public override void GetWeaponDamage(Player player, ref int damage) { MPlayer modPlayer = player.GetModPlayer <MPlayer>(mod); // We want to multiply the damage we do by our alchemistDamage modifier. damage = (int)(damage * modPlayer.alchemistDamage); }
public override void GetWeaponDamage(Player player, ref int damage) { MPlayer modPlayer = MPlayer.GetModPlayer(player); // We want to multiply the damage we do by our alchemicalDamage modifier. // todo: ? do we want magic damage to also have effect here? damage = (int)(damage * modPlayer.alchemicalDamage + 5E-06f); }
public override void ModifyHitNPC(Item item, Player player, NPC target, ref int damage, ref float knockBack, ref bool crit) { // If the item we're using to damage someone/something is an AlchemistItem. if (item.modItem != null && item.modItem is AlchemistItem) { MPlayer mp = player.GetModPlayer <MPlayer>(mod); // We want to multiply the damage we do by our alchemistDamage modifier. damage = (int)(damage * mp.alchemistDamage); } }
public override bool Shoot(Item item, Player player, ref Microsoft.Xna.Framework.Vector2 position, ref float speedX, ref float speedY, ref int type, ref int damage, ref float knockBack) { // Same for projectiles. if (item.modItem != null && item.modItem is AlchemistItem) { MPlayer mp = player.GetModPlayer <MPlayer>(mod); damage = (int)(damage * mp.alchemistDamage); } return(true); }
public override bool Shoot(Player player, ref Vector2 position, ref float speedX, ref float speedY, ref int type, ref int damage, ref float knockBack) { MPlayer modPlayer = MPlayer.GetModPlayer(player); if (modPlayer.glove) { for (int i = 0; i < 1; ++i) { if (player.FindBuffIndex(mod.BuffType("BottledSpirit")) != -1) { Projectile.NewProjectile(position.X, position.Y, speedX + 2, speedY + 2, 297, damage, knockBack, Main.myPlayer); Projectile.NewProjectile(position.X, position.Y, speedX - 1, speedY - 1, 297, damage, knockBack, Main.myPlayer); } if (player.FindBuffIndex(mod.BuffType("BigBottledSpirit")) != -1) { Projectile.NewProjectile(position.X, position.Y, speedX + 3, speedY + 3, 297, damage, knockBack, Main.myPlayer); Projectile.NewProjectile(position.X, position.Y, speedX + 2, speedY + 2, 297, damage, knockBack, Main.myPlayer); Projectile.NewProjectile(position.X, position.Y, speedX - 1, speedY - 1, 297, damage, knockBack, Main.myPlayer); Projectile.NewProjectile(position.X, position.Y, speedX - 2, speedY - 2, 297, damage, knockBack, Main.myPlayer); } Projectile.NewProjectile(position.X, position.Y, speedX + 1, speedY + 1, type, damage, knockBack, Main.myPlayer); int k = Projectile.NewProjectile(position.X, position.Y, speedX, speedY, type, damage, knockBack, Main.myPlayer); Main.projectile[k].friendly = true; } return(false); } if (player.FindBuffIndex(mod.BuffType("BottledSpirit")) != -1 && !modPlayer.glove) { for (int i = 0; i < 1; ++i) { Projectile.NewProjectile(position.X, position.Y, speedX + 1, speedY + 1, 297, damage, knockBack, Main.myPlayer); int k = Projectile.NewProjectile(position.X, position.Y, speedX, speedY, type, damage, knockBack, Main.myPlayer); Projectile.NewProjectile(position.X, position.Y, speedX - 1, speedY - 1, 297, damage, knockBack, Main.myPlayer); Main.projectile[k].friendly = true; } return(false); } if (player.FindBuffIndex(mod.BuffType("BigBottledSpirit")) != -1 && !modPlayer.glove) { for (int i = 0; i < 1; ++i) { Projectile.NewProjectile(position.X, position.Y, speedX + 2, speedY + 2, 297, damage, knockBack, Main.myPlayer); Projectile.NewProjectile(position.X, position.Y, speedX + 1, speedY + 1, 297, damage, knockBack, Main.myPlayer); int k = Projectile.NewProjectile(position.X, position.Y, speedX, speedY, type, damage, knockBack, Main.myPlayer); Projectile.NewProjectile(position.X, position.Y, speedX - 1, speedY - 1, 297, damage, knockBack, Main.myPlayer); Projectile.NewProjectile(position.X, position.Y, speedX - 2, speedY - 2, 297, damage, knockBack, Main.myPlayer); Main.projectile[k].friendly = true; } return(false); } return(true); }
public override void ModifyTooltips(List <TooltipLine> tooltips) { MPlayer modPlayer = Main.LocalPlayer.GetModPlayer <MPlayer>(mod); foreach (TooltipLine tooltip in tooltips) { if (tooltip.Name == "Damage") { tooltip.text = (int)(item.damage * modPlayer.alchemicalDamage) + " alchemical damage"; } if (tooltip.Name == "CritChance") { tooltip.text = item.crit + modPlayer.alchemicalCrit + "% critical strike chance"; } } TooltipLine tip = new TooltipLine(mod, "Tremor:Tooltip", (item.crit + modPlayer.alchemicalCrit) + "% critical strike chance"); tooltips.Insert(2, tip); }
