private static void HandleInput(float trigger, ButtonState shoulder,
                                        TransformedSprite spriteF, GamePadState gamePadState)
        {
            const float rotateAndScaleSpeed = 0.04f;
            Vector2     gamePadMovement     = gamePadState.ThumbSticks.Left * 3.0f;

            gamePadMovement.Y = -gamePadMovement.Y;

            // Hold the trigger to transform
            if (trigger > 0)
            {
                // Left stick moves
                spriteF.Position += gamePadMovement;
                // Right stick rotates and scales
                spriteF.Rotation +=
                    gamePadState.ThumbSticks.Right.X * rotateAndScaleSpeed;
                spriteF.Scale +=
                    gamePadState.ThumbSticks.Right.Y * rotateAndScaleSpeed;
            }
            // Hold the shoulder to move the pivot point
            else if (shoulder == ButtonState.Pressed)
            {
                // with the left thumbstick
                spriteF.Origin += gamePadMovement;
            }
        }
        private void HandleInput(TransformedSprite sprite,
                                 KeyboardState keyboardState, MouseState mouseState)
        {
            const float rotateAndScaleSpeed = 0.02f;
            Vector2     mousePosition       = new Vector2(mouseState.X, mouseState.Y);
            float       rotationDelta       =
                (mouseState.ScrollWheelValue - lastScrollWheelValue) * 0.005f;

            // Click and drag to move sprite
            // Hold left control when dragging to move sprite's origin
            if (keyboardState.IsKeyDown(Keys.LeftControl))
            {
                sprite.Origin = sprite.Position - mousePosition;
            }
            else
            {
                sprite.Position = mousePosition;
            }

            // Hold the left mouse button and spin the mouse wheel to rotate
            // Do it while holding alt to scale
            if (keyboardState.IsKeyDown(Keys.LeftAlt))
            {
                sprite.Scale += rotationDelta;
            }
            else
            {
                sprite.Rotation += rotationDelta;
            }

            // Also allow the left and right arrow keys to rotate
            if (keyboardState.IsKeyDown(Keys.Left))
            {
                sprite.Rotation -= rotateAndScaleSpeed;
            }
            else if (keyboardState.IsKeyDown(Keys.Right))
            {
                sprite.Rotation += rotateAndScaleSpeed;
            }
            // And the up and down arrow keys to scale
            if (keyboardState.IsKeyDown(Keys.Up))
            {
                sprite.Scale += rotateAndScaleSpeed;
            }
            else if (keyboardState.IsKeyDown(Keys.Down))
            {
                sprite.Scale -= rotateAndScaleSpeed;
            }
        }
 public bool IntersectPixels(TransformedSprite b)
 {
     return(IntersectPixels(transform, texture.Width, texture.Height, colorData,
                            b.transform, b.texture.Width, b.texture.Height, b.colorData));
 }