/// <summary>
 /// Creates a TriarcReconstruction.
 /// </summary>
 /// <param name="triarcGraph">triarcGraph containing only boundary that is the same as last state from sequence.</param>
 /// <param name="sequenceOfStatesLeadingToResult">Solution of finding triarc.</param>
 public TriarcReconstruction(ReconstructionGraph triarcGraph, List <long> sequenceOfStatesLeadingToResult, string path = "")
 {
     this.path           = path;
     triarc              = triarcGraph;
     triarc.Faces        = new List <List <int> >();
     maxNumberOfVertices = int.MaxValue;
     this.SequenceOfStatesLeadingToResult = sequenceOfStatesLeadingToResult;
 }
Example #2
0
 public static bool IsGraph3Connected(ReconstructionGraph G)
 {
     for (int i = G.NumberOfVerticesInOuterBoundary; i < G.CountOfVertices; i++)
     {
         for (int j = G.NumberOfVerticesInOuterBoundary; j < G.CountOfVertices; j++)
         {
             if (i < j)
             {
                 if (!Search(G, i, j))
                 {
                     return(false);
                 }
             }
         }
     }
     return(true);
 }
Example #3
0
            private static bool Search(ReconstructionGraph G, int i, int j)
            {
                var visited = new List <VertexStack>();
                var queue   = new Queue <VertexStack>();

                queue.Enqueue(G.vertices.First(x => x.ID == 0));
                while (queue.Count > 0)
                {
                    var v = queue.Dequeue();
                    visited.Add(v);
                    var unvisitedNeighbours = v.ABC.Where(x => !visited.Contains(x) && x.ID != i && x.ID != j && !queue.Contains(x) && x.ID != -1);
                    foreach (var item in unvisitedNeighbours)
                    {
                        queue.Enqueue(item);
                    }
                }
                return(visited.Count == G.CountOfVertices - 2);
            }