private void RefreshEffectInstances()
 {
     if (m_effectInstances.Count != System.Effects.Count)
     {
         var newList = new List<EffectInstance>(System.Effects.Count);
         for (int i = 0; i < System.Effects.Count; ++i)
         {
             newList.Add(i < m_effectInstances.Count ? m_effectInstances[i] : null);
         }
         m_effectInstances = newList;
         EffectInstances = m_effectInstances.ToIndexable();
     }
     for (int i = 0; i < m_effectInstances.Count; ++i)
     {
         if (m_effectInstances[i] == null || m_effectInstances[i].Effect != System.Effects[i])
         {
             m_effectInstances[i] = new EffectInstance(System.Effects[i], this);
         }
     }
 }
Example #2
0
		internal void InternalProcess(float deltaTime, EffectInstance instance, Particle[] particles, int begin, int end)
		{
			Process(deltaTime, instance, particles, begin, end);
		}
Example #3
0
 protected virtual void Process(float deltaTime, EffectInstance instance, Particle[] particles, int begin, int end) { }