Example #1
0
        public void Decorate(IWorld world, IChunk chunk, IBiomeRepository biomes)
        {
            for (int attempts = 0; attempts < 8; attempts++)
            {
                var noise = new Perlin();
                noise.Seed = world.Seed - (chunk.Coordinates.X + chunk.Coordinates.Z);
                var offsetNoise = new ClampNoise(noise);
                offsetNoise.MaxValue = 3;
                var x = 0;
                var z = 0;
                var offset = 0.0;
                offset += offsetNoise.Value2D(x, z);
                int finalX = (int)Math.Floor(x + offset);
                int finalZ = (int)Math.Floor(z + offset);
                var y = (int)(10 + offset);

                var blockX = MathHelper.ChunkToBlockX(finalX, chunk.Coordinates.X);
                var blockZ = MathHelper.ChunkToBlockZ(finalZ, chunk.Coordinates.Z);
                var spawnValue = offsetNoise.Value2D(blockX, blockZ);
                if (spawnValue > 1.95 && spawnValue < 2.09)
                {
                    var generated = new Dungeon().GenerateAt(world, chunk, new Coordinates3D(blockX, y, blockZ));
                    if (generated)
                        break;
                }
            }
        }
Example #2
0
 public void Decorate(IWorld world, IChunk chunk, IBiomeRepository biomes)
 {
     var noise = new Perlin();
     noise.Seed = world.Seed;
     var chanceNoise = new ClampNoise(noise);
     chanceNoise.MaxValue = 2;
     for (int x = 0; x < 16; x++)
     {
         for (int z = 0; z < 16; z++)
         {
             var biome = biomes.GetBiome(chunk.Biomes[x * Chunk.Width + z]);
             var blockX = MathHelper.ChunkToBlockX(x, chunk.Coordinates.X);
             var blockZ = MathHelper.ChunkToBlockZ(z, chunk.Coordinates.Z);
             var height = chunk.HeightMap[x * Chunk.Width + z];
             if (biome.Plants.Contains(PlantSpecies.Cactus) && chanceNoise.Value2D(blockX, blockZ) > 1.7)
             {
                 var blockLocation = new Coordinates3D(x, height, z);
                 var cactiPosition = blockLocation + Coordinates3D.Up;
                 if (chunk.GetBlockID(blockLocation).Equals(SandBlock.BlockID))
                 {
                     var HeightChance = chanceNoise.Value2D(blockX, blockZ);
                     var CactusHeight = (HeightChance < 1.4) ? 2 : 3;
                     Decoration.GenerateColumn(chunk, cactiPosition, CactusHeight, CactusBlock.BlockID);
                 }
             }
         }
     }
 }
Example #3
0
 public void Decorate(IWorld world, IChunk chunk, IBiomeRepository biomes)
 {
     var noise = new Perlin();
     noise.Seed = world.Seed;
     var chanceNoise = new ClampNoise(noise);
     chanceNoise.MaxValue = 2;
     for (int x = 0; x < 16; x++)
     {
         for (int z = 0; z < 16; z++)
         {
             var biome = biomes.GetBiome(chunk.Biomes[x * Chunk.Width + z]);
             var blockX = MathHelper.ChunkToBlockX(x, chunk.Coordinates.X);
             var blockZ = MathHelper.ChunkToBlockZ(z, chunk.Coordinates.Z);
             var height = chunk.HeightMap[x * Chunk.Width + z];
             if (noise.Value2D(blockX, blockZ) > 0)
             {
                 var blockLocation = new Coordinates3D(x, height, z);
                 var plantPosition = blockLocation + Coordinates3D.Up;
                 if (chunk.GetBlockID(blockLocation) == biome.SurfaceBlock && plantPosition.Y < Chunk.Height)
                 {
                     var chance = chanceNoise.Value2D(blockX, blockZ);
                     if (chance < 1)
                     {
                         var bushNoise = chanceNoise.Value2D(blockX * 0.7, blockZ * 0.7);
                         var grassNoise = chanceNoise.Value2D(blockX * 0.3, blockZ * 0.3);
                         if (biome.Plants.Contains(PlantSpecies.Deadbush) && bushNoise > 1 && chunk.GetBlockID(blockLocation) == SandBlock.BlockID)
                         {
                             GenerateDeadBush(chunk, plantPosition);
                             continue;
                         }
                         
