protected override void Awake() { base.Awake(); attributes = GetComponent <ActorAttributes> (); }
protected override void Awake() { base.Awake(); Attributes = GetComponent <ActorAttributes> (); Motor = GetComponent <IActorMotor> (); }
protected override void Awake() { base.Awake(); attributes = GetComponent <ActorAttributes> (); }
protected override void Awake() { base.Awake(); Attributes = GetComponent <ActorAttributes> (); Motor = GetComponent <IActorMotor> (); }