private void Awake() { enemyMain = GetComponent <EnemyMain>(); aimAnims = GetComponent <IAimShootAnims>(); aimingShoot = GetComponent <AimingShoot>(); SetStateNormal(); }
private void Awake() { enemyList.Add(this); EnemyMain = GetComponent <EnemyMain>(); state = State.Normal; healthBar = new World_Bar(transform, new Vector3(0, 10), new Vector3(10, 1.3f), Color.grey, Color.red, 1f, 10000, new World_Bar.Outline { color = Color.black, size = .5f }); }
private void Awake() { enemyMain = GetComponent <EnemyMain>(); characterBase = GetComponent <CharacterAim_Base>(); aimAnims = GetComponent <IAimShootAnims>(); aimingShoot = GetComponent <AimingShoot>(); SetStateNormal(); }
private void Awake() { enemyMain = GetComponent <EnemyMain>(); characterBase = GetComponent <Character_Base>(); aimTransform = transform.Find("Aim"); SetStateNormal(); HideAim(); }
private void Awake() { enemyMain = GetComponent <EnemyMain>(); }
private void Awake() { gameObject.SetActive(false); enemyMain = GetComponent <EnemyMain>(); }