                         if (biome.Plants.Contains(PlantSpecies.TallGrass) && grassNoise > 0.3 && grassNoise < 0.95)
                         {
                             byte meta = (grassNoise > 0.3 && grassNoise < 0.45 && biome.Plants.Contains(PlantSpecies.Fern)) ? (byte)0x2 : (byte)0x1;
                             GenerateTallGrass(chunk, plantPosition, meta);
                             continue;
                         }
                     }
                     else
                     {
                         var flowerTypeNoise = chanceNoise.Value2D(blockX * 1.2, blockZ * 1.2);
                         if (biome.Plants.Contains(PlantSpecies.Rose) && flowerTypeNoise > 0.8 && flowerTypeNoise < 1.5)
                         {
                             GenerateRose(chunk, plantPosition);
                         }
                         else if (biome.Plants.Contains(PlantSpecies.Dandelion) && flowerTypeNoise <= 0.8)
                         {
                             GenerateDandelion(chunk, plantPosition);
                         }
                     }
                 }
             }
         }
     }
 }
Example #4
0
        public StandardGenerator(bool singleBiome = false, bool enableCaves = true, byte generateBiome = (byte)Biome.Plains)
        {
            SingleBiome = singleBiome;
            GenerationBiome = generateBiome;
            EnableCaves = enableCaves;

            CaveNoise.Octaves = 3;
            CaveNoise.Amplitude = 0.05;
            CaveNoise.Persistance = 2;
            CaveNoise.Frequency = 0.05;
            CaveNoise.Lacunarity = 2;

            HighNoise.Persistance = 1;
            HighNoise.Frequency = 0.013;
            HighNoise.Amplitude = 10;
            HighNoise.Octaves = 2;
            HighNoise.Lacunarity = 2;

            LowNoise.Persistance = 1;
            LowNoise.Frequency = 0.004;
            LowNoise.Amplitude = 35;
            LowNoise.Octaves = 2;
            LowNoise.Lacunarity = 2.5;

            BottomNoise.Persistance = 0.5;
            BottomNoise.Frequency = 0.013;
            BottomNoise.Amplitude = 5;
            BottomNoise.Octaves = 2;
            BottomNoise.Lacunarity = 1.5;

            HighClamp = new ClampNoise(HighNoise);
            HighClamp.MinValue = -30;
            HighClamp.MaxValue = 50;

            LowClamp = new ClampNoise(LowNoise);
            LowClamp.MinValue = -30;
            LowClamp.MaxValue = 30;

            BottomClamp = new ClampNoise(BottomNoise);
            BottomClamp.MinValue = -20;
            BottomClamp.MaxValue = 5;

            FinalNoise = new ModifyNoise(HighClamp, LowClamp, NoiseModifier.Add);

