public GameField(GameParameters gameParams, Random rnd) { ActionHistories = new List <TurnInfo> [gameParams.PlayerCount]; players = new FieldPlayer[gameParams.PlayerCount]; for (int i = 0; i < gameParams.PlayerCount; ++i) { ActionHistories[i] = new List <TurnInfo> { new TurnInfo() }; players[i] = new FieldPlayer(maxBulletCount, startHomeBulletCount); } this.gameParams = gameParams; this.rnd = rnd; }
public BotController(GameParameters gameParameters) { this.gameParameters = gameParameters; }