GetTranslatedFileName() public static method

public static GetTranslatedFileName ( string filename ) : string
filename string
return string
        static TextureResources()
        {
            // missing image
            NoImageTexture2D = LoadDllResource("noimage.png", 64, 64);

            // main menu icon
            MainMenuButtonTexture2D      = LoadDllResource("MenuButton.png", 300, 50);
            MainMenuButtonTexture2D.name = "TMPE_MainMenuButtonIcon";

            // main menu buttons
            MainMenuButtonsTexture2D      = LoadDllResource("mainmenu-btns.png", 960, 30);
            MainMenuButtonsTexture2D.name = "TMPE_MainMenuButtons";

            // simple
            RedLightTexture2D       = LoadDllResource("light_1_1.png", 103, 243);
            YellowRedLightTexture2D = LoadDllResource("light_1_2.png", 103, 243);
            GreenLightTexture2D     = LoadDllResource("light_1_3.png", 103, 243);
            // forward
            RedLightStraightTexture2D    = LoadDllResource("light_2_1.png", 103, 243);
            YellowLightStraightTexture2D = LoadDllResource("light_2_2.png", 103, 243);
            GreenLightStraightTexture2D  = LoadDllResource("light_2_3.png", 103, 243);
            // right
            RedLightRightTexture2D    = LoadDllResource("light_3_1.png", 103, 243);
            YellowLightRightTexture2D = LoadDllResource("light_3_2.png", 103, 243);
            GreenLightRightTexture2D  = LoadDllResource("light_3_3.png", 103, 243);
            // left
            RedLightLeftTexture2D    = LoadDllResource("light_4_1.png", 103, 243);
            YellowLightLeftTexture2D = LoadDllResource("light_4_2.png", 103, 243);
            GreenLightLeftTexture2D  = LoadDllResource("light_4_3.png", 103, 243);
            // forwardright
            RedLightForwardRightTexture2D    = LoadDllResource("light_5_1.png", 103, 243);
            YellowLightForwardRightTexture2D = LoadDllResource("light_5_2.png", 103, 243);
            GreenLightForwardRightTexture2D  = LoadDllResource("light_5_3.png", 103, 243);
            // forwardleft
            RedLightForwardLeftTexture2D    = LoadDllResource("light_6_1.png", 103, 243);
            YellowLightForwardLeftTexture2D = LoadDllResource("light_6_2.png", 103, 243);
            GreenLightForwardLeftTexture2D  = LoadDllResource("light_6_3.png", 103, 243);
            // yellow
            YellowLightTexture2D = LoadDllResource("light_yellow.png", 103, 243);
            // pedestrian
            PedestrianRedLightTexture2D   = LoadDllResource("pedestrian_light_1.png", 73, 123);
            PedestrianGreenLightTexture2D = LoadDllResource("pedestrian_light_2.png", 73, 123);
            // light mode
            LightModeTexture2D    = LoadDllResource(Translation.GetTranslatedFileName("light_mode.png"), 103, 95);
            LightCounterTexture2D = LoadDllResource(Translation.GetTranslatedFileName("light_counter.png"), 103, 95);
            // pedestrian mode
            PedestrianModeAutomaticTexture2D = LoadDllResource("pedestrian_mode_1.png", 73, 70);
            PedestrianModeManualTexture2D    = LoadDllResource("pedestrian_mode_2.png", 73, 73);

            // priority signs
            PrioritySignTextures = new TinyDictionary <PriorityType, Texture2D>();
            PrioritySignTextures[PriorityType.None]  = LoadDllResource("sign_none.png", 200, 200);
            PrioritySignTextures[PriorityType.Main]  = LoadDllResource("sign_priority.png", 200, 200);
            PrioritySignTextures[PriorityType.Stop]  = LoadDllResource("sign_stop.png", 200, 200);
            PrioritySignTextures[PriorityType.Yield] = LoadDllResource("sign_yield.png", 200, 200);

