// Setup the HUD objects, and their element containers // IN: (scene_current) The current scene // OUT: N/A public HUDHandlerClass( Scene_GameClass scene_current ) : base() { // Reference to the current scene CurrentScene = scene_current; // Parent HUD objects HUD = new HUDClass[HUDs]; { HUD[0] = new HUDClass( CurrentScene, -90 ); HUD[1] = new HUDClass( CurrentScene, 90 ); } // Leap Motion Controller warning objects HUDElement_Leap = new HUDElementClass[HUDs]; // Leap Tool warning objects HUDElement_Tool = new HUDElementClass[HUDs]; // Team display objects HUDElement_Team = new HUDElementClass[HUDs]; // Combo objects HUDElement_Combo = new HUDElementClass[HUDs]; // Timer objects HUDElement_Timer = new HUDElementClass[HUDs]; // Score objects HUDElement_Score = new HUDElementClass[HUDs]; // Outcome objects HUDElement_Outcome = new HUDElementClass[HUDs]; // Keyboard objects HUDElement_Keyboard = new HUDElementClass[HUDs]; }
static void Main( string[] args ) { // Game window Game game; // Leap Motion Controller Leap.Listener LeapListener; Leap.Controller LeapController; // Game scene Scene_GameClass Scene_Game; // We want to initialize this after the game is initialized // Initialize { // Game Window game = new Game( "Tragic Magic", // Window Title 1920, 1080, // Window size 60, // Target FPS false // Fullscreen ); game.SetWindowAutoFullscreen( true ); // VSync & auto max resolution // Leap Motion Controller LeapListener = new Leap.Listener(); LeapController = new Leap.Controller(); LeapController.AddListener( LeapListener ); // Initialize player sessions game.AddSession( "LightWizard" ); game.AddSession( "DarkWizard" ); // Setup controls game.Session( "DarkWizard" ).Controller = new ControllerXbox360(); game.Session( "LightWizard" ).Controller = new ControllerXbox360(); // Keyboard / IPAC Controls // Movement game.Session( "DarkWizard" ).GetController<ControllerXbox360>().Up.AddKey( Key.W ); // Up for Player 1 game.Session( "DarkWizard" ).GetController<ControllerXbox360>().Down.AddKey( Key.S ); // Down for Player 1 game.Session( "DarkWizard" ).GetController<ControllerXbox360>().Left.AddKey( Key.A ); // Left for Player 1 game.Session( "DarkWizard" ).GetController<ControllerXbox360>().Right.AddKey( Key.D ); // Right for Player 1 game.Session( "DarkWizard" ).GetController<ControllerXbox360>().Start.AddKey( Key.Space ); //Ready Up button(?) / Start game.Session( "LightWizard" ).GetController<ControllerXbox360>().Up.AddKey( Key.Up ); // Up for Player 2 game.Session( "LightWizard" ).GetController<ControllerXbox360>().Down.AddKey( Key.Down ); // Down for Player 2 game.Session( "LightWizard" ).GetController<ControllerXbox360>().Left.AddKey( Key.Left ); // Left for Player 2 game.Session( "LightWizard" ).GetController<ControllerXbox360>().Right.AddKey( Key.Right ); // Right for Player 2 game.Session( "LightWizard" ).GetController<ControllerXbox360>().Start.AddKey( Key.Num0 ); //Ready Up button(?) //Start // Elements // Keyboard game.Session( "DarkWizard" ).GetController<ControllerXbox360>().RB.AddKey( Key.E ); // Cast Spell game.Session( "DarkWizard" ).GetController<ControllerXbox360>().B.AddKey( Key.Num1 ); // Fire Element Key for Player 1 game.Session( "DarkWizard" ).GetController<ControllerXbox360>().A.AddKey( Key.Num3 ); // Earth Element Key for Player 1 game.Session( "DarkWizard" ).GetController<ControllerXbox360>().Y.AddKey( Key.Num2 ); // Lightning Element Key for Player 1 game.Session( "DarkWizard" ).GetController<ControllerXbox360>().X.AddKey( Key.Num4 ); // Water Element Key for Player 1 game.Session( "LightWizard" ).GetController<ControllerXbox360>().RB.AddKey( Key.PageDown ); // Cast spell game.Session( "LightWizard" ).GetController<ControllerXbox360>().B.AddKey( Key.Num7 ); // Fire Element Key for Player 2 