Example #1
0
        public static double DijkstraLeastCostPath(Node arrival, Node departure)
        {
            // Open the first node as a (Departure) "Node of pathfinding"
            NodeForPathfinding startingNode = new NodeForPathfinding(departure);
            // DebugFunctions.DisplayNodeInfoInConsole(startingNode, "startingNode");
            // DebugFunctions.DisplayLinksOfNode(startingNode, "startingNode");
            // DebugFunctions.DisplayAllNeighbours(startingNode, "startingNode");
            // Create the list of "closed" nodes
            List <NodeForPathfinding> listOfClosedNodes = new List <NodeForPathfinding>();
            List <NodeForPathfinding> listOfOpenNodes   = new List <NodeForPathfinding>();

            // Look at all of his neighbours and register them as Nodes of pathfinding
            foreach (Node neighbourOfStartingNode in startingNode.GetNeighbours())
            {
                NodeForPathfinding neighbourAsPathfindingNode = new NodeForPathfinding(neighbourOfStartingNode);
                // For each, register the first node as a predecessor, and the cost to the start
                neighbourAsPathfindingNode.predecessor = startingNode;

                neighbourAsPathfindingNode.dijkstraDistance = neighbourAsPathfindingNode.findDistanceToStart(startingNode);
                listOfOpenNodes.Add(neighbourAsPathfindingNode);
            }
            listOfClosedNodes.Add(startingNode);
            bool foundTheGoal = false;
            // This line is just to circumvent a limitation of C# who doesn't like objects initialized in conditions.
            NodeForPathfinding arrivalAsPathfindingNode = startingNode;

            // Console.Write("Looking for arrival node number " + arrival.uniqueNumber + "...\n");
            while (!foundTheGoal)
            {
                // We take the open node with the smallest Dijkstra distance
                listOfOpenNodes = listOfOpenNodes.OrderBy(NodeForPathfinding => NodeForPathfinding.dijkstraDistance).ToList();
                NodeForPathfinding nodeToClose = listOfOpenNodes[0];
                // We remove it from the list, as we are going to close it.
                listOfOpenNodes.RemoveAt(0);

                // Console.Write("Looking at a cell with distance = " + nodeToClose.dijkstraDistance + "...\n");
                foreach (Node neighbourtoOpen in nodeToClose.GetNeighboursWithoutShortcuts())
                {
                    // Console.Write("Looking at a neighbour number " + neighbourtoOpen.uniqueNumber + "...\n");
                    // System.Threading.Thread.Sleep(1000);
                    NodeForPathfinding neighbourAsPathfindingNode = new NodeForPathfinding(neighbourtoOpen);
                    // Before creating a new NodePathfinding object, we check it it's not already in a list
                    if (listOfClosedNodes.Find(NodeForPathfinding => NodeForPathfinding.uniqueNumber == neighbourtoOpen.uniqueNumber) != null)
                    {
                        neighbourAsPathfindingNode = listOfClosedNodes.Find(NodeForPathfinding => NodeForPathfinding.uniqueNumber == neighbourtoOpen.uniqueNumber);
                    }
                    else if (listOfOpenNodes.Find(NodeForPathfinding => NodeForPathfinding.uniqueNumber == neighbourtoOpen.uniqueNumber) != null)
                    {
                        neighbourAsPathfindingNode = listOfOpenNodes.Find(NodeForPathfinding => NodeForPathfinding.uniqueNumber == neighbourtoOpen.uniqueNumber);
                    }
                    // If he wasn't in any list, he needs to be open when we finish
                    else
                    {
                        listOfOpenNodes.Add(neighbourAsPathfindingNode);
                    }
                    // If the node is already closed, don't consider it)
                    if (!listOfClosedNodes.Contains(neighbourAsPathfindingNode))
                    {
                        // If the distance to start haven't been calculated yet, do it
                        if (neighbourAsPathfindingNode.dijkstraDistance == double.PositiveInfinity)
                        {
                            neighbourAsPathfindingNode.predecessor      = nodeToClose;
                            neighbourAsPathfindingNode.dijkstraDistance = neighbourAsPathfindingNode.findDistanceToStart(startingNode);
                        }
                        // Else, check if the distance to start if we go throught nodeToClose isn't
                        // smaller than the current registered one and change predecessor + distance if needed
                        else
                        {
                            NodeForPathfinding predecessorWeMightKeep = neighbourAsPathfindingNode.predecessor;
                            neighbourAsPathfindingNode.predecessor = nodeToClose;
                            double distanceThroughtNodeToClose = neighbourAsPathfindingNode.findDistanceToStart(startingNode);
                            if (distanceThroughtNodeToClose < neighbourAsPathfindingNode.dijkstraDistance)
                            {
                                neighbourAsPathfindingNode.dijkstraDistance = distanceThroughtNodeToClose;
                            }
                            else
                            {
                                neighbourAsPathfindingNode.predecessor = predecessorWeMightKeep;
                            }
                        }