            // delete priority sign
            SignRemoveTexture2D = LoadDllResource("remove_signs.png", 256, 256);

            // timer
            ClockPlayTexture2D  = LoadDllResource("clock_play.png", 512, 512);
            ClockPauseTexture2D = LoadDllResource("clock_pause.png", 512, 512);
            ClockTestTexture2D  = LoadDllResource("clock_test.png", 512, 512);

            SpeedLimitTextures = new TinyDictionary <ushort, Texture2D>();
            foreach (ushort speedLimit in SpeedLimitManager.Instance.AvailableSpeedLimits)
            {
                SpeedLimitTextures.Add(speedLimit, LoadDllResource(speedLimit.ToString() + ".png", 200, 200));
            }

            VehicleRestrictionTextures = new TinyDictionary <ExtVehicleType, IDictionary <bool, Texture2D> >();
            VehicleRestrictionTextures[ExtVehicleType.Bus]            = new TinyDictionary <bool, Texture2D>();
            VehicleRestrictionTextures[ExtVehicleType.CargoTrain]     = new TinyDictionary <bool, Texture2D>();
            VehicleRestrictionTextures[ExtVehicleType.CargoTruck]     = new TinyDictionary <bool, Texture2D>();
            VehicleRestrictionTextures[ExtVehicleType.Emergency]      = new TinyDictionary <bool, Texture2D>();
            VehicleRestrictionTextures[ExtVehicleType.PassengerCar]   = new TinyDictionary <bool, Texture2D>();
            VehicleRestrictionTextures[ExtVehicleType.PassengerTrain] = new TinyDictionary <bool, Texture2D>();
            VehicleRestrictionTextures[ExtVehicleType.Service]        = new TinyDictionary <bool, Texture2D>();
            VehicleRestrictionTextures[ExtVehicleType.Taxi]           = new TinyDictionary <bool, Texture2D>();

            foreach (KeyValuePair <ExtVehicleType, IDictionary <bool, Texture2D> > e in VehicleRestrictionTextures)
            {
                foreach (bool b in new bool[] { false, true })
                {
                    string suffix = b ? "allowed" : "forbidden";
                    e.Value[b] = LoadDllResource(e.Key.ToString().ToLower() + "_" + suffix + ".png", 200, 200);
                }
            }

            ParkingRestrictionTextures        = new TinyDictionary <bool, Texture2D>();
            ParkingRestrictionTextures[true]  = LoadDllResource("parking_allowed.png", 200, 200);
            ParkingRestrictionTextures[false] = LoadDllResource("parking_disallowed.png", 200, 200);

            LaneChangeAllowedTexture2D   = LoadDllResource("lanechange_allowed.png", 200, 200);
            LaneChangeForbiddenTexture2D = LoadDllResource("lanechange_forbidden.png", 200, 200);

            UturnAllowedTexture2D   = LoadDllResource("uturn_allowed.png", 200, 200);
            UturnForbiddenTexture2D = LoadDllResource("uturn_forbidden.png", 200, 200);

            EnterBlockedJunctionAllowedTexture2D   = LoadDllResource("enterblocked_allowed.png", 200, 200);
            EnterBlockedJunctionForbiddenTexture2D = LoadDllResource("enterblocked_forbidden.png", 200, 200);

            PedestrianCrossingAllowedTexture2D   = LoadDllResource("crossing_allowed.png", 200, 200);
            PedestrianCrossingForbiddenTexture2D = LoadDllResource("crossing_forbidden.png", 200, 200);

