The screen manager is a component which manages one or more GameScreen instances. It maintains a stack of screens, calls their Update and Draw methods at the appropriate times, and automatically routes input to the topmost active screen.
Inheritance: Microsoft.Xna.Framework.DrawableGameComponent
Example #1
0
        public GameStateManagementGame()
        {
            Content.RootDirectory = "Content";

            graphics = new GraphicsDeviceManager(this);
            //TargetElapsedTime = TimeSpan.FromTicks(333333);
            TargetElapsedTime = TimeSpan.FromTicks(333);

            #if WINDOWS_PHONE
            graphics.IsFullScreen = true;
            InitializeLandscapeGraphics();
            #endif

            screenFactory = new ScreenFactory();
            Services.AddService(typeof(IScreenFactory), screenFactory);
            screenManager = new ScreenManager(this);
            Components.Add(screenManager);

            #if WINDOWS_PHONE
            // hook
            Microsoft.Phone.Shell.PhoneApplicationService.Current.Launching +=
                new EventHandler<Microsoft.Phone.Shell.LaunchingEventArgs>(GameLaunching);
            Microsoft.Phone.Shell.PhoneApplicationService.Current.Activated +=
                new EventHandler<Microsoft.Phone.Shell.ActivatedEventArgs>(GameActivated);
            Microsoft.Phone.Shell.PhoneApplicationService.Current.Deactivated +=
                new EventHandler<Microsoft.Phone.Shell.DeactivatedEventArgs>(GameDeactivated);
            #else
            AddInitialScreens();
            #endif
            gameMusic = Content.Load<SoundEffect>("sounds/GamePlayHalfBit");
            gameMusicI = gameMusic.CreateInstance();
            gameMusicI.IsLooped = true;
            gameMusicI.Play();
        }
Example #2
0
        /// <summary>
        /// The constructor is private: loading screens should
        /// be activated via the static Load method instead.
        /// </summary>
        private LoadingScreen(ScreenManager screenManager, bool loadingIsSlow,
                              GameScreen[] screensToLoad)
        {
            this.loadingIsSlow = loadingIsSlow;
            this.screensToLoad = screensToLoad;

            TransitionOnTime = TimeSpan.FromSeconds(0.5);
        }
Example #3
0
        /// <summary>
        /// Activates the loading screen.
        /// </summary>
        public static void Load(ScreenManager screenManager, bool loadingIsSlow,
                                PlayerIndex? controllingPlayer,
                                params GameScreen[] screensToLoad)
        {
            // Tell all the current screens to transition off.
            foreach (GameScreen screen in screenManager.GetScreens())
                screen.ExitScreen();

            // Create and activate the loading screen.
            LoadingScreen loadingScreen = new LoadingScreen(screenManager,
                                                            loadingIsSlow,
                                                            screensToLoad);

            screenManager.AddScreen(loadingScreen, controllingPlayer);
        }