game.Session( "LightWizard" ).GetController<ControllerXbox360>().A.AddKey( Key.Num9 ); // Earth Element Key for Player 2 game.Session( "LightWizard" ).GetController<ControllerXbox360>().Y.AddKey( Key.Num8 ); // Lightning Element Key for Player 2 game.Session( "LightWizard" ).GetController<ControllerXbox360>().X.AddKey( Key.Num0 ); // Water Element Key for Player 2 // Xbox / Playstation Controller Controls game.Session( "DarkWizard" ).GetController<ControllerXbox360>().Up.AddAxisButton( AxisButton.PovYMinus, 0 ); // Up for Player 1 / DPAD UP game.Session( "DarkWizard" ).GetController<ControllerXbox360>().Down.AddAxisButton( AxisButton.PovYPlus, 0 ); // Down for Player 1 / DPAD DOWN game.Session( "DarkWizard" ).GetController<ControllerXbox360>().Left.AddAxisButton( AxisButton.PovXMinus, 0 ); // Left for Player 1 / DPAD LEFT game.Session( "DarkWizard" ).GetController<ControllerXbox360>().Right.AddAxisButton( AxisButton.PovXPlus, 0 ); // Right for Player 1 / DPAD RIGHT game.Session( "DarkWizard" ).GetController<ControllerXbox360>().B.AddButton( 1, 0 ); // Fire Element Key for Player 1 / RIGHT FACE BUTTON game.Session( "DarkWizard" ).GetController<ControllerXbox360>().A.AddButton( 0, 0 ); // Earth Element Key for Player 1 / DOWN FACE BUTTON game.Session( "DarkWizard" ).GetController<ControllerXbox360>().Y.AddButton( 3, 0 ); // Lightning Element Key for Player 1 / UP FACE BUTTON game.Session( "DarkWizard" ).GetController<ControllerXbox360>().X.AddButton( 2, 0 ); // Water Element Key for Player 1 / RIGHT FACE BUTTON game.Session( "DarkWizard" ).GetController<ControllerXbox360>().Start.AddButton( 7, 0 ); //Ready Up button(?) game.Session( "DarkWizard" ).GetController<ControllerXbox360>().LeftStick.AddAxis( JoyAxis.X, JoyAxis.Y, 0 ); //Left Stick Movement game.Session( "DarkWizard" ).GetController<ControllerXbox360>().RightStick.AddAxis( JoyAxis.U, JoyAxis.R, 0 ); //Right Stick Movement game.Session( "LightWizard" ).GetController<ControllerXbox360>().Up.AddAxisButton( AxisButton.PovYMinus, 1 ); // Up for Player 2 / DPAD UP game.Session( "LightWizard" ).GetController<ControllerXbox360>().Down.AddAxisButton( AxisButton.PovYPlus, 1 ); // Down for Player 2 / DPAD DOWN game.Session( "LightWizard" ).GetController<ControllerXbox360>().Left.AddAxisButton( AxisButton.PovXMinus, 1 ); // Left for Player 2 / DPAD LEFT game.Session( "LightWizard" ).GetController<ControllerXbox360>().Right.AddAxisButton( AxisButton.PovXPlus, 1 ); // Right for Player 2 / DPAD RIGHT game.Session( "LightWizard" ).GetController<ControllerXbox360>().B.AddButton( 1, 1 ); // Fire Element Key for Player 2 game.Session( "LightWizard" ).GetController<ControllerXbox360>().A.AddButton( 0, 1 ); // Earth Element Key for Player 2 game.Session( "LightWizard" ).GetController<ControllerXbox360>().Y.AddButton( 3, 1 ); // Lightning Element Key for Player 2 game.Session( "LightWizard" ).GetController<ControllerXbox360>().X.AddButton( 2, 1 ); // Water Element Key for Player 2 game.Session( "LightWizard" ).GetController<ControllerXbox360>().Start.AddButton( 7, 1 ); //Ready Up button(?) game.Session( "LightWizard" ).GetController<ControllerXbox360>().LeftStick.AddAxis( JoyAxis.X, JoyAxis.Y, 1 ); //Left Stick Movement game.Session( "LightWizard" ).GetController<ControllerXbox360>().RightStick.AddAxis( JoyAxis.U, JoyAxis.R, 1 ); //Right Stick Movement // Initialize Scene Scene_Game = new Scene_GameClass(); { Scene_Game.LeapController = LeapController; } Scene_Game.Initialize( game ); game.FirstScene = Scene_Game; // Test tweeting interface TweetinviClass test = new TweetinviClass(); } // Update { // Start the game application game.Start(); } // Cleanup { // Dispose of the Leap Motion Controller LeapController.RemoveListener( LeapListener ); LeapController.Dispose(); LeapListener.Dispose(); } }