Example #1
0
 public override void ApplyAbility()
 {
     WeaponController.AddTime((Weapon)mod);
 }
Example #2
0
 //Draws GUI on top of every other object
 private static void DrawGUI(SpriteBatch spriteBatch)
 {
     ScoreController.DrawScore(spriteBatch);
     WeaponController.DrawTimer(spriteBatch);
 }