static void Main()
        {
            Application.EnableVisualStyles();
            Application.SetCompatibleTextRenderingDefault(false);

            // Environment
            env = new SimulationEnvironment.SimulationEnvironment();

            // TrackModel
            TrackModel.TrackModel trackModel = new TrackModel.TrackModel(env);
            env.TrackModel = trackModel;
            TrackModel.TrackModelGUI trackModelGui = new TrackModelGUI(env, trackModel);

            // CTCOffice
            CTCOffice.CTCOffice ctcOffice = new CTCOffice.CTCOffice(env, env.PrimaryTrackControllerRed, env.PrimaryTrackControllerGreen);
            env.CTCOffice = ctcOffice;
            CTCOffice.CTCOfficeGUI ctcOfficeGui = new CTCOfficeGUI(env, ctcOffice);
            ctcOfficeGui.ShowTrain += new EventHandler<ShowTrainEventArgs>(ctcOfficeGui_ShowTrain);
            ctcOfficeGui.ShowSchedule += new EventHandler<EventArgs>(ctcOfficeGui_ShowSchedule);

            // Scheduler
            SystemScheduler.SystemScheduler scheduler = new SystemScheduler.SystemScheduler(env, ctcOffice);
            env.SystemScheduler = scheduler;
            SystemScheduler.SystemSchedulerGUI schedulerGui = new SystemScheduler.SystemSchedulerGUI(env, scheduler, ctcOffice);

            // train model form
            TrainModel.TrainGUI trainGui = new TrainGUI(env);

            // Track Controllers
            if (env.PrimaryTrackControllerRed != null)
            {
                TrackController.TrackController red = (TrackController.TrackController)env.PrimaryTrackControllerRed;
                TrackControllerUi redTcGui = new TrackControllerUi(env, red);
                trackControllerRedForm = new Form() { Controls = { redTcGui }, TopLevel = true, AutoSize = true, Parent = null, Text = "Terminal Velocity - Track Controller Red" };
            }

            if (env.PrimaryTrackControllerGreen != null)
            {
                TrackController.TrackController green = (TrackController.TrackController)env.PrimaryTrackControllerGreen;
                TrackControllerUi greenTcGui = new TrackControllerUi(env, green);
                trackControllerGreenForm = new Form() { Controls = { greenTcGui }, TopLevel = true, AutoSize = true, Parent = null, Text = "Terminal Velocity - Track Controller Green" };
            }

            ctcForm = new Form() { Controls = { ctcOfficeGui }, AutoSize = true, Text="Terminal Velocity - CTC Office"};
            schedulerForm = new Form() { Controls = { schedulerGui }, TopLevel = true, AutoSize = true, Parent = null, Text="Terminal Velocity - System Scheduler" };
            trackModelForm = new Form() { Controls = { trackModelGui }, TopLevel = true, AutoSize = true, Parent = null, Text="Terminal Velocity - Track Model"};
            trainModelForm = new Form() { Controls = { trainGui }, TopLevel = true, AutoSize = true, Parent = null, Text = "Terminal Velocity - Trains" };

            //TODO
            /*
             * Train Controller Form(s)
             * Train Model Form
            */

            ctcForm.Shown += new EventHandler(ctcForm_Shown);

            Application.Run(ctcForm);
        }
Example #2
0
        private static Form GuiTestFramework(int test)
        {
            ////////////////////////////////////////////////////////////////////////////////////////
            //                              Initializations                                       //
            ////////////////////////////////////////////////////////////////////////////////////////

            // Environment object
            var environment = new SimulationEnvironment.SimulationEnvironment();

            IBlock b0 = new TrackModel.Block(1, StateEnum.Healthy, 0, 0, 0, new[] {0, 0}, 10, DirEnum.East, new[] {""}, 0, 0, 0, "Red",70);
            IBlock b1 = new TrackModel.Block(2, StateEnum.Healthy, 1, 0, 0, new[] {1, 1}, 10, DirEnum.East, new[] {""}, 0, 0, 0, "Red",70);
            IBlock b2 = new TrackModel.Block(3, StateEnum.Healthy, 2, 0, 0, new[] {2, 2}, 10, DirEnum.East, new[] {""}, 0, 0, 0, "Red",70);
            IBlock b3 = new TrackModel.Block(4, StateEnum.BrokenTrackFailure, 3, 0, 0, new[] {3, 3}, 10, DirEnum.East, new[] {""}, 0, 0, 0, "Red",70);

            var sectionA = new List<IBlock> {b0};
            var sectionB = new List<IBlock> {b1, b2};
            var sectionC = new List<IBlock> {b3};

