void MoveSmallDisc()
        {
            Pole poleWithSmallDisc = FindPoleWithSmallestDisc();
            Disc smallestDisc      = poleWithSmallDisc.PopDisc();

            if (smallestDisc.GetDiscDirection() == Direction.ANTI_CLOCKWISE)
            {
                MoveAntiClockWise(smallestDisc);
            }
            else
            {
                MoveClockWise(smallestDisc);
            }
        }
        void MoveBigDisc()
        {
            int  reducer             = 0;
            bool biggestPieceMoved   = false;
            Pole poleWithBiggestDisc = FindPoleWithBiggestDisc(reducer);

            do
            {
                while (poleWithBiggestDisc == null)
                {
                    reducer++;
                    poleWithBiggestDisc = FindPoleWithBiggestDisc(reducer);
                }

                Disc discFound = poleWithBiggestDisc.PopDisc();

                if (discFound.GetDiscDirection() == Direction.ANTI_CLOCKWISE)
                {
                    if (MoveAntiClockWise(discFound))
                    {
                        break;
                    }
                }
                else
                {
                    if (MoveClockWise(discFound))
                    {
                        break;
                    }
                }

                reducer++;
                int startingIndex = poleWithBiggestDisc.GetPoleReference();
                poleWithBiggestDisc.PushDisc(discFound, startingIndex);
                poleWithBiggestDisc = FindPoleWithBiggestDisc(reducer);
            } while (!biggestPieceMoved);
        }