Example #1
0
        public Level(World _world, string backgroundName, Character[] personnages, ContentManager content)
        {
            nextItemSpawn = ((OptionsCombat.itemSpawnMin + OptionsCombat.itemSpawnMax) / 2) * 1000; //init des premier spawn
            bonusSpawnMax = (int)(OptionsCombat.itemSpawnMax * 1.5f);
            bonusSpawnMin = (int)(OptionsCombat.itemSpawnMin * 1.5f);
            nextBonusSpawn = ((bonusSpawnMax + bonusSpawnMin) / 2) * 1000;
            this.world = _world;
            this.personnages = personnages;

            background = new Sprite();
            background.Load(content, backgroundName);

            football.Load(TurkeySmashGame.content, "Jeu\\level2\\football");
            caisseSprite.Load(TurkeySmashGame.content, "Jeu\\Objets\\caisse");
            blocSwag.Load(TurkeySmashGame.content, "Jeu\\level2\\blocSwag");
            pingpong.Load(TurkeySmashGame.content, "Jeu\\Objets\\PingPong");
            baguette.Load(TurkeySmashGame.content, "Jeu\\Objets\\baguette");
            pneu.Load(TurkeySmashGame.content, "Jeu\\Objets\\pneu");
            pq.Load(TurkeySmashGame.content, "Jeu\\Objets\\rouleauPQ");
            tv.Load(TurkeySmashGame.content, "Jeu\\Objets\\télé");

            dinde.Load(TurkeySmashGame.content, "Jeu\\Objets\\dinde");
            hamburger.Load(TurkeySmashGame.content, "Jeu\\Objets\\hamburger");
            raquette.Load(TurkeySmashGame.content, "Jeu\\Objets\\raquette");
            invincible.Load(TurkeySmashGame.content, "Jeu\\Objets\\invincible");

            animSortie = new AnimatedSpriteDef()
            {
                AssetName = "Jeu\\effets\\Ejection",
                FrameRate = 60,
                FrameSize = new Point(81, 100),
                Loop = false,
                NbFrames = new Point(7, 1),
            };

            Init(backgroundName);
        }
Example #2
0
        public void Load(Character[] players)
        {
            timerFont = new Font(TurkeySmashGame.WindowSize.X / 2, TurkeySmashGame.WindowSize.Y / 10);
            timerFont.NameFont = "Pourcent";
            timerFont.Load(TurkeySmashGame.content);
            timerFont.SizeText = 1.0f;
            if (SelectionNiveau.niveauSelect == "level1")
                timerFont.Color = Color.Black;
            else
             timerFont.Color = Color.White;

            if (OptionsCombat.TypePartieSelect == "temps")
                timer = OptionsCombat.TempsPartie * 60000 ; //60*1000 = 1 min en millisecond
            else
                timer = 0;

            for (int i = 0; i < players.Length; i++)
            {
                if (players[i] != null)
                {
                    pourcentages[i] = new Font((i + 1) * (TurkeySmashGame.manager.PreferredBackBufferWidth / 5),
                                            (7 * TurkeySmashGame.manager.PreferredBackBufferHeight / 8));
                    pourcentages[i].NameFont = "Pourcent";
                    pourcentages[i].Load(TurkeySmashGame.content);
                    pourcentages[i].SizeText = 1.3f;

                    icone[i] = new Sprite((i + 1) * (TurkeySmashGame.manager.PreferredBackBufferWidth / 5) - 250,
                                        (7 * TurkeySmashGame.manager.PreferredBackBufferHeight / 8 - 120));
                    if (OptionsCombat.TypePartieSelect == "vie")
                    {
                        xlife[i] = new Font((i + 1) * (TurkeySmashGame.manager.PreferredBackBufferWidth / 5),
                            4 * TurkeySmashGame.manager.PreferredBackBufferHeight / 5);

                        iconeLife[i] = new Sprite((i + 1) * (TurkeySmashGame.manager.PreferredBackBufferWidth / 5) - 50
                            ,TurkeySmashGame.manager.PreferredBackBufferHeight * 0.78f);

