private IEnumerator RestorePlayerDataActions(string dataKey) { string URL = "/app/player/unlock"; IDictionary <string, object> reqBody = WebData.QuickDict("uid", Uid, "key", dataKey); WWW req = SignedWWW(URL, SigningKey, reqBody); yield return(req); }
private WWW LoginWWW() { IDictionary <string, object> loginBody = WebData.QuickDict( "uid", Uid, "now", UnixUtcNow()); return(SignedWWW("/app/multi/login", Encoding.UTF8.GetBytes(SecretKey), loginBody)); }
/// <summary> /// get list of previous players based on device id /// </summary> /// <returns></returns> private IEnumerator SearchPreviousPlayersActions() { string URL = "/app/player/device"; IDictionary <string, object> reqbody = WebData.QuickDict("dev", GetUniqueDeviceID()); Debug.Log(GetUniqueDeviceID()); byte[] appKey = Encoding.UTF8.GetBytes(ApplicationKey); yield return(SignedWWW(URL, appKey, reqbody)); }
private IEnumerator RegisterPlayerActions(string nick, string locale, bool reclaim = false) { // This is the player's initial nickname Nick = nick; // generate secret key for new player RandomNumberGenerator gen = RandomNumberGenerator.Create(); byte[] secretBytes = new byte[32]; gen.GetBytes(secretBytes); SecretKey = WebData.BytesToHex(secretBytes); byte[] appKey = Encoding.UTF8.GetBytes(ApplicationKey); // yield a WWW object to get the new player's UUID IDictionary <string, object> reqBody = WebData.QuickDict( "nik", nick, "key", SecretKey, "dev", GetUniqueDeviceID(), "loc", locale ); // if we want to re-register same name on same device as previously... if (reclaim) { reqBody["rec"] = true; } WWW req = SignedWWW("/app/multi/register", appKey, reqBody); yield return(req); if (String.IsNullOrEmpty(req.error)) { IDictionary <string, object> resDict = WebData.DictFromBytes(req.bytes); if (resDict != null) { Uid = resDict["uid"] as string; Banned = resDict.ContainsKey("ban") && (bool)(resDict["ban"]); } else { Uid = null; yield return(RequestStatus.FAIL_UNKNOWN); } } else { Debug.LogError("RegisterPlayer: " + req.error); } }
private IEnumerator ChangeNicknameActions(string newNick) { // send request to change nickname IDictionary <string, object> reqBody = WebData.QuickDict("uid", Uid, "nik", newNick); WWW req = SignedWWW("/app/multi/rename", SigningKey, reqBody); yield return(req); if (String.IsNullOrEmpty(req.error)) { Nick = newNick; Banned = false; } }
private IEnumerator RatePlayerActions(string to, string mesg, string board, int amount) { IDictionary <string, object> body = WebData.QuickDict("uid", Uid, "to", to, "msg", mesg, "inc", amount); yield return(SignedWWW("/app/message/rate/" + UrlEncode(board), SigningKey, body)); }
private IEnumerator RecvMessagesActions(int limit = 100) { IDictionary <string, object> body = WebData.QuickDict("uid", Uid, "lim", limit); yield return(SignedWWW("/app/message/recv", SigningKey, body)); }
private IEnumerator SendMessageActions(string to, string mesg) { IDictionary <string, object> body = WebData.QuickDict("uid", Uid, "to", to, "msg", mesg); yield return(SignedWWW("/app/message/send", SigningKey, body)); }
private IEnumerator PostScoreActions(string board, int score) { IDictionary <string, object> body = WebData.QuickDict("score", score); yield return(SignedWWW(String.Format("/app/player/{0}/score/{1}", Uid, UrlEncode(board)), SigningKey, body)); }
private IEnumerator UnlinkPlayerActions(string other) { IDictionary <string, object> linkBody = WebData.QuickDict("uid", Uid, "lnk", other); yield return(SignedWWW("/app/player/unlink", SigningKey, linkBody)); }