            ChunkDecorators = new List<IChunkDecorator>();
            ChunkDecorators.Add(new LiquidDecorator());
            ChunkDecorators.Add(new OreDecorator());
            ChunkDecorators.Add(new PlantDecorator());
            ChunkDecorators.Add(new TreeDecorator());
            ChunkDecorators.Add(new FreezeDecorator());
            ChunkDecorators.Add(new CactusDecorator());
            ChunkDecorators.Add(new SugarCaneDecorator());
            ChunkDecorators.Add(new DungeonDecorator(GroundLevel));
        }
Example #5
0
 public void Decorate(IWorld world, IChunk chunk, IBiomeRepository biomes)
 {
     var noise = new Perlin();
     noise.Seed = world.Seed;
     var chanceNoise = new ClampNoise(noise);
     chanceNoise.MaxValue = 1;
     for (int x = 0; x < 16; x++)
     {
         for (int z = 0; z < 16; z++)
         {
             var biome = biomes.GetBiome(chunk.Biomes[x * Chunk.Width + z]);
             var height = chunk.HeightMap[x * Chunk.Width + z];
             var blockX = MathHelper.ChunkToBlockX(x, chunk.Coordinates.X);
             var blockZ = MathHelper.ChunkToBlockZ(z, chunk.Coordinates.Z);
             if (biome.Plants.Contains(PlantSpecies.SugarCane))
             {
                 if (noise.Value2D(blockX, blockZ) > 0.65)
                 {
                     var blockLocation = new Coordinates3D(x, height, z);
                     var sugarCaneLocation = blockLocation + Coordinates3D.Up;
                     var neighborsWater = Decoration.NeighboursBlock(chunk, blockLocation, WaterBlock.BlockID) || Decoration.NeighboursBlock(chunk, blockLocation, StationaryWaterBlock.BlockID);
                     if (chunk.GetBlockID(blockLocation).Equals(GrassBlock.BlockID) && neighborsWater || chunk.GetBlockID(blockLocation).Equals(SandBlock.BlockID) && neighborsWater)
                     {
                         var random = new Random(world.Seed);
                         double heightChance = random.NextDouble();
                         int caneHeight = 3;
                         if (heightChance < 0.05)
                             caneHeight = 4;
                         else if (heightChance > 0.1 && height < 0.25)
                             caneHeight = 2;
                         Decoration.GenerateColumn(chunk, sugarCaneLocation, caneHeight, SugarcaneBlock.BlockID);
                     }
                 }
             }
         }
     }
 }
Example #6
0
        public void Decorate(IWorld world, IChunk chunk, IBiomeRepository biomes)
        {
            Noise = new Perlin();
            Noise.Seed = world.Seed;
            ChanceNoise = new ClampNoise(Noise);
            ChanceNoise.MaxValue = 2;
            Coordinates2D? lastTree = null;
            for (int x = 0; x < 16; x++)
            {
                for (int z = 0; z < 16; z++)
                {
                    var biome = biomes.GetBiome(chunk.Biomes[x * Chunk.Width + z]);
                    var blockX = MathHelper.ChunkToBlockX(x, chunk.Coordinates.X);
                    var blockZ = MathHelper.ChunkToBlockZ(z, chunk.Coordinates.Z);
                    var height = chunk.HeightMap[x * Chunk.Width + z];

                    if (lastTree != null && lastTree.Value.DistanceTo(new Coordinates2D(x, z)) < biome.TreeDensity)
                        continue;

                    if (Noise.Value2D(blockX, blockZ) > 0.3)
                    {
                        var location = new Coordinates3D(x, height, z);
                        var id = chunk.GetBlockID(location);
                        var provider = world.BlockRepository.GetBlockProvider(id);
                        if (id == DirtBlock.BlockID || id == GrassBlock.BlockID || id == SnowfallBlock.BlockID
                            || (id != StationaryWaterBlock.BlockID && id != WaterBlock.BlockID
                                && id != LavaBlock.BlockID && id != StationaryLavaBlock.BlockID
                                && provider.BoundingBox == null))
                        {
                            if (provider.BoundingBox == null)
                                location.Y--;
                            var oakNoise = ChanceNoise.Value2D(blockX * 0.6, blockZ * 0.6);
                            var birchNoise = ChanceNoise.Value2D(blockX * 0.2, blockZ * 0.2);
                            var spruceNoise = ChanceNoise.Value2D(blockX * 0.35, blockZ * 0.35);

                            var baseCoordinates = location + Coordinates3D.Up;
                            if (biome.Trees.Contains(TreeSpecies.Oak) && oakNoise > 1.01 && oakNoise < 1.25)
                            {
                                var oak = new OakTree().GenerateAt(world, chunk, baseCoordinates);
                                if (oak)
                                {
                                    lastTree = new Coordinates2D(x, z);
                                    continue;
                                }
                            }
                            if (biome.Trees.Contains(TreeSpecies.Birch) && birchNoise > 0.3 && birchNoise < 0.95)
                            {
                                var birch = new BirchTree().GenerateAt(world, chunk, baseCoordinates);
                                if (birch)
                                {
                                    lastTree = new Coordinates2D(x, z);
                                    continue;
                                }
                            }
                            if (biome.Trees.Contains(TreeSpecies.Spruce) && spruceNoise < 0.75)
                            {
                                var random = new Random(world.Seed);
                                var type = random.Next(1, 2);
                                var generated = false;
                                if (type.Equals(1))
                                    generated = new PineTree().GenerateAt(world, chunk, baseCoordinates);
                                else
                                    generated = new ConiferTree().GenerateAt(world, chunk, baseCoordinates);

