectangle(320, 240, 160, 40), 2);
            btnQuit = new Button(contentManager, "Quit", new Rectangle(320, 280, 160, 40), 3);
            btnDemo = new Button(contentManager, "Demo", new Rectangle(320, 320, 160, 40), 4);
            btnOptions = new Button(contentmanager, "Options", new Rectangle(320, 360, 160, 40), 5);

            // Other Scenes and Windows
            sceneOptions = new Scene_StartOptions(contentmanager);
        }
        int currentAnswerAmount = 0; // How many answers are available currently

        #endregion Fields

        #region Constructors

        /// <summary>
        /// Creates a Question Scene.  Needs content manager.
        /// </summary>
        public Scene_Questions(ContentManager content, int ButtonAmount = 5)
        {
            Content = content;
            buttonAmount = ButtonAmount;

            btnList = new Button[ButtonAmount];

            // Set up all the buttons
            int spacer = 50;
            for (int i = 1; i < ButtonAmount; i++)
            {
                btnList[i] = new Button(content, "0", new Rectangle(200, spacer, 500, 40), i);
                spacer += 50;
            }
        }
        public ActionMenu(ContentManager content)
        {
            btnSleep = new Button(content, "Sleep", new Rectangle(-280, 220, 130, 30), 1);
            btnText = new Button(content, "Text", new Rectangle(-140, 220, 130, 30), 7);
            btnTV = new Button(content, "TV", new Rectangle(-280, 260, 130, 30), 2);
            btnEat = new Button(content, "Eat", new Rectangle(-140, 260, 130, 30), 8);
            btnGame = new Button(content, "Play Game", new Rectangle(-280, 300, 130, 30), 3);
            btnClass = new Button(content, "Class", new Rectangle(-140, 300, 130, 30), 9);
            btnWrite = new Button(content, "Write", new Rectangle(-280, 340, 130, 30), 4);
            btnHomework = new Button(content, "Homework", new Rectangle(-140, 340, 130, 30), 10);
            btnMusic = new Button(content, "Music", new Rectangle(-280, 380, 130, 30), 5);
            btnPorn = new Button(content, "P**n", new Rectangle(-140, 380, 130, 30), 11);
            btnWalk = new Button(content, "Walk", new Rectangle(-280, 420, 130, 30), 6);
            btnSave = new Button(content, "Save", new Rectangle(-140, 420, 130, 30), 12);

            // Load in background
            background = content.Load<Texture2D>("assets/gui/notebook/notebookAsset");
            homeworkBubble = content.Load<Texture2D>("assets/gui/gui_homeworkelert");

            smallFont = content.Load<SpriteFont>("fonts/debugfontsmall");
            bigFont = content.Load<SpriteFont>("fonts/debugfont");
        }