//------------------------------------------------------------------ public Indicators(Road road) : base(road) { this.road = road; LocalPosition = new Vector2 (10); Fixed = true; }
//------------------------------------------------------------------ public Lane(Road road, int id) : base(road) { ID = id; Road = road; Fixed = true; CalculatePosition (); CalculateVelocity (); Cars = new List <Car> (); newCars = new List <Car> (); }
//------------------------------------------------------------------ public Indicators(Road road) : base(road) { this.road = road; LocalPosition = new Vector2(10); Anchored = true; }
//------------------------------------------------------------------ private void UpdateComponents(float elapsed) { Road.Update(elapsed); director.Update(elapsed); }
//------------------------------------------------------------------ public Manager(Game game) : base(game) { Road = new Road (Game); director = new Director (this); }