private void StartKnockbackAttack(IntVec3 target, float radius)
 {
     this.nextKnockbackAttack = (int)(this.Props.knockbackCooldownTicks * Rand.Range(.9f, 1.1f)) + Find.TickManager.TicksGame;
     this.castingCompleteTick = this.Props.knockbackAttackDelay + Find.TickManager.TicksGame;
     TM_Action.PawnActionDelay(this.Pawn, this.Props.knockbackAttackDelay, target, this.Pawn.meleeVerbs.TryGetMeleeVerb(this.rangedTarget.Thing));
     this.shouldDoKnockBackAttack = true;
 }
 private void StartAoEAttack(IntVec3 center, LocalTargetInfo target)
 {
     //Log.Message("starting aoe");
     this.nextAoEAttack       = (int)(this.Props.aoeCooldownTicks * Rand.Range(.9f, 1.1f)) + Find.TickManager.TicksGame;
     this.castingCompleteTick = this.Props.aoeAttackDelay + Find.TickManager.TicksGame;
     TM_Action.PawnActionDelay(this.Pawn, this.Props.aoeAttackDelay, target, this.Pawn.meleeVerbs.TryGetMeleeVerb(this.rangedTarget.Thing));
     this.shouldDoAOEAttack = true;
 }
        private void StartRangedAttack()
        {
            if (this.rangedTarget != null && TM_Calc.HasLoSFromTo(this.Pawn.Position, this.rangedTarget, this.Pawn, 4, this.Props.maxRangeForFarThreat))
            {
                this.nextRangedAttack    = (int)(this.Props.rangedCooldownTicks * Rand.Range(.9f, 1.1f)) + Find.TickManager.TicksGame;
                this.rangedBurstShots    = this.Props.rangedBurstCount;
                this.rangedNextBurst     = Find.TickManager.TicksGame + this.Props.rangedTicksBetweenBursts;
                this.castingCompleteTick = Find.TickManager.TicksGame + this.Props.rangedAttackDelay;

                //this.Pawn.CurJob.SetTarget(this.Pawn.jobs.curDriver.rotateToFace, rangedTarget);
                TM_Action.PawnActionDelay(this.Pawn, this.Props.rangedAttackDelay, this.rangedTarget, this.Pawn.meleeVerbs.TryGetMeleeVerb(this.rangedTarget.Thing));
            }
        }
        private void StartChargeAttack(IntVec3 t)
        {
            this.nextChargeAttack = this.Props.chargeCooldownTicks + Find.TickManager.TicksGame;
            bool flag = t != null && t.DistanceToEdge(this.Pawn.Map) > 6;

            if (flag && t.InBounds(this.Pawn.Map) && t.IsValid && t.Walkable(this.Pawn.Map) && Pawn.Position.DistanceTo(t) <= 60)
            {
                this.castingCompleteTick = Find.TickManager.TicksGame + this.Props.chargeAttackDelay;
                this.flightTarget        = t;
                TM_Action.PawnActionDelay(this.Pawn, this.Props.chargeAttackDelay, t, this.Pawn.meleeVerbs.TryGetMeleeVerb(this.rangedTarget.Thing));
            }
            else
            {
                this.flightTarget = null;
            }
        }
Example #5
0
 private void DoTaunt(Map map)
 {
     this.nextTaunt = (int)(this.Props.tauntCooldownTicks * Rand.Range(.9f, 1.1f)) + Find.TickManager.TicksGame;
     if (map != null)
     {
         List <Pawn> threatPawns     = map.mapPawns.AllPawnsSpawned;
         bool        anyPawnsTaunted = false;
         if (threatPawns != null && threatPawns.Count > 0)
         {
             int count = Mathf.Min(threatPawns.Count, 10);
             for (int i = 0; i < count; i++)
             {
                 if (threatPawns[i].Faction != null && this.Pawn.Faction != null && threatPawns[i].Faction.HostileTo(this.Pawn.Faction) && !threatPawns[i].IsColonist)
                 {
                     if (threatPawns[i].jobs != null && threatPawns[i].CurJob != null && threatPawns[i].CurJob.targetA != null && threatPawns[i].CurJob.targetA.Thing != null && threatPawns[i].CurJob.targetA.Thing != this.Pawn)
                     {
                         if (Rand.Chance(this.Props.tauntChance) && (threatPawns[i].Position - this.Pawn.Position).LengthHorizontal < 60)
                         {
                             //Log.Message("taunting " + threatPawns[i].LabelShort + " doing job " + threatPawns[i].CurJobDef.defName + " with follow radius of " + threatPawns[i].CurJob.followRadius);
                             if (threatPawns[i].CurJobDef == JobDefOf.Follow || threatPawns[i].CurJobDef == JobDefOf.FollowClose)
                             {
                                 Job job = new Job(JobDefOf.AttackMelee, this.Pawn);
                                 threatPawns[i].jobs.TryTakeOrderedJob(job, JobTag.Misc);
                             }
                             else
                             {
                                 Job job = new Job(threatPawns[i].CurJobDef, this.Pawn);
                                 threatPawns[i].jobs.TryTakeOrderedJob(job, JobTag.Misc);
                             }
                             anyPawnsTaunted = true;
                             //Log.Message("taunting " + threatPawns[i].LabelShort);
                         }
                     }
                 }
             }
             if (anyPawnsTaunted)
             {
                 MoteMaker.ThrowText(this.Pawn.DrawPos, this.Pawn.Map, "TM_Taunting".Translate(), -1);
                 TM_Action.PawnActionDelay(this.Pawn, 30, this.rangedTarget, this.Pawn.meleeVerbs.TryGetMeleeVerb(this.rangedTarget.Thing));
             }
         }
     }
 }
        private void DoChargeAttack(LocalTargetInfo t)
        {
            if (t == null)
            {
                t = this.rangedTarget;
            }
            this.nextChargeAttack = this.Props.chargeCooldownTicks + Find.TickManager.TicksGame;
            bool  flag      = t.Cell != default(IntVec3) && t.Cell.DistanceToEdge(this.Pawn.Map) > 6;
            float magnitude = (t.Cell - this.Pawn.Position).LengthHorizontal * .35f;