            VehicleInfoSignTextures = new TinyDictionary <ExtVehicleType, Texture2D>();
            VehicleInfoSignTextures[ExtVehicleType.Bicycle]        = LoadDllResource("bicycle_infosign.png", 449, 411);
            VehicleInfoSignTextures[ExtVehicleType.Bus]            = LoadDllResource("bus_infosign.png", 449, 411);
            VehicleInfoSignTextures[ExtVehicleType.CargoTrain]     = LoadDllResource("cargotrain_infosign.png", 449, 411);
            VehicleInfoSignTextures[ExtVehicleType.CargoTruck]     = LoadDllResource("cargotruck_infosign.png", 449, 411);
            VehicleInfoSignTextures[ExtVehicleType.Emergency]      = LoadDllResource("emergency_infosign.png", 449, 411);
            VehicleInfoSignTextures[ExtVehicleType.PassengerCar]   = LoadDllResource("passengercar_infosign.png", 449, 411);
            VehicleInfoSignTextures[ExtVehicleType.PassengerTrain] = LoadDllResource("passengertrain_infosign.png", 449, 411);
            VehicleInfoSignTextures[ExtVehicleType.RailVehicle]    = VehicleInfoSignTextures[ExtVehicleType.PassengerTrain];
            VehicleInfoSignTextures[ExtVehicleType.Service]        = LoadDllResource("service_infosign.png", 449, 411);
            VehicleInfoSignTextures[ExtVehicleType.Taxi]           = LoadDllResource("taxi_infosign.png", 449, 411);
            VehicleInfoSignTextures[ExtVehicleType.Tram]           = LoadDllResource("tram_infosign.png", 449, 411);

            RemoveVehicleButtonTexture2D = LoadDllResource("remove-vehicle-btn.png", 150, 30);
        }
Example #2
0
        static TrafficLightToolTextureResources()
        {
            // simple
            RedLightTexture2D       = LoadDllResource("light_1_1.png", 103, 243);
            YellowRedLightTexture2D = LoadDllResource("light_1_2.png", 103, 243);
            GreenLightTexture2D     = LoadDllResource("light_1_3.png", 103, 243);
            // forward
            RedLightStraightTexture2D    = LoadDllResource("light_2_1.png", 103, 243);
            YellowLightStraightTexture2D = LoadDllResource("light_2_2.png", 103, 243);
            GreenLightStraightTexture2D  = LoadDllResource("light_2_3.png", 103, 243);
            // right
            RedLightRightTexture2D    = LoadDllResource("light_3_1.png", 103, 243);
            YellowLightRightTexture2D = LoadDllResource("light_3_2.png", 103, 243);
            GreenLightRightTexture2D  = LoadDllResource("light_3_3.png", 103, 243);
            // left
            RedLightLeftTexture2D    = LoadDllResource("light_4_1.png", 103, 243);
            YellowLightLeftTexture2D = LoadDllResource("light_4_2.png", 103, 243);
            GreenLightLeftTexture2D  = LoadDllResource("light_4_3.png", 103, 243);
            // forwardright
            RedLightForwardRightTexture2D    = LoadDllResource("light_5_1.png", 103, 243);
            YellowLightForwardRightTexture2D = LoadDllResource("light_5_2.png", 103, 243);
            GreenLightForwardRightTexture2D  = LoadDllResource("light_5_3.png", 103, 243);
            // forwardleft
            RedLightForwardLeftTexture2D    = LoadDllResource("light_6_1.png", 103, 243);
            YellowLightForwardLeftTexture2D = LoadDllResource("light_6_2.png", 103, 243);
            GreenLightForwardLeftTexture2D  = LoadDllResource("light_6_3.png", 103, 243);
            // yellow
            YellowLightTexture2D = LoadDllResource("light_yellow.png", 103, 243);
            // pedestrian
            PedestrianRedLightTexture2D   = LoadDllResource("pedestrian_light_1.png", 73, 123);
            PedestrianGreenLightTexture2D = LoadDllResource("pedestrian_light_2.png", 73, 123);
            // light mode
            LightModeTexture2D    = LoadDllResource(Translation.GetTranslatedFileName("light_mode.png"), 103, 95);
            LightCounterTexture2D = LoadDllResource(Translation.GetTranslatedFileName("light_counter.png"), 103, 95);
            // pedestrian mode
            PedestrianModeAutomaticTexture2D = LoadDllResource("pedestrian_mode_1.png", 73, 70);
            PedestrianModeManualTexture2D    = LoadDllResource("pedestrian_mode_2.png", 73, 73);