public override void ModifyTooltips(System.Collections.Generic.List <TooltipLine> tooltips) { for (int i = 0; i < tooltips.Count; ++i) { if (tooltips[i].Name == "Damage") { MPlayer mp = Main.LocalPlayer.GetModPlayer <MPlayer>(mod); tooltips[i].text = ((int)(item.damage * mp.alchemistDamage)).ToString() + " alchemic damage"; } if (tooltips[i].Name == "CritChance") { MPlayer mp = Main.LocalPlayer.GetModPlayer <MPlayer>(mod); tooltips[i].text = ((int)(item.crit + mp.alchemistCrit)).ToString() + "% critical strike chance"; } } MPlayer mp2 = Main.LocalPlayer.GetModPlayer <MPlayer>(mod); TooltipLine tip = new TooltipLine(mod, "Tremor:Tooltip", ((int)(item.crit + mp2.alchemistCrit)).ToString() + "% critical strike chance"); tooltips.Insert(2, tip); }
// todo: borked, tml requires update, manual work still needed public override void GetWeaponCrit(Player player, ref int crit) { MPlayer modPlayer = MPlayer.GetModPlayer(player); crit += modPlayer.alchemicalCrit; }
public override bool ConsumeItem(Item item, Player player) { MPlayer modPlayer = player.GetModPlayer <MPlayer>(mod); if (modPlayer.novaChestplate) { if (player.FindBuffIndex(mod.BuffType("SuperFlask")) != -1) { if ((item.type == mod.ItemType("LesserManaFlask") || item.type == mod.ItemType("BurningFlask") || item.type == mod.ItemType("BoomFlask") || item.type == mod.ItemType("BigVenomFlask") || item.type == mod.ItemType("BigPoisonFlask") || item.type == mod.ItemType("BigManaFlask") || item.type == mod.ItemType("BigHealingFlack") || item.type == mod.ItemType("BasicFlask") || item.type == mod.ItemType("FreezeFlask") || item.type == mod.ItemType("DepressionFlask") || item.type == mod.ItemType("CrystalFlask") || item.type == mod.ItemType("ClusterFlask") || item.type == mod.ItemType("GoldFlask") || item.type == mod.ItemType("ExtendedFreezeFlask") || item.type == mod.ItemType("ExtendedBurningFlask") || item.type == mod.ItemType("ExtendedBoomFlask") || item.type == mod.ItemType("HealthSupportFlask") || item.type == mod.ItemType("ManaSupportFlask") || item.type == mod.ItemType("LesserVenomFlask") || item.type == mod.ItemType("LesserPoisonFlask") || item.type == mod.ItemType("LesserHealingFlack") || item.type == mod.ItemType("PlagueFlask") || item.type == mod.ItemType("PhantomFlask") || item.type == mod.ItemType("MoonDustFlask") || item.type == mod.ItemType("SparkingFlask") || item.type == mod.ItemType("SuperManaFlask") || item.type == mod.ItemType("SuperHealingFlask") || item.type == mod.ItemType("NovaFlask")) && Main.rand.NextFloat() < 0.65f) { return(false); } } if (player.FindBuffIndex(mod.BuffType("SuperFlaskBig")) != -1) { if ((item.type == mod.ItemType("LesserManaFlask") || item.type == mod.ItemType("BurningFlask") || item.type == mod.ItemType("BoomFlask") || item.type == mod.ItemType("BigVenomFlask") || item.type == mod.ItemType("BigPoisonFlask") || item.type == mod.ItemType("BigManaFlask") || item.type == mod.ItemType("BigHealingFlack") || item.type == mod.ItemType("BasicFlask") || item.type == mod.ItemType("FreezeFlask") || item.type == mod.ItemType("DepressionFlask") || item.type == mod.ItemType("CrystalFlask") || item.type == mod.ItemType("ClusterFlask") || item.type == mod.ItemType("GoldFlask") || item.type == mod.ItemType("ExtendedFreezeFlask") || item.type == mod.ItemType("ExtendedBurningFlask") || item.type == mod.ItemType("ExtendedBoomFlask") || item.type == mod.ItemType("HealthSupportFlask") || item.type == mod.ItemType("ManaSupportFlask") || item.type == mod.ItemType("LesserVenomFlask") || item.type == mod.ItemType("LesserPoisonFlask") || item.type == mod.ItemType("LesserHealingFlack") || item.type == mod.ItemType("PlagueFlask") || item.type == mod.ItemType("PhantomFlask") || item.type == mod.ItemType("MoonDustFlask") || item.type == mod.ItemType("SparkingFlask") || item.type == mod.ItemType("SuperManaFlask") || item.type == mod.ItemType("SuperHealingFlask") || item.type == mod.ItemType("NovaFlask")) && Main.rand.NextFloat() < 0.85f) { return(false); } } if (player.FindBuffIndex(mod.BuffType("SuperFlaskBig")) < 1 && player.FindBuffIndex(mod.BuffType("SuperFlaskBig")) < 