Example #1
0
        // returns true when tower was built successfully
        public static bool BuildTower(Tower tower, int x, int y)
        {
            bool succesBuild = false;
            if (!Presentation.Background.IsOnCity(tower))
            {
                if (!Presentation.Background.IsOnWalkPath(tower))
                {
                    if (!IsAnyTowerInRange(x, y))
                    {
                        int cost = tower.Cost,
                            gold = Player.Gold;
                        if (gold >= cost)
                        {
                            tower.Move(x, y);
                            tower.TowerState = TowerState.Bought;
                            tower.AttackState = AttackState.Shooting;
                            Player.Gold -= cost;
                            Tower.PlacingTower = false;
                            succesBuild = true;

                            Console.WriteLine("Building tower");
                        }
                        else
                        {
                            Console.WriteLine("Error: Player does not have enough gold");
                        }
                    }
                    else
                    {
                        Console.WriteLine("Error: Cannot place tower, another tower in range");
                    }
                }
                else
                {
                    Console.WriteLine("Error: Cannot place towers on path");
                }
            }
            else
            {
                Console.WriteLine("Error: Tower cannot be placed on city");
            }

            return succesBuild;
        }