            // priority signs
            SignStopTexture2D     = LoadDllResource("sign_stop.png", 200, 200);
            SignYieldTexture2D    = LoadDllResource("sign_yield.png", 200, 200);
            SignPriorityTexture2D = LoadDllResource("sign_priority.png", 200, 200);
            SignNoneTexture2D     = LoadDllResource("sign_none.png", 200, 200);

            // delete priority sign
            SignRemoveTexture2D = LoadDllResource("remove_signs.png", 256, 256);
            // timer
            ClockPlayTexture2D  = LoadDllResource("clock_play.png", 512, 512);
            ClockPauseTexture2D = LoadDllResource("clock_pause.png", 512, 512);
            ClockTestTexture2D  = LoadDllResource("clock_test.png", 512, 512);

            SpeedLimitTextures = new Dictionary <ushort, Texture2D>();
            foreach (ushort speedLimit in SpeedLimitManager.AvailableSpeedLimits)
            {
                SpeedLimitTextures.Add(speedLimit, LoadDllResource(speedLimit.ToString() + ".png", 200, 200));
            }

            VehicleRestrictionTextures = new Dictionary <ExtVehicleType, Dictionary <bool, Texture2D> >();
            VehicleRestrictionTextures[ExtVehicleType.Bus]            = new Dictionary <bool, Texture2D>();
            VehicleRestrictionTextures[ExtVehicleType.CargoTrain]     = new Dictionary <bool, Texture2D>();
            VehicleRestrictionTextures[ExtVehicleType.CargoTruck]     = new Dictionary <bool, Texture2D>();
            VehicleRestrictionTextures[ExtVehicleType.Emergency]      = new Dictionary <bool, Texture2D>();
            VehicleRestrictionTextures[ExtVehicleType.PassengerCar]   = new Dictionary <bool, Texture2D>();
            VehicleRestrictionTextures[ExtVehicleType.PassengerTrain] = new Dictionary <bool, Texture2D>();
            VehicleRestrictionTextures[ExtVehicleType.Service]        = new Dictionary <bool, Texture2D>();
            VehicleRestrictionTextures[ExtVehicleType.Taxi]           = new Dictionary <bool, Texture2D>();

            foreach (KeyValuePair <ExtVehicleType, Dictionary <bool, Texture2D> > e in VehicleRestrictionTextures)
            {
                foreach (bool b in new bool[] { false, true })
                {
                    string suffix = b ? "allowed" : "forbidden";
                    e.Value[b] = LoadDllResource(e.Key.ToString().ToLower() + "_" + suffix + ".png", 200, 200);
                }
            }

            LaneChangeAllowedTexture2D   = LoadDllResource("lanechange_allowed.png", 200, 200);
            LaneChangeForbiddenTexture2D = LoadDllResource("lanechange_forbidden.png", 200, 200);

