private void OnDestroy() { if (m_TssMesh != null) { m_TssMesh.Dispose(); m_TssMesh = null; } }
void BuildFromMesh() { MeshFilter filter = GetComponent <MeshFilter>(); if (filter != null) { filter.sharedMesh = m_OrgMesh; } if (m_OrgMesh != null) { m_TssMesh = new TssMesh(); m_TssMesh.LoadFromMesh(m_OrgMesh); } }
private void Awake() { m_TssMesh = new TssMesh(); BuildFromMesh(); }