Example #1
0
        public WaterMaterial LoadWaterMaterial(String path)
        {
            string        newName    = Path.GetFileNameWithoutExtension(path);
            WaterMaterial output     = new WaterMaterial();
            XmlSerializer serializer = new XmlSerializer(typeof(WaterMaterial));

            using (FileStream file = new FileStream(path, FileMode.Open))
            {
                output      = (WaterMaterial)serializer.Deserialize(file);
                output.Name = newName;
            }
            if (!ResourceManager.Instance.Materials.ContainsKey(newName))
            {
                ResourceManager.Instance.Materials.Add(newName, output);
            }
            Debug.Log("New water material successfully loaded - " + newName);
            return(output);
        }
        public override void ReadXml(System.Xml.XmlReader reader)
        {
            reader.MoveToContent();
            reader.ReadStartElement();

            base.ReadXml(reader);

            LODState = (LODStateEnum)Enum.Parse(typeof(LODStateEnum), reader.ReadElementString("LODState", ""));

            if (reader.Name == "LODs")
            {
                reader.ReadStartElement();
                int counter = 0;
                while (reader.NodeType != System.Xml.XmlNodeType.EndElement)
                {
                    String s = reader.ReadElementString("ModelPath", "");
                    Paths[counter] = s;
                    counter++;
                }
                reader.ReadEndElement();
            }

            for (int j = 0; j < Paths.Count(); ++j)
            {
                if (Paths[j] != "")
                {
                    LODs[j] = ResourceManager.Instance.LoadModel(Paths[j]);
                }
                else
                {
                    LODs[j] = LODs[0];
                }
            }

            if (reader.Name == "Materials")
            {
                if (!TrashSoupGame.Instance.EditorMode)
                {
                    contentPath = "../../../../TrashSoupContent/Materials/";
                }
                else
                {
                    contentPath = "../../../TrashSoup/TrashSoupContent/Materials/";
                }
                reader.ReadStartElement();
                while (reader.NodeType != System.Xml.XmlNodeType.EndElement)
                {
                    if (reader.Name == "Name")
                    {
                        String newName = reader.ReadElementString("Name", "");

                        if (newName == "testSBMat2")
                        {
                            SkyboxMaterial sm = new SkyboxMaterial();
                            sm = ResourceManager.Instance.LoadSkyboxMaterial(Path.GetFullPath(contentPath) + newName + ".xml");
                            Mat.Add(sm);
                        }
                        if (newName == "testWaterMat")
                        {
                            WaterMaterial wm = new WaterMaterial();
                            wm = ResourceManager.Instance.LoadWaterMaterial(Path.GetFullPath(contentPath) + newName + ".xml");
                            Mat.Add(wm);
                        }
                        if (newName == "testMirrorMat")
                        {
                            MirrorMaterial mm = new MirrorMaterial();
                            mm = ResourceManager.Instance.LoadMirrorMaterial(Path.GetFullPath(contentPath) + newName + ".xml");
                            Mat.Add(mm);
                        }
                        if (newName != "testSBMat2" && newName != "testWaterMat" && newName != "testMirrorMat")
                        {
                            Material m = new Material();
                            m = ResourceManager.Instance.LoadMaterial(Path.GetFullPath(contentPath) + newName + ".xml");
                            Mat.Add(m);
                        }
                    }
                }

                reader.ReadEndElement();
            }

            this.LodControlled = reader.ReadElementContentAsBoolean("LodControlled", "");
            //ResourceManager.Instance.LoadEffects(TrashSoupGame.Instance);
            reader.ReadEndElement();
        }
Example #3
0
        public void LoadContent(Game game)
        {
            LoadTextures();
            LoadEffects();
            AudioManager.Instance.LoadContent();
            TrashSoupGame.Instance.ReloadSpriteBatch();
            //LoadCues();

            // because it pisses me off - Mav
            //AudioManager.Instance.PlayCue(GetCueFromCueList("Track1")); //default music from tutorial, just to check that everything works xD

            // FOR TETIN
            AddModel("Models/Test/TestBox");
            AddModel("Models/Test/TestCube");
            AddModel("Models/Test/TestTerrain");
            AddModel("Models/Test/TestGuy");
            AddModel("Models/Test/TestSphere");
            AddModel("Models/Test/TestSphere_LOD1");
            AddModel("Models/Test/TestSphere_LOD2");
            AddModel("Models/Test/TestMirror");
            AddModel("Models/Weapons/Signs/StopSign");
            AddModel("Models/Weapons/Stones/brick");
            AddModel("Models/Enviro/Ground/street_cross");
            AddModel("Models/Weapons/Stones/brick_destructible/4");
            AddModel("Models/Test/TestSquarePlane");
            AddModel("Models/Test/TestSquarePlane");
            AddModel("Models/MainCharacter/MainCharacter");

