Example #1
0
        public static BreakableBody CreateBreakableBody(World world, IEnumerable <Shape> shapes, TSVector2 position)
        {
            BreakableBody breakableBody = new BreakableBody(shapes, world);

            breakableBody.MainBody.Position = position;
            world.AddBreakableBody(breakableBody);
            return(breakableBody);
        }
Example #2
0
        public static BreakableBody CreateBreakableBody(World world, Vertices vertices, FP density, TSVector2 position)
        {
            List <Vertices> vertices2     = Triangulate.ConvexPartition(vertices, TriangulationAlgorithm.Earclip, true, FP.EN3);
            BreakableBody   breakableBody = new BreakableBody(vertices2, world, density);

            breakableBody.MainBody.Position = position;
            world.AddBreakableBody(breakableBody);
            return(breakableBody);
        }
Example #3
0
 public void RemoveBreakableBody(BreakableBody breakableBody)
 {
     Debug.Assert(this.BreakableBodyList.Contains(breakableBody));
     this.BreakableBodyList.Remove(breakableBody);
 }
Example #4
0
 public void AddBreakableBody(BreakableBody breakableBody)
 {
     this.BreakableBodyList.Add(breakableBody);
 }