Example #1
0
        public Game CloneWithController(BaseController controller)
        {
            Game clonedGame = new Game();

            int numPlayers = m_players.Length;

            clonedGame.m_players = new Player[numPlayers];

            clonedGame.Players = clonedGame.m_players.ToIndexable();
            clonedGame.Random = new Random(Random);
            clonedGame.m_nextCardGuid = m_nextCardGuid;
            clonedGame.ZoneConfigs = ZoneConfigs;

            if (controller != null)
            {
                controller.Game = clonedGame;
                clonedGame.Controller = controller;
            }

            clonedGame.CurrentPhase = CurrentPhase;
            clonedGame.Round = Round;
            clonedGame.m_actingPlayer = m_actingPlayer;
            clonedGame.DidSacrifice = DidSacrifice;
            clonedGame.DidRedeem = DidRedeem;

            // Clone the data structure (Behaviors will only be default-constructed)
            for (int i = 0; i < numPlayers; ++i)
            {
                clonedGame.m_players[i] = m_players[i].Clone(clonedGame);
            }

            // Transfer behaviors to cloned ones
            for (int i = 0; i < numPlayers; ++i)
            {
                clonedGame.m_players[i].TransferCardsFrom(m_players[i]);
            }

            return clonedGame;
        }
Example #2
0
        internal Player Clone(Game game)
        {
            var clonedPlayer = new Player(Name, Index, game);

            clonedPlayer.Health = Health;
            clonedPlayer.Mana = Mana;

            clonedPlayer.m_zones = new Zones(Game.ZoneConfigs, clonedPlayer);
            clonedPlayer.m_handSet = clonedPlayer.m_zones.GetZone(SystemZone.Hand).CardInstances;
            clonedPlayer.m_sacrifices = clonedPlayer.m_zones.GetZone(SystemZone.Sacrifice).CardInstances;
            clonedPlayer.m_battlefieldCards = clonedPlayer.m_zones.GetZone(SystemZone.Battlefield).CardInstances;
            clonedPlayer.m_assists = clonedPlayer.m_zones.GetZone(SystemZone.Assist).CardInstances;
            clonedPlayer.m_library = clonedPlayer.m_zones.GetZone(SystemZone.Library).CardModels;
            clonedPlayer.m_graveyard = clonedPlayer.m_zones.GetZone(SystemZone.Graveyard).CardModels;
            clonedPlayer.m_activatedAssists = new List<CardInstance>();

            clonedPlayer.CardsOnHand = clonedPlayer.m_handSet.ToIndexable();
            clonedPlayer.CardsSacrificed = clonedPlayer.m_sacrifices.ToIndexable();
            clonedPlayer.CardsOnBattlefield = clonedPlayer.m_battlefieldCards.ToIndexable();
            clonedPlayer.Assists = clonedPlayer.m_assists.ToIndexable();
            clonedPlayer.ActivatedAssits = clonedPlayer.m_activatedAssists.ToIndexable();
            clonedPlayer.Library = new Pile(clonedPlayer.m_library);
            clonedPlayer.Graveyard = new Pile(clonedPlayer.m_graveyard);

            clonedPlayer.m_manaAddModifiers.Capacity = m_manaAddModifiers.Capacity;
            foreach (var mod in m_manaAddModifiers)
            {
                clonedPlayer.m_manaAddModifiers.Add(mod);
            }

            clonedPlayer.m_manaSubtractModifiers.Capacity = m_manaSubtractModifiers.Capacity;
            foreach (var mod in m_manaSubtractModifiers)
            {
                clonedPlayer.m_manaSubtractModifiers.Add(mod);
            }

            clonedPlayer.m_lifeAddModifiers.Capacity = m_lifeAddModifiers.Capacity;
            foreach (var mod in m_lifeAddModifiers)
            {
                clonedPlayer.m_lifeAddModifiers.Add(mod);
            }

            clonedPlayer.m_lifeSubtractModifiers.Capacity = m_lifeSubtractModifiers.Capacity;
            foreach (var mod in m_lifeSubtractModifiers)
            {
                clonedPlayer.m_lifeSubtractModifiers.Add(mod);
            }

            clonedPlayer.m_handSet.Capacity = m_handSet.Capacity;
            for (int i = 0; i < m_handSet.Count; ++i)
            {
                clonedPlayer.m_handSet.Add(m_handSet[i].Clone(clonedPlayer));
            }

            clonedPlayer.m_sacrifices.Capacity = m_sacrifices.Capacity;
            for (int i = 0; i < m_sacrifices.Count; ++i)
            {
                clonedPlayer.m_sacrifices.Add(m_sacrifices[i].Clone(clonedPlayer));
            }

            clonedPlayer.m_battlefieldCards.Capacity = m_battlefieldCards.Capacity;
            for (int i = 0; i < m_battlefieldCards.Count; ++i)
            {
                var clonedCard = m_battlefieldCards[i].Clone(clonedPlayer);
                clonedPlayer.m_battlefieldCards.Add(clonedCard);
                clonedPlayer.Game.SubscribeCardToCommands(clonedCard);
            }

            if (Hero != null)
            {
                throw new NotImplementedException("Hero clone not implemented");
            }

            clonedPlayer.m_assists.Capacity = m_assists.Capacity;
            for (int i = 0; i < m_assists.Count; ++i)
            {
                clonedPlayer.m_assists.Add(m_assists[i].Clone(clonedPlayer));
            }

            clonedPlayer.m_activatedAssists.Capacity = m_activatedAssists.Capacity;
            for (int i = 0; i < m_activatedAssists.Count; ++i)
            {
                clonedPlayer.m_activatedAssists.Add(clonedPlayer.m_assists[m_assists.IndexOf(m_activatedAssists[i])]);
                clonedPlayer.Game.SubscribeCardToCommands(clonedPlayer.m_activatedAssists[i]);
            }

            clonedPlayer.m_library.Capacity = m_library.Capacity;
            for (int i = 0; i < m_library.Count; ++i)
            {
                clonedPlayer.m_library.Add(m_library[i]);
            }

            clonedPlayer.m_graveyard.Capacity = m_graveyard.Capacity;
            for (int i = 0; i < m_graveyard.Count; ++i)
            {
                clonedPlayer.m_graveyard.Add(m_graveyard[i]);
            }

            return clonedPlayer;
        }
Example #3
0
 internal ResolveContext(Game game)
 {
     Game = game;
 }