public Material(float r_index, Point4 albedo, Point color, float spec) { this.albedo = albedo; this.diffuse_color = color; this.specular_exponent = spec; this.refractive_index = r_index; }
public float refractive_index; // показатель преломления public Material() { this.albedo = new Point4(1, 0, 0, 0); this.diffuse_color = new Point(); this.specular_exponent = 0; this.refractive_index = 1; }