            VehicleInfoSignTextures = new Dictionary <ExtVehicleType, Texture2D>();
            VehicleInfoSignTextures[ExtVehicleType.Bicycle]        = LoadDllResource("bicycle_infosign.png", 449, 411);
            VehicleInfoSignTextures[ExtVehicleType.Bus]            = LoadDllResource("bus_infosign.png", 449, 411);
            VehicleInfoSignTextures[ExtVehicleType.CargoTrain]     = LoadDllResource("cargotrain_infosign.png", 449, 411);
            VehicleInfoSignTextures[ExtVehicleType.CargoTruck]     = LoadDllResource("cargotruck_infosign.png", 449, 411);
            VehicleInfoSignTextures[ExtVehicleType.Emergency]      = LoadDllResource("emergency_infosign.png", 449, 411);
            VehicleInfoSignTextures[ExtVehicleType.PassengerCar]   = LoadDllResource("passengercar_infosign.png", 449, 411);
            VehicleInfoSignTextures[ExtVehicleType.PassengerTrain] = LoadDllResource("passengertrain_infosign.png", 449, 411);
            VehicleInfoSignTextures[ExtVehicleType.Service]        = LoadDllResource("service_infosign.png", 449, 411);
            VehicleInfoSignTextures[ExtVehicleType.Taxi]           = LoadDllResource("taxi_infosign.png", 449, 411);
            VehicleInfoSignTextures[ExtVehicleType.Tram]           = LoadDllResource("tram_infosign.png", 449, 411);
        }
Example #3
0
        static TextureResources()
        {
            // missing image
            NoImageTexture2D = LoadDllResource("noimage.png", 64, 64);

            // main menu icon
            MainMenuButtonTexture2D      = LoadDllResource("MenuButton.png", 300, 50);
            MainMenuButtonTexture2D.name = "TMPE_MainMenuButtonIcon";

            // main menu buttons
            MainMenuButtonsTexture2D      = LoadDllResource("mainmenu-btns.png", 960, 30);
            MainMenuButtonsTexture2D.name = "TMPE_MainMenuButtons";

            // simple
            RedLightTexture2D       = LoadDllResource("light_1_1.png", 103, 243);
            YellowRedLightTexture2D = LoadDllResource("light_1_2.png", 103, 243);
            GreenLightTexture2D     = LoadDllResource("light_1_3.png", 103, 243);
            // forward
            RedLightStraightTexture2D    = LoadDllResource("light_2_1.png", 103, 243);
            YellowLightStraightTexture2D = LoadDllResource("light_2_2.png", 103, 243);
            GreenLightStraightTexture2D  = LoadDllResource("light_2_3.png", 103, 243);
            // right
            RedLightRightTexture2D    = LoadDllResource("light_3_1.png", 103, 243);
            YellowLightRightTexture2D = LoadDllResource("light_3_2.png", 103, 243);
            GreenLightRightTexture2D  = LoadDllResource("light_3_3.png", 103, 243);
            // left
            RedLightLeftTexture2D    = LoadDllResource("light_4_1.png", 103, 243);
            YellowLightLeftTexture2D = LoadDllResource("light_4_2.png", 103, 243);
            GreenLightLeftTexture2D  = LoadDllResource("light_4_3.png", 103, 243);
            // forwardright
            RedLightForwardRightTexture2D    = LoadDllResource("light_5_1.png", 103, 243);
            YellowLightForwardRightTexture2D = LoadDllResource("light_5_2.png", 103, 243);
            GreenLightForwardRightTexture2D  = LoadDllResource("light_5_3.png", 103, 243);
            // forwardleft
            RedLightForwardLeftTexture2D    = LoadDllResource("light_6_1.png", 103, 243);
            YellowLightForwardLeftTexture2D = LoadDllResource("light_6_2.png", 103, 243);
            GreenLightForwardLeftTexture2D  = LoadDllResource("light_6_3.png", 103, 243);
            // yellow
            YellowLightTexture2D = LoadDllResource("light_yellow.png", 103, 243);
            // pedestrian
            PedestrianRedLightTexture2D   = LoadDllResource("pedestrian_light_1.png", 73, 123);
            PedestrianGreenLightTexture2D = LoadDllResource("pedestrian_light_2.png", 73, 123);
            // light mode
            LightModeTexture2D =
                LoadDllResource(Translation.GetTranslatedFileName("light_mode.png"), 103, 95);
            LightCounterTexture2D =
                LoadDllResource(Translation.GetTranslatedFileName("light_counter.png"), 103, 95);
            // pedestrian mode
            PedestrianModeAutomaticTexture2D = LoadDllResource("pedestrian_mode_1.png", 73, 70);
            PedestrianModeManualTexture2D    = LoadDllResource("pedestrian_mode_2.png", 73, 73);

