private void reset()
        {
            Bitmap ShipBMP = new Bitmap(Path.Combine(Application.StartupPath, ShipFilePath));
            j1 = new Jiki(ShipBMP, 240, 260, width, height);    // 初期位置はてきとー
            isAlive = true;

            score = 0;
            RotationPhase = 0;

            padState = new PadState();
            //isPressed = new Dictionary<Keys, bool>();
            //isPressed.Add(Keys.A, false);
            //isPressed.Add(Keys.D, false);
            //isPressed.Add(Keys.W, false);
            //isPressed.Add(Keys.S, false);

            bullets = new List<Bullet>();   // 弾幕プールの1グループ
            enemies = new List<Enemy>();    // 敵の一味
            timer1.Interval = INTERVAL;   // ミリ秒
            stagetime = new List<TimeSpan>();
            startedTime = new List<DateTime>();
            shotTimeStamps = new List<DateTime>();
            tickTimeStamps = new List<DateTime>();
            //shotCount = 0;
            maxCountPerSec = 0;
            isRestInterval = false;
            bn = new Bitmap(System.IO.Path.Combine(Application.StartupPath, NantokaGirl1filepath));
            midx = r.Next(messages.Count);

            startedTime.Add(DateTime.Now);
            //startedTime[0] = DateTime.Now;    // まだないなら変更できない
            //t0 = DateTime.Now;

            timer1.Start();
        }
 internal Boolean inquire(Jiki j)
 {
     return j.judge(x, y);
     //throw new NotImplementedException();
 }