            AddAnimation("Animations/MainCharacter/attack_Hweapon_1");
            AddAnimation("Animations/MainCharacter/attack_Hweapon_2");
            AddAnimation("Animations/MainCharacter/attack_Hweapon_3");
            AddAnimation("Animations/MainCharacter/attack_Hweapon_4");
            AddAnimation("Animations/MainCharacter/attack_Mweapon_1");
            AddAnimation("Animations/MainCharacter/attack_Mweapon_2");
            AddAnimation("Animations/MainCharacter/attack_Mweapon_3");
            AddAnimation("Animations/MainCharacter/attack_Mweapon_4");
            AddAnimation("Animations/MainCharacter/attack_Mweapon_5");
            AddAnimation("Animations/MainCharacter/block_1");
            AddAnimation("Animations/MainCharacter/bow_1");
            AddAnimation("Animations/MainCharacter/boxing_1");
            AddAnimation("Animations/MainCharacter/boxing_2");
            AddAnimation("Animations/MainCharacter/boxing_3");
            AddAnimation("Animations/MainCharacter/boxing_4");
            AddAnimation("Animations/MainCharacter/charge_Hweapon");
            // AddAnimation("Animations/MainCharacter/charge_SMweapon");
            //  AddAnimation("Animations/MainCharacter/custom_kick");
            // AddAnimation("Animations/MainCharacter/custom_slash");
            //  AddAnimation("Animations/MainCharacter/custom_whirl");
            AddAnimation("Animations/MainCharacter/dodge_1");
            AddAnimation("Animations/MainCharacter/dying_1");
            AddAnimation("Animations/MainCharacter/idle_1");
            AddAnimation("Animations/MainCharacter/idle_2");
            AddAnimation("Animations/MainCharacter/idle_Fists");
            AddAnimation("Animations/MainCharacter/idle_Hweapon");
            AddAnimation("Animations/MainCharacter/idle_SMweapon");
            AddAnimation("Animations/MainCharacter/injuries_1");
            AddAnimation("Animations/MainCharacter/injuries_2");
            AddAnimation("Animations/MainCharacter/jump");
            AddAnimation("Animations/MainCharacter/run_2");
            AddAnimation("Animations/MainCharacter/dying_1");
            AddAnimation("Animations/MainCharacter/run_Hweapon");
            // AddAnimation("Animations/MainCharacter/run_SMweapon");
            AddAnimation("Animations/MainCharacter/walk_1");
            AddAnimation("Animations/MainCharacter/walk_Hweapon");
            AddAnimation("Animations/MainCharacter/walki_SMweapon");
            AddAnimation("Animations/Enemies/Rat_attack");
            AddAnimation("Animations/Enemies/Rat_dying");
            AddAnimation("Animations/Enemies/Rat_idle");
            AddAnimation("Animations/Enemies/Rat_run");
            AddAnimation("Animations/Enemies/Rat_walk");
            AddAnimation("Animations/Test/walking_1");
            AddAnimation("Animations/Test/idle_1");
            AddAnimation("Animations/Test/jump_1");
            AddModel("Models/Enviro/Railing/Railing_1");    //Wika i Kasia

            // loading materials
            List <Material> testPlayerMats = new List <Material>();
            Material        testPlayerMat  = new Material("testPlayerMat", LoadEffect(@"Effects\NormalEffect"), LoadTexture(@"Textures\Test\cargo"));

            testPlayerMats.Add(testPlayerMat);
            testPlayerMat.NormalMap      = LoadTexture(@"Textures\Test\cargo_NRM");
            testPlayerMat.Glossiness     = 40.0f;
            testPlayerMat.Transparency   = 1.0f;
            testPlayerMat.RecieveShadows = true;
            if (!this.Materials.ContainsKey(testPlayerMat.Name))
            {
                this.Materials.Add(testPlayerMat.Name, testPlayerMat);
            }

            List <Material> testPlayerMats2 = new List <Material>();
            Material        testPlayerMat2  = new Material("testPlayerMat2", this.Effects[@"Effects\CubeNormalEffect"], LoadTexture(@"Textures\Test\cargo"));

            testPlayerMats2.Add(testPlayerMat2);
            testPlayerMat2.NormalMap         = LoadTexture(@"Textures\Test\cargo_NRM");
            testPlayerMat2.CubeMap           = LoadTextureCube(@"Textures\Skyboxes\Dusk");
            testPlayerMat2.Glossiness        = 40.0f;
            testPlayerMat2.ReflectivityColor = new Vector3(1.0f, 0.0f, 1.0f);
            testPlayerMat2.ReflectivityBias  = 0.7f;
            testPlayerMat2.Transparency      = 0.25f;
            testPlayerMat2.RecieveShadows    = true;
            if (!this.Materials.ContainsKey(testPlayerMat2.Name))
            {
                this.Materials.Add(testPlayerMat2.Name, testPlayerMat2);
            }