                        /* WHY THE HELL DID I WROTE THIS HERE ?????
                         * neighbourAsPathfindingNode.predecessor = startingNode;
                         * neighbourAsPathfindingNode.dijkstraDistance = neighbourAsPathfindingNode.findDistanceToStart(startingNode);
                         * listOfOpenNodes.Add(neighbourAsPathfindingNode);
                         */
                    }

                    // Now that the neighbour is opened (predecessor + distance to start),
                    // He his also in the open list if he wasn't here before.
                    // We are just going to check if he was the arrival node.
                    foundTheGoal = (neighbourAsPathfindingNode.uniqueNumber == arrival.uniqueNumber);
                    // Console.Write("foundTheGoal = " + foundTheGoal + "\n");
                    if (foundTheGoal)
                    {
                        arrivalAsPathfindingNode = neighbourAsPathfindingNode; break;
                    }
                }
                // We close the node now that all of his neighbours have been found
                listOfClosedNodes.Add(nodeToClose);
            }
            // Now, the arrival node have been found. The least-cost path is the dijkstradistance of this node, calculated when he was opened.
            // Console.Write(listOfClosedNodes.Count + "Were closed during this search.\n");
            return(arrivalAsPathfindingNode.dijkstraDistance);
        }
Example #2
0
        public static List <Node> AStarLeastCostPathList(Node arrival, Node departure, Form1 form, Map mapOfPathFinding)
        {
            // We create a bitmap in the form with the departure/arrival points
            // If there is already a picture box, we remove it.
            // We create a new picture box
            PictureBox pb1 = new PictureBox();
            // We display the map, but with the departure and arrival points
            Bitmap bmpForPictureBox = RasterFunctions.MapToBitmapWithArrivalAndDeparture(mapOfPathFinding, false);

            pb1.Image = bmpForPictureBox;
            // We display everything nicely
            pb1.SizeMode = PictureBoxSizeMode.CenterImage;
            pb1.Size     = new System.Drawing.Size(1000, 1000);
            pb1.SizeMode = PictureBoxSizeMode.CenterImage;
            form.Controls.Add(pb1);


            // For comments, see previous functions.
            NodeForPathfinding        startingNode      = new NodeForPathfinding(departure);
            List <NodeForPathfinding> listOfClosedNodes = new List <NodeForPathfinding>();
            List <NodeForPathfinding> listOfOpenNodes   = new List <NodeForPathfinding>();

            foreach (Node neighbourOfStartingNode in startingNode.GetNeighbours())
            {
                NodeForPathfinding neighbourAsPathfindingNode = new NodeForPathfinding(neighbourOfStartingNode);
                neighbourAsPathfindingNode.predecessor = startingNode;

                neighbourAsPathfindingNode.dijkstraDistance = neighbourAsPathfindingNode.findDistanceToStart(startingNode) + neighbourAsPathfindingNode.manhattanDistanceToNode(mapOfPathFinding, arrival);
                listOfOpenNodes.Add(neighbourAsPathfindingNode);
                // Console.Write("We opened node " + neighbourAsPathfindingNode.uniqueNumber + " . Distance to start was " + neighbourAsPathfindingNode.findDistanceToStart(startingNode)
                // + " and distance to finish is approximatly " + neighbourAsPathfindingNode.manhattanDistanceToNode(arrival) +
                // " Sum of distances is : " + neighbourAsPathfindingNode.dijkstraDistance + "\n");
            }
            listOfClosedNodes.Add(startingNode);
            bool foundTheGoal = false;
            NodeForPathfinding arrivalAsPathfindingNode = startingNode;