                        xlife[i].NameFont = "Pourcent";
                        xlife[i].Load(TurkeySmashGame.content);
                        xlife[i].SizeText = 0.5f;
                    }
                    if (OptionsCombat.TypePartieSelect == "temps")
                    {
                        scores[i] = new Font((i + 1) * (TurkeySmashGame.manager.PreferredBackBufferWidth / 5),
                            4 * TurkeySmashGame.manager.PreferredBackBufferHeight / 5);
                        scores[i].NameFont = "Pourcent";
                        scores[i].Load(TurkeySmashGame.content);
                        scores[i].SizeText = 0.6f;
                    }

                    if (players[i].definition.AssetName == "Jeu\\naruto")
                    {
                        icone[i].Load(TurkeySmashGame.content, "HUD\\HUDnaruto");
                        if (OptionsCombat.TypePartieSelect == "vie")
                            iconeLife[i].Load(TurkeySmashGame.content, "HUD\\HUDnarutoLifeIcone");
                    }

                    if (players[i].definition.AssetName == "Jeu\\sakura")
                    {
                        icone[i].Load(TurkeySmashGame.content, "HUD\\HUDSakura");
                        if (OptionsCombat.TypePartieSelect == "vie")
                            iconeLife[i].Load(TurkeySmashGame.content, "HUD\\HUDsakuraLifeIcone");
                    }

                    if (players[i].definition.AssetName == "Jeu\\sai")
                    {
                        icone[i].Load(TurkeySmashGame.content, "HUD\\HUDsai");
                        if (OptionsCombat.TypePartieSelect == "vie")
                            iconeLife[i].Load(TurkeySmashGame.content, "HUD\\HUDsaiLifeIcone");
                    }

                    if (players[i].definition.AssetName == "Jeu\\suigetsu")
                    {
                        icone[i].Load(TurkeySmashGame.content, "HUD\\HUDsuigetsu");
                        if (OptionsCombat.TypePartieSelect == "vie")
                            iconeLife[i].Load(TurkeySmashGame.content, "HUD\\HUDsuigetsuLifeIcone");
                    }
                    if (players[i].definition.AssetName == "Jeu\\turkey")
                    {
                        icone[i].Load(TurkeySmashGame.content, "HUD\\HUDTurkey");
                        if (OptionsCombat.TypePartieSelect == "vie")
                            iconeLife[i].Load(TurkeySmashGame.content, "HUD\\HUDTurkeyLifeIcone");
                    }
                }
            }
        }
Example #3
0
        public void Update(GameTime gameTime, Character[] players)
        {
            for (int i = 0; i < players.Length; i++)
            {
                if (players[i] != null)
                {
                    pourcentages[i].Texte = players[i].pourcent + " %";
                    int gradationRatio = 255 - (255 * players[i].pourcent / 250);
                    pourcentages[i].Color = Color.FromNonPremultiplied(255, gradationRatio, gradationRatio, 255);
                    if (OptionsCombat.TypePartieSelect == "vie")
                    {
                        xlife[i].Texte = "x" + (players[i].vie).ToString();
                        xlife[i].Color = Color.White;
                    }
                    if (OptionsCombat.TypePartieSelect == "temps")
                    {
                        scores[i].Texte = players[i].score.ToString();
                        scores[i].Color = Color.White;
                    }
                }
                else
                {
                    pourcentages[i] = null;
                    icone[i] = null;
                    if (OptionsCombat.TypePartieSelect == "vie")
                    {
                        iconeLife[i] = null;
                        xlife[i] = null;
                    }
                    if (OptionsCombat.TypePartieSelect == "temps")
                    {
                        scores[i] = null;
                    }
                }
            }
            if (OptionsCombat.TypePartieSelect == "temps")
                timer -= (decimal)gameTime.ElapsedGameTime.TotalMilliseconds;
            else
                timer += (decimal)gameTime.ElapsedGameTime.TotalMilliseconds;

