Example #1
0
        static Grid_Helper()
        {
            GameObject g;

            g            = SafeFind("_Holder");
            helper       = (Helper_Manager)SafeComponent(g, "Helper_Manager");
            animHelper   = (Animation_Helper)SafeComponent(g, "Animation_Helper");
            itemDataBase = (Item_Database)SafeComponent(g, "Item_Database");
            inventory    = (Inventory)SafeComponent(g, "Inventory");
            tooltip      = (Tooltip)SafeComponent(g, "Tooltip");
            stateManager = (State_Manager)SafeComponent(g, "State_Manager");
            setup        = (Setup)SafeComponent(g, "Setup");
            dialogueData = (Dialogue_Data)SafeComponent(g, "Dialogue_Data");
            uiUpdate     = (UI_Update)SafeComponent(g, "UI_Update");

            g            = SafeFind("Sound_Manager");
            soundManager = (Sound_Manager)SafeComponent(g, "Sound_Manager");

            g             = SafeFind("OptionsCanvas");
            optionManager = (Options_Manager)SafeComponent(g, "Options_Manager");
            kBinds        = (Keybinds)SafeComponent(g, "Keybinds");

            g        = SafeFind("DemoEndPanel");
            endPanel = (Move_GameObject)SafeComponent(g, "Move_GameObject");

            g = SafeFind("Scene Change Visuals");
            visualTransition = (Visual_Transition_System)SafeComponent(g, "Visual_Transition_System");
        }
Example #2
0
 void Awake()
 {
     database      = Grid_Helper.itemDataBase;
     playerManager = GetComponentInParent <Player_Manager> ();
     // Load the player stats, if there is any.
     Load();
 }
Example #3
0
        static Grid()
        {
            GameObject g;

            g            = SafeFind("_Holder");
            helper       = (Helper_Manager)SafeComponent(g, "Helper_Manager");
            itemDataBase = (Item_Database)SafeComponent(g, "Item_Database");
            inventory    = (Inventory)SafeComponent(g, "Inventory");
            tooltip      = (Tooltip)SafeComponent(g, "Tooltip");
            stateManager = (State_Manager)SafeComponent(g, "State_Manager");
            setup        = (Setup)SafeComponent(g, "Setup");

            g            = SafeFind("Sound_Manager");
            soundManager = (Sound_Manager)SafeComponent(g, "Sound_Manager");

            g             = SafeFind("OptionsCanvas");
            optionManager = (Options_Manager)SafeComponent(g, "Options_Manager");

            g          = SafeFind("Death Panel");
            deathPanel = (Move_GameObject)SafeComponent(g, "Move_GameObject");
        }
Example #4
0
 void Awake()
 {
     database = Grid_Helper.itemDataBase;
     // Load the player stats, if there is any.
     Load();
 }