            if (flag && t.Thing != null)
            {
                for (int i = 0; i < 3; i++)
                {
                    Vector3 moteDirection = TM_Calc.GetVector(this.Pawn.Position, t.Cell);
                    TM_MoteMaker.ThrowGenericMote(TorannMagicDefOf.Mote_GrappleHook, this.Pawn.DrawPos, this.Pawn.Map, Rand.Range(1.1f, 1.4f), 0.15f, .02f + (.08f * i), .3f - (.04f * i), Rand.Range(-10, 10), magnitude + magnitude * i, (Quaternion.AngleAxis(90, Vector3.up) * moteDirection).ToAngleFlat(), Rand.Chance(.5f) ? (Quaternion.AngleAxis(90, Vector3.up) * moteDirection).ToAngleFlat() : (Quaternion.AngleAxis(-90, Vector3.up) * moteDirection).ToAngleFlat());
                    TM_MoteMaker.ThrowGenericMote(TorannMagicDefOf.Mote_GrappleHook, t.Thing.DrawPos, this.Pawn.Map, Rand.Range(1.1f, 1.4f), 0.15f, .02f + (.08f * i), .3f - (.04f * i), Rand.Range(-10, 10), magnitude + magnitude * i, (Quaternion.AngleAxis(-90, Vector3.up) * moteDirection).ToAngleFlat(), Rand.Chance(.5f) ? (Quaternion.AngleAxis(-90, Vector3.up) * moteDirection).ToAngleFlat() : (Quaternion.AngleAxis(90, Vector3.up) * moteDirection).ToAngleFlat());
                }
                PullObject(t.Thing);
                TM_Action.PawnActionDelay(this.Pawn, 60, this.rangedTarget, this.Pawn.meleeVerbs.TryGetMeleeVerb(this.rangedTarget.Thing));
            }
        }
 private void StartRangedAttack()
 {
     if (this.rangedTarget != null && (this.rangedTarget.Cell - this.Pawn.Position).LengthHorizontal <= this.Props.maxRangeForFarThreat)
     {
         this.nextRangedAttack = (int)(this.Props.rangedCooldownTicks * Rand.Range(.9f, 1.1f)) + Find.TickManager.TicksGame;
         this.launchableThing  = null;
         this.launchableThing  = FindNearbyObject(ThingCategoryDefOf.Corpses, 1.8f);
         if (this.launchableThing != null)
         {
             this.rangedBurstShots = this.Props.rangedBurstCount;
             this.rangedNextBurst  = Find.TickManager.TicksGame + this.Props.rangedTicksBetweenBursts;
             this.nextChargeAttack = Find.TickManager.TicksGame + 150;
             TM_Action.PawnActionDelay(this.Pawn, 120, this.rangedTarget, this.Pawn.meleeVerbs.TryGetMeleeVerb(this.rangedTarget.Thing));
         }
         else if (this.launchableThing == null && Rand.Chance(.1f))
         {
             this.rangedBurstShots = this.Props.rangedBurstCount;
             this.rangedNextBurst  = Find.TickManager.TicksGame + this.Props.rangedTicksBetweenBursts;
             this.nextChargeAttack = Find.TickManager.TicksGame + 150;
             TM_Action.PawnActionDelay(this.Pawn, 120, this.rangedTarget, this.Pawn.meleeVerbs.TryGetMeleeVerb(this.rangedTarget.Thing));
         }
     }
 }
 private void StartTaunt(Map map, LocalTargetInfo target)
 {
     this.castingCompleteTick = Find.TickManager.TicksGame + this.Props.tauntAttackDelay;
     TM_Action.PawnActionDelay(this.Pawn, this.Props.tauntAttackDelay, target, this.Pawn.meleeVerbs.TryGetMeleeVerb(this.Pawn));
     this.shouldDoTaunt = true;
 }