Example #1
0
        public FixtureGame BestMatch(Game game, out double score)
        {
            score = 0;
            if (Games.Count == 0)
            {
                return(null);
            }

            FixtureGame bestMatch = null;
            double      bestScore = 0.0;
            var         games     = Games.OrderBy(fg => Math.Abs(fg.Time.Subtract(game.Time).TotalSeconds));

            foreach (var fg in games)
            {
                double thisScore = Match(game, fg);
                if (bestScore < thisScore)
                {
                    bestScore = thisScore;
                    bestMatch = fg;
                }
            }

            score = bestScore;
            return(bestMatch != null ? bestMatch :
                   games.Any() ? games.First() :
                   null);
        }
Example #2
0
        /// Rate how well a game and a fixture game match. 0.0 is no match; 1.0 is perfect match.
        double Match(Game game, FixtureGame fg)
        {
            // Check how many fixture game teams are in the game.
            int a = 0;

            foreach (var kv in fg.Teams)
            {
                var ft      = kv.Key;
                var matches = game.Teams.Where(gt => gt.TeamId == ft.Id());                  // Should be 1 item in the collection if this fixture team is in this game.
                if (matches.Any())
                {
                    a++;
                    if (matches.Any(y => y.Colour == kv.Value))
                    {
                        a++;
                    }
                }
            }

            // Check how many game teams are in the fixture game.
            int b = 0;

            foreach (var team in game.Teams)
            {
                foreach (var kv in fg.Teams)
                {
                    if (team.TeamId == kv.Key.Id())
                    {
                        b++;
                        if (team.Colour == kv.Value)
                        {
                            b++;
                        }
                    }
                }
            }

            return(0.25 * a / fg.Teams.Count + 0.25 * b / game.Teams.Count);
        }