            List <Material> testMirrorMats = new List <Material>();
            Material        testMirrorMat2 = new MirrorMaterial("testMirrorMat2", this.Effects[@"Effects\NormalEffect"]);

            testMirrorMats.Add(testMirrorMat2);
            testMirrorMat2.DiffuseMap       = LoadTexture(@"Textures\Home\Furnitures\mirror_D");
            testMirrorMat2.NormalMap        = LoadTexture(@"Textures\Home\Furnitures\mirror_N");
            testMirrorMat2.Glossiness       = 100.0f;
            testMirrorMat2.ReflectivityBias = 0.0f;
            if (!this.Materials.ContainsKey(testMirrorMat2.Name))
            {
                this.Materials.Add(testMirrorMat2.Name, testMirrorMat2);
            }
            Material testMirrorMat = new MirrorMaterial("testMirrorMat", this.Effects[@"Effects\MirrorEffect"]);

            testMirrorMats.Add(testMirrorMat);
            testMirrorMat.DiffuseMap       = LoadTexture(@"Textures\Home\Furnitures\mirror_glass");
            testMirrorMat.Glossiness       = 100.0f;
            testMirrorMat.ReflectivityBias = 0.0f;
            if (!this.Materials.ContainsKey(testMirrorMat.Name))
            {
                this.Materials.Add(testMirrorMat.Name, testMirrorMat);
            }

            List <Material> testWaterMats = new List <Material>();
            Material        testWaterMat  = new WaterMaterial("testWaterMat", this.Effects[@"Effects\WaterEffect"]);

            testWaterMats.Add(testWaterMat);
            testWaterMat.DiffuseMap       = LoadTexture(@"Textures\Test\dirtywater");
            testWaterMat.NormalMap        = LoadTexture(@"Textures\Test\water");
            testWaterMat.Glossiness       = 200.0f;
            testWaterMat.ReflectivityBias = 0.6f;
            if (!this.Materials.ContainsKey(testWaterMat.Name))
            {
                this.Materials.Add(testWaterMat.Name, testWaterMat);
            }

            //List<Material> playerMats = LoadBasicMaterialsFromModel(Models["Models/MainCharacter/MainCharacter"], this.Effects[@"Effects\NormalEffect"]);
            //foreach(Material mat in playerMats)
            //{
            //    mat.RecieveShadows = true;
            //}

            //List<Material> ratMats = LoadBasicMaterialsFromModel(Models["Models/MainCharacter/MainCharacter"], this.Effects[@"Effects\NormalEffect"]);
            List <Material> ratMats  = new List <Material>();
            Material        ratMat01 = new Material("PlayerMat", this.Effects[@"Effects\NormalEffect"]);

            ratMat01.DiffuseMap = LoadTexture(@"Models\Enemies\Mutant_body_D");
            ratMat01.NormalMap  = LoadTexture(@"Models\Enemies\Mutant_body_N");
            ratMats.Add(ratMat01);
            Material ratMat02 = new Material("PlayerMatHair", this.Effects[@"Effects\NormalEffect"]);

            ratMat02.DiffuseMap = LoadTexture(@"Models\Enemies\Mutant_head_D");
            ratMat02.NormalMap  = LoadTexture(@"Models\Enemies\Mutant_head_N");
            ratMats.Add(ratMat02);

            List <Material> deSign = LoadBasicMaterialsFromModel(Models["Models/Enviro/Ground/street_cross"], this.Effects[@"Effects\NormalEffect"]);

            List <Material> bb = LoadBasicMaterialsFromModel(Models["Models/Weapons/Stones/brick"], Effects[@"Effects\NormalEffect"]);

            List <Material> testTerMats = new List <Material>();
            Material        testTerMat  = new Material("testTerMat", this.Effects[@"Effects\NormalEffect"], LoadTexture(@"Textures\Test\metal01_d"));

            testTerMat.NormalMap      = LoadTexture(@"Textures\Test\water");
            testTerMat.SpecularColor  = new Vector3(0.1f, 0.1f, 0.0f);
            testTerMat.Glossiness     = 10.0f;
            testTerMat.RecieveShadows = true;
            testTerMat.Unlit          = true;
            if (!this.Materials.ContainsKey(testTerMat.Name))
            {
                this.Materials.Add(testTerMat.Name, testTerMat);
            }
            if (!testTerMats.Contains(testTerMat))
            {
                testTerMats.Add(testTerMat);
            }

