public static StackPanel AddStackPanel(this Control parent) { var panel = new StackPanel(); panel.Parent = parent; panel.Dock = DockStyle.Fill; return panel; }
public EditorDesktop() { _project = Plugins.Container.ResolveNamed<GameObject>("Project"); _project.Expanded = true; GuiHost.SetSkin(EditorSkin.CreateSkin()); //Setup Tooltip var tt = new SimpleTooltip(); tt.Delay = 2000; this.TooltipControl = tt; //Left Frame _frameLeft = this.AddFrame("frame", Width, 600, DockStyle.Left); _frameLeft.Opacity = 0.8f; var _toolbarFrame = _frameLeft.AddFrame(Width, 24, DockStyle.Top); _saveButton = _toolbarFrame.AddButton("save", 2, 2, 20, 20); _saveButton.Tooltip = Properties.Resources.SaveButtonToolTip; _saveButton.MouseClick += SaveButton_MouseClick; _loadButton = _toolbarFrame.AddButton("load", 24, 2, 20, 20); _loadButton.Tooltip = Properties.Resources.LoadButtonToolTip; _loadButton.MouseClick += LoadButton_MouseClick; _gameObjectDropDown = _toolbarFrame.AddDropDownList(46, 2, Width - 88); _gameObjectDropDown.SelectedItemChanged += GameObjectDropDown_SelectedItemChanged; _addGameObject = _toolbarFrame.AddDropDownButton(Width - 42, 2, DropDownButtonType.Plus); _addGameObject.Tooltip = Resources.AddGameObject; _addGameObject.MouseClick += AddGameObject_MouseClick; _removeGameObject = _toolbarFrame.AddDropDownButton(Width - 22, 2, DropDownButtonType.Minus); _removeGameObject.Tooltip = Resources.RemoveGameObject; _removeGameObject.MouseClick += RemoveGameObject_MouseClick; _splitContainer = _frameLeft.AddSplitContainer(Orientation.Vertical); _gameObjectTree = _splitContainer.SplitFrame1.AddTreeView(2, 42, 246, 330); _gameObjectTree.Dock = DockStyle.Fill; _gameObjectTree.SelectedNodeChanged += GameObjectTree_SelectedNodeChanged; var componentFrame = _splitContainer.SplitFrame2.AddFrame(0, 20, DockStyle.Top); _componentsDropDown = componentFrame.AddDropDownList(2, 2, Width - 44); _componentsDropDown.SelectedItemChanged += ComponentsDropDown_SelectedItemChanged; _addComponent = componentFrame.AddDropDownButton(Width - 42, 2, DropDownButtonType.Plus); _addComponent.Enabled = false; _addComponent.MouseClick += AddComponent_MouseClick; _removeComponent = componentFrame.AddDropDownButton(Width - 22, 2, DropDownButtonType.Minus); _removeComponent.Enabled = false; _removeComponent.MouseClick += RemoveComponent_MouseClick; _inspectorPanel = _splitContainer.SplitFrame2.AddStackPanel(); RefreshGameObjectTree(); RefreshGameObjectList(); GameObjectTree_SelectedNodeChanged(this, null); }