public void OnEnabled() { Log.InfoFormat( "TM:PE enabled. Version {0}, Build {1} {2} for game version {3}.{4}.{5}-f{6}", VersionString, Assembly.GetExecutingAssembly().GetName().Version, BRANCH, GAME_VERSION_A, GAME_VERSION_B, GAME_VERSION_C, GAME_VERSION_BUILD); Log.InfoFormat( "Enabled TM:PE has GUID {0}", Assembly.GetExecutingAssembly().ManifestModule.ModuleVersionId); // check for incompatible mods if (UIView.GetAView() != null) { // when TM:PE is enabled in content manager CheckForIncompatibleMods(); } else { // or when game first loads if TM:PE was already enabled LoadingManager.instance.m_introLoaded += CheckForIncompatibleMods; } // Log Mono version Type monoRt = Type.GetType("Mono.Runtime"); if (monoRt != null) { MethodInfo displayName = monoRt.GetMethod( "GetDisplayName", BindingFlags.NonPublic | BindingFlags.Static); if (displayName != null) { Log.InfoFormat("Mono version: {0}", displayName.Invoke(null, null)); } } Log._Debug("Scene is " + SceneManager.GetActiveScene().name); Instance = this; InGameHotReload = InGame(); HarmonyHelper.EnsureHarmonyInstalled(); #if DEBUG const bool installHarmonyASAP = false; // set true for fast testing if (installHarmonyASAP) { HarmonyHelper.DoOnHarmonyReady(delegate() { Patcher.Create().Install(); }); } #endif }
public void OnDisabled() { Log.Info("TM:PE disabled."); LoadingManager.instance.m_introLoaded -= CheckForIncompatibleMods; LocaleManager.eventLocaleChanged -= Translation.HandleGameLocaleChange; Translation.IsListeningToGameLocaleChanged = false; // is this necessary? if (InGame() && LoadingExtension.Instance != null) { //Hot reload Unloading LoadingExtension.Instance.OnLevelUnloading(); LoadingExtension.Instance.OnReleased(); } Instance = null; }
public void OnEnabled() { Log.InfoFormat( "TM:PE enabled. Version {0}, Build {1} {2} for game version {3}.{4}.{5}-f{6}", VersionString, Assembly.GetExecutingAssembly().GetName().Version, BRANCH, GAME_VERSION_A, GAME_VERSION_B, GAME_VERSION_C, GAME_VERSION_BUILD); Log.InfoFormat( "Enabled TM:PE has GUID {0}", Assembly.GetExecutingAssembly().ManifestModule.ModuleVersionId); // check for incompatible mods if (UIView.GetAView() != null) { // when TM:PE is enabled in content manager CheckForIncompatibleMods(); } else { // or when game first loads if TM:PE was already enabled LoadingManager.instance.m_introLoaded += CheckForIncompatibleMods; } // Log Mono version Type monoRt = Type.GetType("Mono.Runtime"); if (monoRt != null) { MethodInfo displayName = monoRt.GetMethod( "GetDisplayName", BindingFlags.NonPublic | BindingFlags.Static); if (displayName != null) { Log.InfoFormat("Mono version: {0}", displayName.Invoke(null, null)); } } Instance = this; InGameHotReload = InGame(); }