public Game( IMapTile[][] cityMap ) { City = new City(cityMap); _currentDate = Trash2012Begin; Company = new Company(); var newTruck1 = new Truck(TrashType.Paper, 25, 1f); var newTruck2 = new Truck(TrashType.Paper, 25, 1f); Company.Trucks.Add(newTruck1); Company.Trucks.Add(newTruck2); GameRandomness = new Random(); }
public Game( IMapTile[][] cityMap, int initialMoneyAmount ) { City = new City(cityMap); _currentDate = Trash2012Begin; Company = new Company(initialMoneyAmount); var newTruck1 = new Truck(TrashType.Paper, 50, 1f); //var newTruck2 = new Truck(TrashType.Paper, 55, 1f); Company.Trucks.Add(newTruck1); //Company.Trucks.Add(newTruck2); GameRandomness = new Random(); }