            List <Material> testSBMats = new List <Material>();
            SkyboxMaterial  testSBMat  = new SkyboxMaterial("testSBMat", this.Effects[@"Effects\SkyboxEffect"]);

            testSBMat.CubeMap       = LoadTextureCube(@"Textures\Skyboxes\Dawn");
            testSBMat.CubeMap1      = LoadTextureCube(@"Textures\Skyboxes\Daylight");
            testSBMat.CubeMap2      = LoadTextureCube(@"Textures\Skyboxes\Dusk");
            testSBMat.CubeMap3      = LoadTextureCube(@"Textures\Skyboxes\Night");
            testSBMat.Probes        = new Vector4(0.0f, 0.0f, 0.0f, 1.0f);
            testSBMat.SpecularColor = new Vector3(0.0f, 0.0f, 0.0f);
            testSBMat.Glossiness    = 100.0f;
            if (!this.Materials.ContainsKey(testSBMat.Name))
            {
                this.Materials.Add(testSBMat.Name, testSBMat);
            }
            if (!testSBMats.Contains(testSBMat))
            {
                testSBMats.Add(testSBMat);
            }


            //WIKA I KASIA Testowanie modeli
            List <Material> awsomeTestMats = new List <Material>();
            Material        awsomeTestMat  = new Material("awsomeTestMat", this.Effects[@"Effects\NormalEffect"], LoadTexture(@"Textures\Enviro\Railing\Railing_D"));

            awsomeTestMats.Add(awsomeTestMat);
            awsomeTestMats.Add(awsomeTestMat);
            awsomeTestMat.NormalMap         = LoadTexture(@"Textures\Enviro\Railing\Railing_N");
            awsomeTestMat.Glossiness        = 40.0f;
            awsomeTestMat.ReflectivityColor = new Vector3(1.0f, 0.0f, 1.0f);
            awsomeTestMat.ReflectivityBias  = 0.0f;
            awsomeTestMat.Transparency      = 1.0f;
            awsomeTestMat.RecieveShadows    = true;
            if (!this.Materials.ContainsKey(awsomeTestMat.Name))
            {
                this.Materials.Add(awsomeTestMat.Name, awsomeTestMat);
            }


            // loading gameobjects
            GameObject testBox = new GameObject(1, "Player");

            testBox.MyTransform = new Transform(testBox, new Vector3(2.0f, 3.0f, -5.0f), new Vector3(0.0f, 0.0f, 1.0f), new Vector3(0.0f, 0.0f, 0.0f), 0.0075f);
            CustomModel skModel        = new CustomModel(testBox, new Model[] { Models["Models/MainCharacter/MainCharacter"], null, null }, ratMats);
            Animator    playerAnimator = new Animator(testBox, skModel.LODs[0]);

