public void Reset()
 {
     for (index = 0, length = arbiters.Count; index < length; index++)
     {
         ArbiterClone cc = arbiters[index];
         cc.Reset();
         WorldClone.poolArbiterClone.GiveBack(cc);
     }
 }
Example #2
0
        public void Reset()
        {
            if (clonedPhysics != null)
            {
                foreach (RigidBodyClone cc in clonedPhysics.Values)
                {
                    cc.Reset();
                    poolRigidBodyClone.GiveBack(cc);
                }
            }

            if (collisionIslands != null)
            {
                for (index = 0, length = collisionIslands.Count; index < length; index++)
                {
                    CollisionIslandClone cc = collisionIslands[index];

                    cc.Reset();
                    poolCollisionIslandClone.GiveBack(cc);
                }
            }

            if (cloneCollision != null)
            {
                cloneCollision.Reset();
            }

            if (clonedArbiters != null)
            {
                for (index = 0, length = clonedArbiters.Count; index < length; index++)
                {
                    ArbiterClone cc = clonedArbiters[index];

                    cc.Reset();
                    poolArbiterClone.GiveBack(cc);
                }
            }

            if (clonedArbitersTrigger != null)
            {
                for (index = 0, length = clonedArbitersTrigger.Count; index < length; index++)
                {
                    ArbiterClone cc = clonedArbitersTrigger[index];

                    cc.Reset();
                    poolArbiterClone.GiveBack(cc);
                }
            }
        }