1) { if ((item.type == mod.ItemType("LesserManaFlask") || item.type == mod.ItemType("BurningFlask") || item.type == mod.ItemType("BoomFlask") || item.type == mod.ItemType("BigVenomFlask") || item.type == mod.ItemType("BigPoisonFlask") || item.type == mod.ItemType("BigManaFlask") || item.type == mod.ItemType("BigHealingFlack") || item.type == mod.ItemType("BasicFlask") || item.type == mod.ItemType("FreezeFlask") || item.type == mod.ItemType("DepressionFlask") || item.type == mod.ItemType("CrystalFlask") || item.type == mod.ItemType("ClusterFlask") || item.type == mod.ItemType("GoldFlask") || item.type == mod.ItemType("ExtendedFreezeFlask") || item.type == mod.ItemType("ExtendedBurningFlask") || item.type == mod.ItemType("ExtendedBoomFlask") || item.type == mod.ItemType("HealthSupportFlask") || item.type == mod.ItemType("ManaSupportFlask") || item.type == mod.ItemType("LesserVenomFlask") || item.type == mod.ItemType("LesserPoisonFlask") || item.type == mod.ItemType("LesserHealingFlack") || item.type == mod.ItemType("PlagueFlask") || item.type == mod.ItemType("PhantomFlask") || item.type == mod.ItemType("MoonDustFlask") || item.type == mod.ItemType("SparkingFlask") || item.type == mod.ItemType("SuperManaFlask") || item.type == mod.ItemType("SuperHealingFlask") || item.type == mod.ItemType("NovaFlask")) && Main.rand.NextFloat() < 0.4f) { return(false); } } } if (player.FindBuffIndex(mod.BuffType("SuperFlask")) != -1) { if ((item.type == mod.ItemType("LesserManaFlask") || item.type == mod.ItemType("BurningFlask") || item.type == mod.ItemType("BoomFlask") || item.type == mod.ItemType("BigVenomFlask") || item.type == mod.ItemType("BigPoisonFlask") || item.type == mod.ItemType("BigManaFlask") || item.type == mod.ItemType("BigHealingFlack") || item.type == mod.ItemType("BasicFlask") || item.type == mod.ItemType("FreezeFlask") || item.type == mod.ItemType("DepressionFlask") || item.type == mod.ItemType("CrystalFlask") || item.type == mod.ItemType("ClusterFlask") || item.type == mod.ItemType("GoldFlask") || item.type == mod.ItemType("ExtendedFreezeFlask") || item.type == mod.ItemType("ExtendedBurningFlask") || item.type == mod.ItemType("ExtendedBoomFlask") || item.type == mod.ItemType("HealthSupportFlask") || item.type == mod.ItemType("ManaSupportFlask") || item.type == mod.ItemType("LesserVenomFlask") || item.type == mod.ItemType("LesserPoisonFlask") || item.type == mod.ItemType("LesserHealingFlack") || item.type == mod.ItemType("PlagueFlask") || item.type == mod.ItemType("PhantomFlask") || item.type == mod.ItemType("MoonDustFlask") || item.type == mod.ItemType("SparkingFlask") || item.type == mod.ItemType("SuperManaFlask") || item.type == mod.ItemType("SuperHealingFlask") || item.type == mod.ItemType("NovaFlask")) && Main.rand.NextFloat() < 0.25f) { return(false); } } if (player.FindBuffIndex(mod.BuffType("SuperFlaskBig")) != -1 && modPlayer.novaAura) { if ((item.type == mod.ItemType("LesserManaFlask") || item.type == mod.ItemType("BurningFlask") || item.type == mod.ItemType("BoomFlask") || item.type == mod.ItemType("BigVenomFlask") || item.type == mod.ItemType("BigPoisonFlask") || item.type == mod.ItemType("BigManaFlask") || item.type == mod.ItemType("BigHealingFlack") || item.type == mod.ItemType("BasicFlask") || item.type == mod.ItemType("FreezeFlask") || item.type == mod.ItemType("DepressionFlask") || item.type == mod.ItemType("CrystalFlask") || item.type == mod.ItemType("ClusterFlask") || item.type == mod.ItemType("GoldFlask") || item.type == mod.ItemType("ExtendedFreezeFlask") || item.type == mod.ItemType("ExtendedBurningFlask") || item.type == mod.ItemType("ExtendedBoomFlask") || item.type == mod.ItemType("HealthSupportFlask") || item.type == mod.ItemType("ManaSupportFlask") || item.type == mod.ItemType("LesserVenomFlask") || item.type == mod.ItemType("LesserPoisonFlask") || item.type == mod.ItemType("LesserHealingFlack") || item.type == mod.ItemType("PlagueFlask") || item.type == mod.ItemType("PhantomFlask") || item.type == mod.ItemType("MoonDustFlask") || item.type == mod.ItemType("SparkingFlask") || item.type == mod.ItemType("SuperManaFlask") || item.type == mod.ItemType("SuperHealingFlask") || item.type == mod.ItemType("NovaFlask")) && Main.rand.NextFloat() < 0.45f) { return(false); } } return(base.ConsumeItem(item, player)); }