            timerFont.Texte = (Math.Truncate((Math.Round((timer / 1000), 0)) / 60)).ToString() + " : " + (Math.Round((timer / 1000), 0) % 60).ToString();
        }
Example #4
0
        private void scoring(Character personnage)
        {
            FarseerBodyUserData userData = (FarseerBodyUserData)personnage.body.UserData;
            if (userData.LastHit <= 0)
            {
                personnage.score -= 2;
                tabScores[Convert.PlayerIndex2Int(personnage.playerindex) - 1][2]++;
            }
            else
            {
                if (personnages[userData.LastHit - 1] != null)
                    personnages[userData.LastHit - 1].score++;
                personnage.score--;
                tabScores[userData.LastHit - 1][Convert.PlayerIndex2Int(personnage.playerindex) + 2]++; //+1 au kill du joueur mort

            }

            for (int i = 0; i < personnages.Length; i++)
                if (personnages[i] != null)
                    tabScores[i][1] = personnages[i].score;
        }
Example #5
0
 void respawn(Character personnage)
 {
     FarseerBodyUserData userData = (FarseerBodyUserData)personnage.body.UserData;
     scoring(personnage);
     if (personnage.vie == 1 & OptionsCombat.TypePartieSelect == "vie")
         personnage.vie = 0;
     if (!personnage.Mort)
     {
         personnage.bodyPosition = ConvertUnits.ToSimUnits(respawnPoint);
         if (OptionsCombat.TypePartieSelect != "temps")
             personnage.vie--;
     }
     else
     {
         if (OptionsCombat.TypePartieSelect == "vie")
             scoresLife[Convert.PlayerIndex2Int(personnage.playerindex) - 1][3] = (int)timer;
     }
     userData.LastHit = 0;
     userData.Pourcent = 0;
     personnage.body.ResetDynamics();
 }
Example #6
0
        void gameFinished(Character personnage)
        {
            if (compteur > tempsAffichageFinDePartie)
                Basic.SetScreen(new EndGameScreen());
            else
                if (isFinish)
                {
                    finDePartie = new Sprite();
                    finDePartie.Load(TurkeySmashGame.content, "Menu1\\FR-PartieTerminée");
                    finDePartie.Position = new Vector2(TurkeySmashGame.WindowMid.X, TurkeySmashGame.WindowMid.Y);
                    if (gameOver)
                    {
                        gameOver = false;
                        gameOverSound.Play();
                    }
                }

            if (OptionsCombat.TypePartieSelect == "temps")
            {
                if (timer >= OptionsCombat.TempsPartie * 1000 * 60)
                {
                    isFinish = true;
                    timer = 0;
                    Results.SaveResults(tabScores, "temps");
                }
            }
            if (OptionsCombat.TypePartieSelect == "vie")
            {
                if (personnages[0] != null & personnages[1] == null & personnages[2] == null & personnages[3] == null |
                    personnages[0] == null & personnages[1] != null & personnages[2] == null & personnages[3] == null | //braaufganzuiafgnzfpuiazgfpauzfpaizfayi
                    personnages[0] == null & personnages[1] == null & personnages[2] != null & personnages[3] == null |
                    personnages[0] == null & personnages[1] == null & personnages[2] == null & personnages[3] != null)
                {
                    for (int i = 0; i < 4; i++)
                    {
                        scoresLife[i][1] = tabScores[i][1];
                        scoresLife[i][2] = tabScores[i][2];
                    }
                    for (int i = 0; i < personnages.Length; i++)
                        if (personnages[i] != null)
                            Results.SaveResults(scoresLife, "vie");
                    isFinish = true;
                }
            }
        }
Example #7
0
 public void UpdatePosition(Character[] personnages)
 {
     int i = 0;
     foreach (Character perso in personnages)
     {
         if ((perso != null) && (playerindex != perso.playerindex))
         {
             posPerso[i] = perso.bodyPosition;
             i = i + 1;
         }
     }
 }