            playerAnimator.AddAnimationClip(LoadAnimationFromModel(skModel.LODs[0], LoadAnimation("Animations/MainCharacter/run_2"), "Animations/MainCharacter/run_2"));
            playerAnimator.AddAnimationClip(LoadAnimationFromModel(skModel.LODs[0], LoadAnimation("Animations/MainCharacter/idle_Hweapon"), "Animations/MainCharacter/idle_Hweapon"));
            playerAnimator.AddAnimationClip(LoadAnimationFromModel(skModel.LODs[0], LoadAnimation("Animations/MainCharacter/idle_Fists"), "Animations/MainCharacter/idle_Fists"));
            playerAnimator.AddAnimationClip(LoadAnimationFromModel(skModel.LODs[0], LoadAnimation("Animations/MainCharacter/idle_SMweapon"), "Animations/MainCharacter/idle_SMweapon"));
            playerAnimator.AddAnimationClip(LoadAnimationFromModel(skModel.LODs[0], LoadAnimation("Animations/MainCharacter/dodge_1"), "Animations/MainCharacter/dodge_1"));
            playerAnimator.AddAnimationClip(LoadAnimationFromModel(skModel.LODs[0], LoadAnimation("Animations/MainCharacter/boxing_4"), "Animations/MainCharacter/boxing_4"));
            playerAnimator.AddAnimationClip(LoadAnimationFromModel(skModel.LODs[0], LoadAnimation("Animations/MainCharacter/boxing_1"), "Animations/MainCharacter/boxing_1"));
            playerAnimator.AddAnimationClip(LoadAnimationFromModel(skModel.LODs[0], LoadAnimation("Animations/MainCharacter/boxing_2"), "Animations/MainCharacter/boxing_2"));
            playerAnimator.AddAnimationClip(LoadAnimationFromModel(skModel.LODs[0], LoadAnimation("Animations/MainCharacter/boxing_3"), "Animations/MainCharacter/boxing_3"));
            playerAnimator.AddAnimationClip(LoadAnimationFromModel(skModel.LODs[0], LoadAnimation("Animations/MainCharacter/attack_Hweapon_1"), "Animations/MainCharacter/attack_Hweapon_1"));
            playerAnimator.AddAnimationClip(LoadAnimationFromModel(skModel.LODs[0], LoadAnimation("Animations/MainCharacter/attack_Hweapon_2"), "Animations/MainCharacter/attack_Hweapon_2"));
            playerAnimator.AddAnimationClip(LoadAnimationFromModel(skModel.LODs[0], LoadAnimation("Animations/MainCharacter/attack_Hweapon_3"), "Animations/MainCharacter/attack_Hweapon_3"));
            playerAnimator.AddAnimationClip(LoadAnimationFromModel(skModel.LODs[0], LoadAnimation("Animations/MainCharacter/attack_Hweapon_4"), "Animations/MainCharacter/attack_Hweapon_4"));
            playerAnimator.AddAnimationClip(LoadAnimationFromModel(skModel.LODs[0], LoadAnimation("Animations/MainCharacter/attack_Mweapon_1"), "Animations/MainCharacter/attack_Mweapon_1"));
            playerAnimator.AddAnimationClip(LoadAnimationFromModel(skModel.LODs[0], LoadAnimation("Animations/MainCharacter/attack_Mweapon_2"), "Animations/MainCharacter/attack_Mweapon_2"));
            playerAnimator.AddAnimationClip(LoadAnimationFromModel(skModel.LODs[0], LoadAnimation("Animations/MainCharacter/attack_Mweapon_3"), "Animations/MainCharacter/attack_Mweapon_3"));
            playerAnimator.AddAnimationClip(LoadAnimationFromModel(skModel.LODs[0], LoadAnimation("Animations/MainCharacter/attack_Mweapon_4"), "Animations/MainCharacter/attack_Mweapon_4"));
            playerAnimator.AddAnimationClip(LoadAnimationFromModel(skModel.LODs[0], LoadAnimation("Animations/MainCharacter/attack_Mweapon_5"), "Animations/MainCharacter/attack_Mweapon_5"));
            playerAnimator.AddAnimationClip(LoadAnimationFromModel(skModel.LODs[0], LoadAnimation("Animations/MainCharacter/building"), "Animations/MainCharacter/building"));
            playerAnimator.AddAnimationClip(LoadAnimationFromModel(skModel.LODs[0], LoadAnimation("Animations/MainCharacter/dying_1"), "Animations/MainCharacter/dying_1"));
            playerAnimator.AddAnimationClip(LoadAnimationFromModel(skModel.LODs[0], LoadAnimation("Animations/MainCharacter/block_1"), "Animations/MainCharacter/block_1"));
            playerAnimator.AddAnimationClip(LoadAnimationFromModel(skModel.LODs[0], LoadAnimation("Animations/MainCharacter/grzebanie"), "Animations/MainCharacter/grzebanie"));
            testBox.Components.Add(skModel);
            testBox.MyAnimator = playerAnimator;
            PlayerController pc = new PlayerController(testBox);

            testBox.Components.Add(pc);
            testBox.Dynamic = true;

            HideoutStash testStash = new HideoutStash(testBox);

            testStash.CurrentTrash = 1000;
            testBox.Components.Add(testStash);

            Equipment eq = new Equipment(testBox);

            eq.JunkCount = 10;
            testBox.Components.Add(eq);

            testBox.MyPhysicalObject = new PhysicalObject(testBox, 1.0f, 0.05f, false);
            testBox.MyCollider       = new BoxCollider(testBox); //Add a box collider to test collisions

