Example #1
0
        public void Draw(string FrameSetName, Vector2 Position, bool IsSwordsman)
        {
            FrameSet frm           = FrameSetList[FrameSetName];
            var      FrameNo       = frm.FrameStart + GameTimeProvider.Current.FrameTick % frm.FrameCount;
            var      FrameWidth    = Texture.Bounds.Width / ColumnCount;
            var      FrameHeight   = Texture.Bounds.Height / RowCount;
            var      FrameRowNo    = FrameNo / ColumnCount;
            var      FrameColumnNo = FrameNo % ColumnCount;
            var      Clip          = new Rectangle(FrameColumnNo * FrameWidth, FrameRowNo * FrameHeight, FrameWidth, FrameHeight);
            var      rect          = new Rectangle()
            {
                X = (int)Position.X, Y = (int)Position.Y, Width = (int)(Clip.Width / Scale), Height = (int)(Clip.Height / Scale)
            };

            if (IsSwordsman)
            {
                FrameWidth  = 80;
                FrameHeight = 80;
                Clip        = new Rectangle(FrameColumnNo * FrameWidth, FrameRowNo * FrameHeight, FrameWidth, FrameHeight);
                rect        = new Rectangle()
                {
                    X = (int)Position.X, Y = (int)Position.Y, Width = (int)(Clip.Width), Height = (int)(Clip.Height)
                };
            }
            GraphicsProvider.Current.Draw(Texture, rect, Clip);
        }
Example #2
0
        public void LoadFrameSet(string Name, int FrameStart, int FrameCount)
        {
            var frm = new FrameSet();

            frm.FrameStart     = FrameStart;
            frm.FrameCount     = FrameCount;
            FrameSetList[Name] = frm;
        }
Example #3
0
        public void Draw(string FrameSetName, Rectangle rect)
        {
            FrameSet frm = FrameSetList[FrameSetName];

            var FrameNo       = frm.FrameStart + GameTimeProvider.Current.FrameTick % frm.FrameCount;
            var FrameWidth    = Texture.Bounds.Width / ColumnCount;
            var FrameHeight   = Texture.Bounds.Height / RowCount;
            var FrameRowNo    = FrameNo / ColumnCount;
            var FrameColumnNo = FrameNo % ColumnCount;
            var Clip          = new Rectangle(FrameColumnNo * FrameWidth, FrameRowNo * FrameHeight, FrameWidth, FrameHeight);

            GraphicsProvider.Current.Draw(Texture, rect, Clip);
        }