Example #1
0
 public void Bomb()
 {
     DInput.SendKey(0x4B, DInput.KEYEVENTF_KEYUP | DInput.KEYEVENTF_SCANCODE);
     DInput.SendKey(0x4D, DInput.KEYEVENTF_KEYUP | DInput.KEYEVENTF_SCANCODE);
     DInput.SendKey(0x2C, DInput.KEYEVENTF_KEYUP | DInput.KEYEVENTF_SCANCODE);
     Thread.Sleep(20);
     DInput.SendKey(0x2D, DInput.KEYEVENTF_SCANCODE);
     Thread.Sleep(20);
     DInput.SendKey(0x2D, DInput.KEYEVENTF_KEYUP | DInput.KEYEVENTF_SCANCODE);
 }
Example #2
0
 public void DoPlayerMovement(Vec2 force)
 {
     if (Math.Abs(force.X) > 3000 || Math.Abs(force.Y) > 3000)
     {
         Bomb();
     }
     // Spam Z
     DInput.SendKey(0x2C, DInput.KEYEVENTF_SCANCODE);
     // Ensure the force is large enough to worry about
     if (Math.Abs(force.X) > 0.05)
     {
         if (force.X < 0)
         {
             DInput.SendKey(0x4B, DInput.KEYEVENTF_SCANCODE);
             DInput.SendKey(0x4D, DInput.KEYEVENTF_KEYUP | DInput.KEYEVENTF_SCANCODE);
         }
         else
         {
             DInput.SendKey(0x4D, DInput.KEYEVENTF_SCANCODE);
             DInput.SendKey(0x4B, DInput.KEYEVENTF_KEYUP | DInput.KEYEVENTF_SCANCODE);
         }
     }
     else
     {
         DInput.SendKey(0x4D, DInput.KEYEVENTF_KEYUP | DInput.KEYEVENTF_SCANCODE);
         DInput.SendKey(0x4B, DInput.KEYEVENTF_KEYUP | DInput.KEYEVENTF_SCANCODE);
     }
     if (Math.Abs(force.Y) > 0.05)
     {
         if (force.Y < 0)
         {
             DInput.SendKey(0x48, DInput.KEYEVENTF_SCANCODE);
             DInput.SendKey(0x50, DInput.KEYEVENTF_KEYUP | DInput.KEYEVENTF_SCANCODE);
         }
         else
         {
             DInput.SendKey(0x50, DInput.KEYEVENTF_SCANCODE);
             DInput.SendKey(0x48, DInput.KEYEVENTF_KEYUP | DInput.KEYEVENTF_SCANCODE);
         }
     }
     else
     {
         DInput.SendKey(0x50, DInput.KEYEVENTF_KEYUP | DInput.KEYEVENTF_SCANCODE);
         DInput.SendKey(0x48, DInput.KEYEVENTF_KEYUP | DInput.KEYEVENTF_SCANCODE);
     }
 }