public ScrollDataFixed <T> Init(ScrollDataView scroll_, Func <RectTransform, T> PrepareT_, Action <T, bool> SwitchT_, string templateName_ = "entry") { _scroll = scroll_; elementPerLine = 1; PrepareT = PrepareT_; SwitchT = SwitchT_; template = (RectTransform)_scroll.content.Find(templateName_); template.gameObject.SetActive(false); defaultElementSize = template.sizeDelta; entry = new StorageList <Entry <T> >(64, 16, InitEntry); var e = PrepareT(template); entry.Add(new Entry <T>() { transform = template, item = e }); return(this); }
public ScrollDataFlex <T> Init(ScrollDataView scroll_, Func <RectTransform, T> PrepareT_, Action <T, bool> SwitchT_) { _scroll = scroll_; elementPerLine = 1; headPadding = 0; tailPadding = 0; recyclePadding = DefaultRecyclePadding; SwitchT = SwitchT_; PrepareT = PrepareT_; template = (RectTransform)_scroll.content.Find("entry"); template.gameObject.SetActive(false); defaultElementSize = template.sizeDelta; entry = new StorageList <Entry <T> >(128, 16, InitEntry); var e = PrepareT(template); entry.Add(new Entry <T>() { transform = template, item = e }); return(this); }