            // loading gameobjects
            GameObject rat = new GameObject(50, "Rat");

            rat.MyTransform = new Transform(rat, new Vector3(0.0f, 0.0f, 10.0f), new Vector3(0.0f, 0.0f, 1.0f), new Vector3(0.0f, 0.0f, 0.0f), 0.01f);
            CustomModel ratModel = new CustomModel(rat, new Model[] { LoadModel("Models/Enemies/Mutant01"), null, null }, ratMats);

            rat.Components.Add(ratModel);
            Animator ratAnimator = new Animator(rat, ratModel.LODs[0]);

            ratAnimator.AddAnimationClip(LoadAnimationFromModel(ratModel.LODs[0], LoadAnimation("Animations/Enemies/Mutant_attack"), "Rat_TAnim"));
            ratAnimator.AvailableStates.Add("Walk", new AnimatorState("Walk", ratAnimator.GetAnimationPlayer("Rat_TAnim"), AnimatorState.StateType.SINGLE));
            ratAnimator.CurrentState = ratAnimator.AvailableStates["Walk"];
            rat.MyAnimator           = ratAnimator;
            rat.Components.Add(new Enemy(rat));
            rat.MyCollider       = new SphereCollider(rat);
            rat.MyPhysicalObject = new PhysicalObject(rat);

            rat.Components.Add(new Food(rat));

            GameObject testTer = new GameObject(2, "Terrain");

            testTer.MyTransform = new Transform(testTer, new Vector3(0.0f, 0.0f, 0.0f), new Vector3(0.0f, 0.0f, 1.0f), new Vector3(0.0f, 0.0f, 0.0f), 1.0f);
            CustomModel terModel = new CustomModel(testTer, new Model[] { Models["Models/Test/TestTerrain"], null, null }, testTerMats);

            terModel.LodControlled = false;
            testTer.Components.Add(terModel);

            GameObject testBox2 = new GameObject(3, "StreettestBox2");

            testBox2.MyTransform = new Transform(testBox2, new Vector3(0.0f, -0.1f, 112.0f), new Vector3(0.0f, 0.0f, 1.0f), new Vector3(0.0f, 0.0f, 0.0f), 10.0f);
            testBox2.Components.Add(new CustomModel(testBox2, new Model[] { LoadModel("Models/Enviro/Ground/street_straight"), null, null }, testPlayerMats));
            //Billboard billboard = new Billboard(testBox2);
            //Material bbmat = new Material("billboard", Effects[@"Effects\BillboardEffect"], LoadTexture(@"Textures\Enviro\Nature\Sun"));
            //billboard.Mat = bbmat;
            //billboard.Size = new Vector2(1.0f, 1.0f);
            //testBox2.Components.Add(billboard);
            testBox2.MyCollider       = new BoxCollider(testBox2, false);
            testBox2.MyPhysicalObject = new PhysicalObject(testBox2, 1.0f, 1.0f, false);
            //testBox2.Dynamic = true;
            //testBox2.MyCarrierSocket = new Socket(testBox, testBox2, null, "mixamorig:RightHand");

            GameObject testBox3 = new GameObject(5, "testBox3");

            testBox3.MyTransform = new Transform(testBox3, new Vector3(0.0f, 0.0f, 0.0f), new Vector3(0.0f, 0.0f, 1.0f), new Vector3(0.0f, 0.0f, 0.0f), 0.7f);
            testBox3.Components.Add(new CustomModel(testBox3, new Model[] { LoadModel("Models/Weapons/Maczuga/Mace"), null, null }, testPlayerMats));
            testBox3.MyCollider = new BoxCollider(testBox3, true);
            testBox3.Dynamic    = true;
            testBox3.Components.Add(new Gameplay.Weapons.Hammer(testBox3));

            GameObject fuckYou = new GameObject(1144, "Fists");

            fuckYou.MyTransform = new Transform(fuckYou, Vector3.Zero, Vector3.Up, new Vector3(0.0f, 0.0f, 11.017704f), 1.0f);
            fuckYou.MyCollider  = new BoxCollider(fuckYou, true);
            fuckYou.Components.Add(new Gameplay.Weapons.Fists(fuckYou));

            pc.Equipment.PickUpWeapon(testBox3);

            //ParticleSystem ps = new ParticleSystem(testBox3);
            //ps.Textures.Add(ResourceManager.Instance.LoadTexture("Textures/Particles/Particle_metal01"));
            //ps.Textures.Add(ResourceManager.Instance.LoadTexture("Textures/Particles/Particle_metal02"));
            //ps.Textures.Add(ResourceManager.Instance.LoadTexture("Textures/Particles/Particle_wood01"));
            //ps.Textures.Add(ResourceManager.Instance.LoadTexture("Textures/Particles/Particle_wood02"));
            //ps.Textures.Add(ResourceManager.Instance.LoadTexture("Textures/Particles/Particle_wood03"));
            //ps.ParticleCount = 170;
            //ps.ParticleSize = new Vector2(0.5f, 0.5f);
            //ps.LifespanSec = 5.0f;
            //ps.Wind = new Vector3(0.0f, 0.1f, 0.0f);
            //ps.FadeInTime = 0.0f;
            //ps.Offset = new Vector3(MathHelper.PiOver2);
            //ps.Speed = 10.0f;
            ////ps.DelayMs = 5000.0f;
            //ps.LoopMode = ParticleSystem.ParticleLoopMode.CONTINUOUS;
            //ps.PositionOffset = new Vector3(0.0f, 0.0f, 0.0f) * testBox3.MyTransform.Scale;
            //testBox3.Components.Add(ps);