            while (!foundTheGoal)
            {
                listOfOpenNodes = listOfOpenNodes.OrderBy(NodeForPathfinding => NodeForPathfinding.dijkstraDistance).ToList();
                NodeForPathfinding nodeToClose = listOfOpenNodes[0];
                listOfOpenNodes.RemoveAt(0);
                // Console.Write("Closing cell " + nodeToClose.uniqueNumber + " with distance = " + nodeToClose.dijkstraDistance + "\n");

                foreach (Node neighbourtoOpen in nodeToClose.GetNeighboursWithoutShortcuts())
                {
                    NodeForPathfinding neighbourAsPathfindingNode = new NodeForPathfinding(neighbourtoOpen);
                    if (listOfClosedNodes.Find(NodeForPathfinding => NodeForPathfinding.uniqueNumber == neighbourtoOpen.uniqueNumber) != null)
                    {
                        neighbourAsPathfindingNode = listOfClosedNodes.Find(NodeForPathfinding => NodeForPathfinding.uniqueNumber == neighbourtoOpen.uniqueNumber);
                    }
                    else if (listOfOpenNodes.Find(NodeForPathfinding => NodeForPathfinding.uniqueNumber == neighbourtoOpen.uniqueNumber) != null)
                    {
                        neighbourAsPathfindingNode = listOfOpenNodes.Find(NodeForPathfinding => NodeForPathfinding.uniqueNumber == neighbourtoOpen.uniqueNumber);
                    }
                    else
                    {
                        listOfOpenNodes.Add(neighbourAsPathfindingNode);
                    }
                    if (!listOfClosedNodes.Select(NodeForPathfinding => NodeForPathfinding.uniqueNumber).Contains(neighbourAsPathfindingNode.uniqueNumber))
                    {
                        if (neighbourAsPathfindingNode.dijkstraDistance == double.PositiveInfinity)
                        {
                            neighbourAsPathfindingNode.predecessor      = nodeToClose;
                            neighbourAsPathfindingNode.dijkstraDistance = neighbourAsPathfindingNode.findDistanceToStart(startingNode) + neighbourAsPathfindingNode.manhattanDistanceToNode(mapOfPathFinding, arrival);
                            // Console.Write("We opened node " + neighbourAsPathfindingNode.uniqueNumber + " . Distance to start was " + neighbourAsPathfindingNode.findDistanceToStart(startingNode)
                            // + " and distance to finish is approximatly " + neighbourAsPathfindingNode.manhattanDistanceToNode(arrival) +
                            // " Sum of distances is : " + neighbourAsPathfindingNode.dijkstraDistance + "\n");
                        }
                        else
                        {
                            NodeForPathfinding predecessorWeMightKeep = neighbourAsPathfindingNode.predecessor;
                            neighbourAsPathfindingNode.predecessor = nodeToClose;
                            double distanceThroughtNodeToClose = neighbourAsPathfindingNode.findDistanceToStart(startingNode) + neighbourAsPathfindingNode.manhattanDistanceToNode(mapOfPathFinding, arrival);
                            if (distanceThroughtNodeToClose < neighbourAsPathfindingNode.dijkstraDistance)
                            {
                                neighbourAsPathfindingNode.dijkstraDistance = distanceThroughtNodeToClose;
                            }
                            else
                            {
                                neighbourAsPathfindingNode.predecessor = predecessorWeMightKeep;
                            }
                        }
                    }

                    foundTheGoal = (neighbourAsPathfindingNode.uniqueNumber == arrival.uniqueNumber);
                    if (foundTheGoal)
                    {
                        arrivalAsPathfindingNode = neighbourAsPathfindingNode; break;
                    }
                }
                listOfClosedNodes.Add(nodeToClose);
                // We update the imagebox to show the progression of the pathfinding
                bmpForPictureBox.SetPixel(nodeToClose.coordinates[0], nodeToClose.coordinates[1], Color.FromArgb(0, 204, 204));
                pb1.Image = bmpForPictureBox;
                pb1.Refresh();
            }

            Console.Write(listOfClosedNodes.Count + " nodes were closed during this search.\n");
            return(arrivalAsPathfindingNode.findPathToStart(startingNode));
        }