private void reset() { Bitmap ShipBMP = new Bitmap(Path.Combine(Application.StartupPath, ShipFilePath)); j1 = new Jiki(ShipBMP, 240, 260, width, height); // 初期位置はてきとー isAlive = true; score = 0; RotationPhase = 0; padState = new PadState(); //isPressed = new Dictionary<Keys, bool>(); //isPressed.Add(Keys.A, false); //isPressed.Add(Keys.D, false); //isPressed.Add(Keys.W, false); //isPressed.Add(Keys.S, false); bullets = new List<Bullet>(); // 弾幕プールの1グループ enemies = new List<Enemy>(); // 敵の一味 timer1.Interval = INTERVAL; // ミリ秒 stagetime = new List<TimeSpan>(); startedTime = new List<DateTime>(); shotTimeStamps = new List<DateTime>(); tickTimeStamps = new List<DateTime>(); //shotCount = 0; maxCountPerSec = 0; isRestInterval = false; bn = new Bitmap(System.IO.Path.Combine(Application.StartupPath, NantokaGirl1filepath)); midx = r.Next(messages.Count); startedTime.Add(DateTime.Now); //startedTime[0] = DateTime.Now; // まだないなら変更できない //t0 = DateTime.Now; timer1.Start(); }
internal Boolean inquire(Jiki j) { return j.judge(x, y); //throw new NotImplementedException(); }