            GameObject testMirror = new GameObject(6, "testMirror");

            testMirror.MyTransform = new Transform(testMirror, new Vector3(-10.0f, 2.0f, -10.0f), new Vector3(0.0f, 0.0f, 1.0f), new Vector3(0.0f, -MathHelper.PiOver2, 0.0f), 0.5f);
            testMirror.Components.Add(new CustomModel(testMirror, new Model[] { LoadModel("Models/Home/Furnitures/mirror"), null, null }, testMirrorMats));
            testMirror.MyCollider = new BoxCollider(testMirror, false);

            GameObject testWater = new GameObject(7, "tesWtater");

            testWater.MyTransform = new Transform(testWater, new Vector3(0.0f, -1.5f, 0.0f), new Vector3(0.0f, 1.0f, 0.0f), new Vector3(0.0f, 0.0f, 0.0f), 10.0f);
            testWater.Components.Add(new CustomModel(testWater, new Model[] { Models["Models/Test/TestSquarePlane"], null, null }, testWaterMats));

            GameObject skyBox = new GameObject(4, "skyBox");

            skyBox.MyTransform = new Transform(skyBox, new Vector3(0.0f, 0.0f, 0.0f), new Vector3(0.0f, 1.0f, 0.0f), new Vector3(0.0f, 0.0f, 0.0f), 2000.0f);
            CustomModel sbModel = new CustomModel(skyBox, new Model[] { Models["Models/Test/TestCube"], null, null }, testSBMats);

            sbModel.LodControlled = false;
            skyBox.Components.Add(sbModel);
            //DaytimeChange dc = new DaytimeChange(skyBox);
            //dc.LightDayID = 0;
            //dc.LightNightID = 1;
            //dc.SunID = 3;
            //dc.SunriseMinutes = 60 * 6;
            //dc.SunsetMinutes = 60 * 20;
            //dc.StateChangeMinutes = 120;
            //dc.HorizonOffset = 500.0f;
            //dc.TextureNames = new string[] { @"Textures\Skyboxes\Dawn", @"Textures\Skyboxes\Daylight", @"Textures\Skyboxes\Dusk", @"Textures\Skyboxes\Night" };
            //skyBox.Components.Add(dc);

            // moje na pagi
            GameObject cegla = new GameObject(14, "cegla");

            cegla.MyTransform = new Transform(cegla, new Vector3(5.0f, 0.0f, 0.0f), new Vector3(0.0f, 0.0f, 1.0f), new Vector3(0.0f, 0.0f, 0.0f), 1.0f);
            //cegla.Components.Add(new CustomModel(cegla, new Model[] { Models["Models/Weapons/Stones/brick"], null, null }, bb));
            //cegla.MyCollider = new BoxCollider(cegla);
            Fortification fort = new Fortification(cegla);

            fort.CurrentID = 0;
            fort.MyType    = Fortification.FortificationType.WOOD1_WIRE_SNARES;
            cegla.Components.Add(fort);
            //GameObject pt = new GameObject(355, "PlayerTime");
            //PlayerTime ptc = new PlayerTime(pt);
            //ptc.Multiplier = 3600;
            //pt.Components.Add(ptc);

            //Wika i Kasia testowanie modeli
            GameObject awsomeTest = new GameObject(8, "testground");

            awsomeTest.MyTransform = new Transform(awsomeTest, new Vector3(-12.0f, 1.0f, -5.0f), new Vector3(0.0f, 0.0f, 1.0f), new Vector3(MathHelper.PiOver2, 0.0f, 0.0f), 1.0f);
            awsomeTest.Components.Add(new CustomModel(awsomeTest, new Model[] { Models["Models/Enviro/Railing/Railing_1"], null, null }, awsomeTestMats));
            awsomeTest.MyCollider = new BoxCollider(awsomeTest, false);

            GameObject playerTime = new GameObject(1000, "PlayerTime");
            PlayerTime pt         = new PlayerTime(playerTime);

            pt.InitHours = 20;
            playerTime.Components.Add(pt);

