Example #1
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            GameCode.Graphics.Tile.m_base      = Content.Load <Texture2D>("sheet");
            GameCode.Graphics.Tile.SpriteCount = new Point(19, 13);

            m_touch = new TouchInputManager();
            m_map   = new List <Level>();
            m_map.Add(new Town(Android.OS.Build.Serial.GetHashCode() + CurrentFloor));

            GeneratingFloor++;

            m_manager = new Thread(() => ThreadMap());
            m_manager.Start();

            m_cam        = new Camera(GraphicsDevice.Viewport);
            m_minimap    = new minimap(m_map[0].Map.GetLength(0));
            m_ui         = new Ui(new Vector2(graphics.PreferredBackBufferWidth / 6, graphics.PreferredBackBufferHeight - graphics.PreferredBackBufferHeight / 5), (graphics.PreferredBackBufferWidth / 20));
            m_p.Position = new Vector2(m_map[0].m_StartPos.X * TILESIZE, m_map[0].m_StartPos.Y * TILESIZE);

            m_p.VirtualPosition = m_map[0].m_StartPos;
            m_minimap.UpdateMap(m_map[0]);
            m_minimap.ShowAll();

            base.Initialize();
        }
Example #2
0
        public void UpdateMe(GameTime gt, Level level, Ui input, TouchInputManager touchinput)
        {
            if (touchinput.m_Touches.Count > 1)
            {
                m_timer.X -= (float)gt.ElapsedGameTime.TotalSeconds;
            }


            base.UpdateMe(gt, level);
        }
Example #3
0
        public void UpdateMe(TouchInputManager input)
        {
            BoundingSphere sphere = new BoundingSphere(new Vector3(m_position, 0), m_buttonsize * 2.7f);

            for (int dir = 0; dir < 4; dir++)
            {
                m_buttons[dir].m_isDown = false;
            }


            if (input.m_Touches.Count > 0)
            {
                for (int i = 0; i < input.m_Touches.Count; i++)
                {
                    if (sphere.Contains(new Vector3(input.m_Touches[i].Position, 0)) == ContainmentType.Contains)
                    {
                        Vector2 dir = input.m_Touches[i].Position - m_position;

                        float gradient = dir.Y / dir.X;
                        gradient = (float)Math.Atan(gradient) * (180.0f / (float)Math.PI);
                        if (gradient < 45 && gradient > -45 && dir.X > 0)
                        {
                            m_buttons[2].m_isDown = true;
                        }
                        if (gradient < 45 && gradient > -45 && dir.X < 0)
                        {
                            m_buttons[3].m_isDown = true;
                        }
                        if (Math.Abs(gradient) >= 45 && dir.Y > 0)
                        {
                            m_buttons[0].m_isDown = true;
                        }
                        if (Math.Abs(gradient) >= 45 && dir.Y < 0)
                        {
                            m_buttons[1].m_isDown = true;
                        }
                    }
                }
            }

            //for (int dir = 0; dir < 4; dir++)
            //{
            //    if (new Rectangle((int)m_position.X, (int)m_position.Y + m_buttonsize, m_buttonsize, m_buttonsize).Contains(input.m_Touches[touchid].Position))
            //        m_buttons[0].m_isDown = true;
            //    if (new Rectangle((int)m_position.X, (int)m_position.Y - m_buttonsize, m_buttonsize, m_buttonsize).Contains(input.m_Touches[touchid].Position))
            //        m_buttons[1].m_isDown = true;
            //    if (new Rectangle((int)m_position.X + m_buttonsize, (int)m_position.Y, m_buttonsize, m_buttonsize).Contains(input.m_Touches[touchid].Position))
            //        m_buttons[2].m_isDown = true;
            //    if (new Rectangle((int)m_position.X - m_buttonsize, (int)m_position.Y, m_buttonsize, m_buttonsize).Contains(input.m_Touches[touchid].Position))
            //        m_buttons[3].m_isDown = true;
            //}
        }
Example #4
0
        public virtual void UpdateMe(GameTime gt, Player p, TouchInputManager input)
        {
            if (input.m_Touches.Count == 5)
            {
                m_enemys.Add(new Enemy(this, p));
            }

            if (Game1.PlayerTurn == false)
            {
                for (int i = 0; i < m_enemys.Count; i++)
                {
                    m_enemys[i].TakeTurn();
                }
                Game1.PlayerTurn = true;
            }

            for (int i = 0; i < m_enemys.Count; i++)
            {
                m_enemys[i].UpdateMe(gt, this);
            }
        }