private static void OnLanguageChanged(int newLanguageIndex)
        {
            if (newLanguageIndex <= 0)
            {
                GlobalConfig.Instance.LanguageCode = null;
                GlobalConfig.WriteConfig();
                Translation.SetCurrentLanguageToGameLanguage();
                Options.RebuildMenu();
            }
            else if (newLanguageIndex - 1 < Translation.AvailableLanguageCodes.Count)
            {
                string newLang = Translation.AvailableLanguageCodes[newLanguageIndex - 1];
                GlobalConfig.Instance.LanguageCode = newLang;
                GlobalConfig.WriteConfig();
                Translation.SetCurrentLanguageToTMPELanguage();
                Options.RebuildMenu();
            }
            else
            {
                Log.Warning($"Options.onLanguageChanged: Invalid language index: {newLanguageIndex}");
                return;
            }

            Options.RebuildOptions();
        }