public override void GotFill(TradeLink.API.Trade fill) { // keep track of position D(fill.symbol + " fill: " + fill.ToString()); _pt.Adjust(fill); // ensure fill comes from this response int idx = _entrysignal.getindex(fill.symbol); if (idx < 0) { return; } // reset signals if we're flat (allows re-entry) if (_pt[fill.symbol].isFlat) { _entrysignal[fill.symbol] = false; _exitsignal[fill.symbol] = false; } }
public override void GotFill(TradeLink.API.Trade fill) { // keep track of position D(fill.symbol + " fill: " + fill.ToString()); track_positions.Adjust(fill); // ensure fill comes from this response int idx = track_symbols.getindex(fill.symbol); // dimon: imho this is ugly (error prone) method. What if 2 strategies working with same symbol simultaneously? it all will go to hell.. if (idx < 0) { return; } // reset signals if we're flat (allows re-entry) if (track_positions[fill.symbol].isFlat) { track_symbols[fill.symbol] = false; track_exitsignals[fill.symbol] = false; } }
void SimBroker_GotFill(TradeLink.API.Trade t) { fillcount++; }
public override void GotFill(TradeLink.API.Trade fill) { // keep track of position pt.Adjust(fill); }