Example #1
0
        void TD()
        {
            if (!Triang.Checked)
            {
                return;
            }

            if ((int)PartCount.Value == 1)
            {
                return;
            }

            Polygon p = new Polygon();

            List <Vertex> corners;

            if (UserDeepSearch.Checked)
            {
                MoravecCornersDetector scd = new MoravecCornersDetector();
                corners = scd.ProcessImage(finalImage).Select(x => new Vertex(x.X, x.Y)).ToList();
            }
            else
            {
                SusanCornersDetector scd = new SusanCornersDetector();
                corners = scd.ProcessImage(finalImage).Select(x => new Vertex(x.X, x.Y)).ToList();
            }

            corners.ForEach(delegate(Vertex v)
            {
                p.Add(v);
            });

            triangulated = (Mesh)p.Triangulate();


            using (Graphics graphics = Graphics.FromImage(finalImage))
            {
                foreach (Triangle t in triangulated.Triangles)
                {
                    PointF[] points =
                    {
                        new PointF((float)t.GetVertex(0).X, (float)t.GetVertex(0).Y),
                        new PointF((float)t.GetVertex(1).X, (float)t.GetVertex(1).Y),
                        new PointF((float)t.GetVertex(2).X, (float)t.GetVertex(2).Y),
                    };

                    int ColR = imageBits[0, (int)points[0].Y, (int)points[0].X] +
                               imageBits[0, (int)points[1].Y, (int)points[1].X] +
                               imageBits[0, (int)points[2].Y, (int)points[2].X];

                    int ColG = imageBits[1, (int)points[0].Y, (int)points[0].X] +
                               imageBits[1, (int)points[1].Y, (int)points[1].X] +
                               imageBits[1, (int)points[2].Y, (int)points[2].X];

                    int ColB = imageBits[2, (int)points[0].Y, (int)points[0].X] +
                               imageBits[2, (int)points[1].Y, (int)points[1].X] +
                               imageBits[2, (int)points[2].Y, (int)points[2].X];


                    Brush brush = new SolidBrush(Color.FromArgb(ColR / 3, ColG / 3, ColB / 3));
                    graphics.FillPolygon(brush, points);
                }
            }
        }