            // priority signs
            PrioritySignTextures = new TinyDictionary <PriorityType, Texture2D>();
            PrioritySignTextures[PriorityType.None]  = LoadDllResource("sign_none.png", 200, 200);
            PrioritySignTextures[PriorityType.Main]  = LoadDllResource("sign_priority.png", 200, 200);
            PrioritySignTextures[PriorityType.Stop]  = LoadDllResource("sign_stop.png", 200, 200);
            PrioritySignTextures[PriorityType.Yield] = LoadDllResource("sign_yield.png", 200, 200);

            // delete priority sign
            SignRemoveTexture2D = LoadDllResource("remove_signs.png", 256, 256);

            // timer
            ClockPlayTexture2D  = LoadDllResource("clock_play.png", 512, 512);
            ClockPauseTexture2D = LoadDllResource("clock_pause.png", 512, 512);
            ClockTestTexture2D  = LoadDllResource("clock_test.png", 512, 512);

            // TODO: Split loading here into dynamic sections, static enforces everything to stay in this ctor
            SpeedLimitTexturesKmph  = new TinyDictionary <int, Texture2D>();
            SpeedLimitTexturesMphUS = new TinyDictionary <int, Texture2D>();
            SpeedLimitTexturesMphUK = new TinyDictionary <int, Texture2D>();

            // Load shared speed limit signs for Kmph and Mph
            // Assumes that signs from 0 to 140 with step 5 exist, 0 denotes no limit sign
            for (var speedLimit = 0; speedLimit <= 140; speedLimit += 5)
            {
                var resource = LoadDllResource($"SpeedLimits.Kmh.{speedLimit}.png", 200, 200);
                SpeedLimitTexturesKmph.Add(speedLimit, resource ?? SpeedLimitTexturesKmph[5]);
            }
            // Signs from 0 to 90 for MPH
            for (var speedLimit = 0; speedLimit <= 90; speedLimit += 5)
            {
                // Load US textures, they are rectangular
                var resourceUs = LoadDllResource($"SpeedLimits.Mph_US.{speedLimit}.png", 200, 250);
                SpeedLimitTexturesMphUS.Add(speedLimit, resourceUs ?? SpeedLimitTexturesMphUS[5]);
                // Load UK textures, they are square
                var resourceUk = LoadDllResource($"SpeedLimits.Mph_UK.{speedLimit}.png", 200, 200);
                SpeedLimitTexturesMphUK.Add(speedLimit, resourceUk ?? SpeedLimitTexturesMphUK[5]);
            }

            VehicleRestrictionTextures = new TinyDictionary <ExtVehicleType, IDictionary <bool, Texture2D> >();
            VehicleRestrictionTextures[ExtVehicleType.Bus]            = new TinyDictionary <bool, Texture2D>();
            VehicleRestrictionTextures[ExtVehicleType.CargoTrain]     = new TinyDictionary <bool, Texture2D>();
            VehicleRestrictionTextures[ExtVehicleType.CargoTruck]     = new TinyDictionary <bool, Texture2D>();
            VehicleRestrictionTextures[ExtVehicleType.Emergency]      = new TinyDictionary <bool, Texture2D>();
            VehicleRestrictionTextures[ExtVehicleType.PassengerCar]   = new TinyDictionary <bool, Texture2D>();
            VehicleRestrictionTextures[ExtVehicleType.PassengerTrain] =
                new TinyDictionary <bool, Texture2D>();
            VehicleRestrictionTextures[ExtVehicleType.Service] = new TinyDictionary <bool, Texture2D>();
            VehicleRestrictionTextures[ExtVehicleType.Taxi]    = new TinyDictionary <bool, Texture2D>();

            foreach (KeyValuePair <ExtVehicleType, IDictionary <bool, Texture2D> > e in
                     VehicleRestrictionTextures)
            {
                foreach (bool b in new bool[] { false, true })
                {
                    string suffix = b ? "allowed" : "forbidden";
                    e.Value[b] =
                        LoadDllResource(e.Key.ToString().ToLower() + "_" + suffix + ".png", 200,
                                        200);
                }
            }