                                if (generated)
                                {
                                    lastTree = new Coordinates2D(x, z);
                                    continue;
                                }
                            }
                        }
                    }
                }
            }
        }
Example #7
0
        public void Decorate(IWorld world, IChunk chunk, IBiomeRepository biomes)
        {
            //Test Seed: 291887241
            var perlin = new Perlin();
            perlin.Lacunarity = 1;
            perlin.Amplitude = 7;
            perlin.Frequency = 0.015;
            perlin.Seed = world.Seed;
            var chanceNoise = new ClampNoise(perlin);
            var noise = new ScaledNoise(perlin);
            var random = new Random(world.Seed);
            var lowWeightOffset = new int[2] { 2, 3 };
            var highWeightOffset = new int[2] { 2, 2 };
            foreach (var data in Ores)
            {
                var midpoint = (data.MaxY + data.MinY) / 2;
                var weightOffsets = (data.MaxY > 30) ? highWeightOffset : lowWeightOffset;
                const int weightPasses = 4;
                for (int i = 0; i < data.Veins; i++)
                {
                    double weight = 0;
                    for (int j = 0; j < weightPasses; j++)
                    {
                        weight += random.NextDouble();
                    }
                    weight /= data.Rarity;
                    weight = weightOffsets[0] - Math.Abs(weight - weightOffsets[1]);
                    double x = random.Next(0, Chunk.Width);
                    double z = random.Next(0, Chunk.Depth);
                    double y = weight * midpoint;

                    double randomOffsetX = (float)random.NextDouble() - 1;
                    double randomOffsetY = (float)random.NextDouble() - 1;
                    double randomOffsetZ = (float)random.NextDouble() - 1;

                    int abundance = random.Next(0, data.Abundance);
                    for (int k = 0; k < abundance; k++)
                    {
                        x += randomOffsetX;
                        y += randomOffsetY;
                        z += randomOffsetZ;
                        if (x >= 0 && z >= 0 && y >= data.MinY && x < Chunk.Width && y < data.MaxY && z < Chunk.Depth)
                        {
                            var biome = biomes.GetBiome(chunk.Biomes[(int)(x * Chunk.Width + z)]);
                            if (biome.Ores.Contains(data.Type) && chunk.GetBlockID(new Coordinates3D((int)x, (int)y, (int)z)).Equals(StoneBlock.BlockID))
                                chunk.SetBlockID(new Coordinates3D((int)x, (int)y, (int)z), data.ID);
                        }
                        var blockX = MathHelper.ChunkToBlockX((int)(x), chunk.Coordinates.X);
                        var blockZ = MathHelper.ChunkToBlockZ((int)(z), chunk.Coordinates.Z);

                        double offsetX = 0;
                        double offsetY = 0;
                        double offsetZ = 0;
                        int offset = random.Next(0, 3);
                        double offset2 = random.NextDouble();

                        if (offset.Equals(0) && offset2 < 0.4)
                            offsetX += 1;
                        else if (offset.Equals(1) && offset2 >= 0.4 && offset2 < 0.65)
                            offsetY += 1;
                        else
                            offsetZ += 1;

                        var newX = (int)(x + offsetX);
                        var newY = (int)(y + offsetY);
                        var newZ = (int)(z + offsetZ);
                        if (newX >= 0 && newZ >= 0 && newY >= data.MinY && newX < Chunk.Width && newY < data.MaxY && newZ < Chunk.Depth)
                        {
                            IBiomeProvider Biome = biomes.GetBiome(chunk.Biomes[newX * Chunk.Width + newZ]);
                            var coordinates = new Coordinates3D((int)newX, (int)newY, (int)newZ);
                            if (Biome.Ores.Contains(data.Type) && chunk.GetBlockID(coordinates).Equals(StoneBlock.BlockID))
                            {
                                chunk.SetBlockID(coordinates, data.ID);
                            }
                        }
                    }
                }
            }
        }