Example #1
0
        private unsafe void HandleOverlappedAPI(bool success, string errorMessage, NativeOverlapped *pOverlapped,
                                                USBAsyncResult result, int bytesTransfered)
        {
            if (!success)
            {
                if (Marshal.GetLastWin32Error() != Kernel32.ERROR_IO_PENDING)
                {
                    Overlapped.Unpack(pOverlapped);
                    Overlapped.Free(pOverlapped);
                    throw new Exception(errorMessage);
                }
            }
            else
            {
                // Immediate success!
                Overlapped.Unpack(pOverlapped);
                Overlapped.Free(pOverlapped);

                result.OnCompletion(true, null, bytesTransfered, false);
                // is the callback still called in this case?? todo
            }
        }
Example #2
0
        private IAsyncResult BeginWrite(byte endpoint, byte[] buffer, int length, AsyncCallback userCallback,
                                        object stateObject)
        {
            var result = new USBAsyncResult(userCallback, stateObject);

            try
            {
                var overlapped = new Overlapped();
                overlapped.AsyncResult = result;

                unsafe
                {
                    NativeOverlapped *pOverlapped = null;

                    int bytesWritten;
                    pOverlapped = overlapped.Pack(PipeIOCallback, buffer);

                    bool success;
                    // Buffer is pinned already by overlapped.Pack
                    fixed(byte *pBuffer = buffer)
                    {
                        success = WinUsb.NativeMethods.WinUsb_WritePipe(winUsbHandle, endpoint, buffer, length,
                                                                        out bytesWritten, (IntPtr)pOverlapped);
                    }
                    HandleOverlappedAPI(success, "Failed to asynchronously write pipe on WinUSB device.", pOverlapped,
                                        result, bytesWritten);
                }
            }
            catch (Exception e)
            {
                if (result != null)
                {
                    result.Dispose();
                }
                Close(); // Transfer exceptions are fatal; close the connection.
            }

            return(result);
        }
Example #3
0
        private IAsyncResult BeginRead(byte endpoint, byte[] buffer, int length, AsyncCallback userCallback,
                                       object stateObject)
        {
            var result = new USBAsyncResult(userCallback, stateObject);

            try
            {
                var overlapped = new Overlapped();

                overlapped.AsyncResult = result;

                unsafe
                {
                    NativeOverlapped *pOverlapped = null;
                    int bytesRead;

                    pOverlapped = overlapped.Pack(PipeIOCallback, buffer);
                    bool success;
                    // Buffer is pinned already by overlapped.Pack

                    success = WinUsb.NativeMethods.WinUsb_ReadPipe(winUsbHandle, endpoint, buffer, length,
                                                                   out bytesRead, (IntPtr)pOverlapped);
                    HandleOverlappedAPI(success, "Failed to asynchronously read pipe on WinUSB device.", pOverlapped,
                                        result, bytesRead);
                }
            }
            catch (Exception e)
            {
                if (result != null)
                {
                    result.Dispose();
                }
                throw new Exception("Failed to read from pipe.", e);
            }
            return(result);
        }