            ParkingRestrictionTextures        = new TinyDictionary <bool, Texture2D>();
            ParkingRestrictionTextures[true]  = LoadDllResource("parking_allowed.png", 200, 200);
            ParkingRestrictionTextures[false] = LoadDllResource("parking_disallowed.png", 200, 200);

            LaneChangeAllowedTexture2D   = LoadDllResource("lanechange_allowed.png", 200, 200);
            LaneChangeForbiddenTexture2D = LoadDllResource("lanechange_forbidden.png", 200, 200);

            UturnAllowedTexture2D   = LoadDllResource("uturn_allowed.png", 200, 200);
            UturnForbiddenTexture2D = LoadDllResource("uturn_forbidden.png", 200, 200);

            RightOnRedAllowedTexture2D   = LoadDllResource("right_on_red_allowed.png", 200, 200);
            RightOnRedForbiddenTexture2D = LoadDllResource("right_on_red_forbidden.png", 200, 200);
            LeftOnRedAllowedTexture2D    = LoadDllResource("left_on_red_allowed.png", 200, 200);
            LeftOnRedForbiddenTexture2D  = LoadDllResource("left_on_red_forbidden.png", 200, 200);

            EnterBlockedJunctionAllowedTexture2D   = LoadDllResource("enterblocked_allowed.png", 200, 200);
            EnterBlockedJunctionForbiddenTexture2D =
                LoadDllResource("enterblocked_forbidden.png", 200, 200);

            PedestrianCrossingAllowedTexture2D   = LoadDllResource("crossing_allowed.png", 200, 200);
            PedestrianCrossingForbiddenTexture2D = LoadDllResource("crossing_forbidden.png", 200, 200);

            VehicleInfoSignTextures = new TinyDictionary <ExtVehicleType, Texture2D>();
            VehicleInfoSignTextures[ExtVehicleType.Bicycle] =
                LoadDllResource("bicycle_infosign.png", 449, 411);
            VehicleInfoSignTextures[ExtVehicleType.Bus]        = LoadDllResource("bus_infosign.png", 449, 411);
            VehicleInfoSignTextures[ExtVehicleType.CargoTrain] =
                LoadDllResource("cargotrain_infosign.png", 449, 411);
            VehicleInfoSignTextures[ExtVehicleType.CargoTruck] =
                LoadDllResource("cargotruck_infosign.png", 449, 411);
            VehicleInfoSignTextures[ExtVehicleType.Emergency] =
                LoadDllResource("emergency_infosign.png", 449, 411);
            VehicleInfoSignTextures[ExtVehicleType.PassengerCar] =
                LoadDllResource("passengercar_infosign.png", 449, 411);
            VehicleInfoSignTextures[ExtVehicleType.PassengerTrain] =
                LoadDllResource("passengertrain_infosign.png", 449, 411);
            VehicleInfoSignTextures[ExtVehicleType.RailVehicle] =
                VehicleInfoSignTextures[ExtVehicleType.PassengerTrain];
            VehicleInfoSignTextures[ExtVehicleType.Service] =
                LoadDllResource("service_infosign.png", 449, 411);
            VehicleInfoSignTextures[ExtVehicleType.Taxi] = LoadDllResource("taxi_infosign.png", 449, 411);
            VehicleInfoSignTextures[ExtVehicleType.Tram] = LoadDllResource("tram_infosign.png", 449, 411);

            RemoveButtonTexture2D = LoadDllResource("remove-btn.png", 150, 30);

            WindowBackgroundTexture2D = LoadDllResource("WindowBackground.png", 16, 60);
        }