Example #1
0
        private void Awake()
        {
            enemyMain   = GetComponent <EnemyMain>();
            aimAnims    = GetComponent <IAimShootAnims>();
            aimingShoot = GetComponent <AimingShoot>();

            SetStateNormal();
        }
Example #2
0
 private void Awake()
 {
     enemyList.Add(this);
     EnemyMain = GetComponent <EnemyMain>();
     state     = State.Normal;
     healthBar = new World_Bar(transform, new Vector3(0, 10), new Vector3(10, 1.3f), Color.grey, Color.red, 1f, 10000, new World_Bar.Outline {
         color = Color.black, size = .5f
     });
 }
        private void Awake()
        {
            enemyMain     = GetComponent <EnemyMain>();
            characterBase = GetComponent <CharacterAim_Base>();
            aimAnims      = GetComponent <IAimShootAnims>();
            aimingShoot   = GetComponent <AimingShoot>();

            SetStateNormal();
        }
Example #4
0
        private void Awake()
        {
            enemyMain     = GetComponent <EnemyMain>();
            characterBase = GetComponent <Character_Base>();

            aimTransform = transform.Find("Aim");

            SetStateNormal();
            HideAim();
        }
 private void Awake()
 {
     enemyMain = GetComponent <EnemyMain>();
 }
Example #6
0
 private void Awake()
 {
     gameObject.SetActive(false);
     enemyMain = GetComponent <EnemyMain>();
 }