            GameObject     testTransition = new GameObject(501, "Transition");
            AreaTransition at             = new AreaTransition(testTransition);

            at.NextScenePath = "../../../../TrashSoupContent/Scenes/save2.xml";
            testTransition.Components.Add(at);
            testTransition.MyTransform = new Transform(testTransition, new Vector3(-10.0f, 0.0f, 10.0f), Vector3.Up, Vector3.Zero, 5.0f);
            testTransition.MyCollider  = new SphereCollider(testTransition, true);

            // adding lights
            LightAmbient     amb  = new LightAmbient(100, "LightAmbient", new Vector3(0.1f, 0.1f, 0.1f));
            LightDirectional ldr  = new LightDirectional(101, "LightDirectional1", new Vector3(1.0f, 0.9f, 0.8f), new Vector3(1.0f, 0.8f, 0.8f), new Vector3(-1.0f, -1.0f, -1.0f), true);
            LightDirectional ldrn = new LightDirectional(102, "LightDirectional2", new Vector3(0.1f, 0.1f, 0.15f), new Vector3(0.0f, 0.1f, 0.2f), new Vector3(1.0f, 1.0f, 1.0f), true);

            //LightPoint lp1 = new LightPoint(110, "LightPoint1", new Vector3(0.0f, 1.0f, 1.0f), new Vector3(1.0f, 1.0f, 1.0f), 1.0f, false);
            //lp1.MyTransform = new Transform(lp1, new Vector3(0.0f, 1.0f, 0.0f), new Vector3(0.0f, 1.0f, 0.0f), new Vector3(0.0f, 0.0f, 0.0f), 10.0f);
            //lp1.MyCollider = new SphereCollider(lp1, true);
            //lp1.MyPhysicalObject = new PhysicalObject(lp1, 0.0f, 0.0f, false);
            //lp1.SetupShadowRender();


            // loading scene
            CurrentScene = new Scene(new SceneParams(0, "test", new Vector2(0.0f, 0.1f), new DateTime(2015, 5, 28, 12, 0, 0, 0, new System.Globalization.GregorianCalendar(), DateTimeKind.Unspecified),
                                                     60.0f, 3000.0f, 35.0f, 50.0f, true, false, true, false, true));

            Camera cam = null;

            if (TrashSoupGame.Instance.EditorMode)
            {
                //Editor camera
                CurrentScene.EditorCam = new EditorCamera(1, "editorCam", Vector3.Transform(new Vector3(0.0f, 10.0f, -50.0f), Matrix.CreateRotationX(MathHelper.PiOver4 * 1.5f)),
                                                          new Vector3(0.0f, 5.0f, 5.0f), new Vector3(0.0f, 10.0f, 0.0f), new Vector3(0.0f, 1.0f, 0.0f), MathHelper.Pi / 3.0f, 0.1f, 2000.0f);
            }
            //Game camera
            cam = new Camera(1, "playerCam", Vector3.Transform(new Vector3(0.0f, 1.0f, -0.1f), Matrix.CreateRotationX(MathHelper.PiOver4 * 1.5f)) + new Vector3(0.0f, 0.4f, 0.0f),
                             new Vector3(0.0f, 0.0f, 0.0f), new Vector3(0.0f, 1.5f, 0.0f), new Vector3(0.0f, 1.0f, 0.0f), MathHelper.Pi / 3.0f,
                             (float)TrashSoupGame.Instance.Window.ClientBounds.Width / (float)TrashSoupGame.Instance.Window.ClientBounds.Height, 0.1f, 4000.0f);
            cam.Components.Add(new CameraBehaviourComponent(cam, testBox));

            CurrentScene.Cam = cam;

            //testTer.LightsAffecting.Add(lp1);

            // adding items to scene
            //testBox.AddChild(testBox3);
            CurrentScene.AddObject(skyBox);
            CurrentScene.AddObject(testTer);
            CurrentScene.AddObject(testBox);
            CurrentScene.AddObject(testBox2);

            CurrentScene.AddObject(testMirror);
            CurrentScene.AddObject(testWater);
            CurrentScene.AddObject(testBox3);
            CurrentScene.AddObject(awsomeTest);//Wika i kasia
            CurrentScene.AddObject(rat);
            CurrentScene.AddObject(cegla);
            CurrentScene.AddObject(playerTime);
            CurrentScene.AddObject(testTransition);
            //CurrentScene.AddObject(pt);
            CurrentScene.AddObject(fuckYou);
            CurrentScene.AmbientLight         = amb;
            CurrentScene.DirectionalLights[0] = ldr;
            CurrentScene.DirectionalLights[1] = ldrn;
            //CurrentScene.PointLights.Add(lp1);

            foreach (GameObject go in this.CurrentScene.ObjectsDictionary.Values)
            {
                go.Initialize();
            }
        }