void UseAlpha1Key() { RangeIndicator.Show(200f, "KILL", (enemy) => { enemy.Damage(2000); }); }
public void Init(RangeIndicator rangeIndicator, float range) { this.RangeIndicator = rangeIndicator; float rangeCollider = range / 100; GetComponent <EllipseCollider2D>().RadiusX = rangeCollider; GetComponent <EllipseCollider2D>().RadiusY = rangeCollider * 0.75f; }