            // Previous track controller's circuit
            var prevCircuit = new TrackCircuit(environment, sectionA);
            // Our track circuit
            var currCircuit = new TrackCircuit(environment, sectionB);
            // Next track controller's circuit
            var nextCircuit = new TrackCircuit(environment, sectionC);

            var prev = new TrackController.TrackController(environment, prevCircuit);
            var curr = new TrackController.TrackController(environment, currCircuit);
            var next = new TrackController.TrackController(environment, nextCircuit);

            //Create TrackModel
            var trackMod = new TrackModel.TrackModel(environment);
            //Let TrackModel read in the lines before you proceed..shouldnt be done this way, but needed to stop CTC Office from faulting
            bool res = trackMod.provideInputFile("red.csv");
            //Console.WriteLine("Res was "+res);
            res = trackMod.provideInputFile("green.csv");
            //Console.WriteLine("Res was " + res);

            environment.TrackModel = trackMod;
            prev.Previous = null;
            prev.Next = curr;

            curr.Previous = prev;
            curr.Next = next;

            next.Previous = curr;
            next.Next = null;

            // Assign the same track controller to both lines
            var office = new CTCOffice.CTCOffice(environment, prev, prev);

            environment.CTCOffice = office;
            environment.PrimaryTrackControllerGreen = prev;
            environment.PrimaryTrackControllerRed = prev;

            ////////////////////////////////////////////////////////////////////////////////////////
            //                            End Initializations                                     //
            ////////////////////////////////////////////////////////////////////////////////////////

            var form = new Form();
            var control = new UserControl();
            switch (test)
            {
                case 0: // SystemScheduler

                    var testSystemScheduler = new SystemScheduler.SystemScheduler(environment, office);
                    control = new SystemSchedulerGUI(environment, testSystemScheduler, office);
                    environment.StartTick();
                    break;
                case 1: // CTCOffice
                    environment = null;

                    b0 = null;
                    b1 = null;
                    b2 = null;
                    b3 = null;

                    sectionA = null;
                    sectionB = null;
                    sectionC = null;

                    prevCircuit = null;
                    currCircuit = null;
                    nextCircuit = null;

                    prev = null;
                    curr = null;
                    next = null;

                    trackMod = null;
                    office = null;

                    new CTCGUITest();
                    break;
                case 2: // TrackModel
                    control = new TrackModelGUI(environment, trackMod);
                    break;
                case 3: // TrackController
                    ITrainModel t = new Train(0, b0, environment);

                    environment.AllTrains.Add(t);

                    prevCircuit.Trains.Add(0, t);

                    control = new TrackControllerUi(environment, environment.PrimaryTrackControllerRed);
                    break;
                case 4: // TrainModel
                    var loc = new int[2];
                    loc[0] = 10;
                    loc[1] = 10;
                    var start = new Block(0, StateEnum.Healthy, 0, 0, -0.02, loc, 100, DirEnum.East, null, 1, 2, 0, "Red",70);
                    environment.AddTrain(new Train(0, start, environment));
                    environment.AddTrain(new Train(1, start, environment));

                    var train0 = (Train)environment.AllTrains[0];
                    train0.ChangeMovement(200);

                    control = new TrainGUI(environment);

                    break;
                case 5: // TrainController
                    var loc2 = new int[2];
                    loc2[0] = 10;
                    loc2[1] = 10;
                    var start2 = new Block(0, StateEnum.Healthy, 0, 0, 0, loc2, 100, DirEnum.East, null, 1, 2, 0, "Red",70);
                    var tc = new TrainController.TrainController(environment, new Train(0, start2, environment));
                    control = new TrainControllerUI(tc, environment);
                    break;
            }

            if (environment != null)
            {
                environment.StartTick();
            }

            if (form != null)
            {
                form.Controls.Add(control);
                form.AutoSize = true;
            }
            else
            {
                return null;
            }

            return form;
        }
        public void createTrackForm()
        {
            var formTrack = new Form();
            UserControl controlTrack;
            controlTrack = new TrackModelGUI(_env, _trackMod);

            formTrack.Controls.Add(controlTrack);
            formTrack.AutoSize = true;
            formTrack.Text = "Track Model";
            formTrack.ShowDialog();
        }