//加载所有模块 void LoadAllModules() { string modulesRootDir = Path.Combine(Application.dataPath, ModulesDir); if (!Directory.Exists(modulesRootDir)) { return; } string[] moduleDirs = Directory.GetDirectories(modulesRootDir); moduleInfoList = new List <LuaModuleInfo>(); for (int i = 0; i < moduleDirs.Length; i++) { string moduleDirPath = moduleDirs[i]; //模块目录路径 LuaModuleInfo moduleInfo = new LuaModuleInfo(Path.GetFileName(moduleDirs[i])); moduleInfo.moduleDirPath = moduleDirPath; //模块目录路径 // if (moduleDirPath.IndexOf("Common") != -1) // continue; moduleInfo.viewDirPath = moduleDirPath + ToLuaGenerater.Folder2Directory(LuaFolder.View); moduleInfo.modelDirPath = moduleDirPath + ToLuaGenerater.Folder2Directory(LuaFolder.Model); moduleInfo.serviceDirPath = moduleDirPath + ToLuaGenerater.Folder2Directory(LuaFolder.Service); moduleInfo.voDirPath = moduleDirPath + ToLuaGenerater.Folder2Directory(LuaFolder.Vo); moduleInfo.controllerDirPath = moduleDirPath + ToLuaGenerater.Folder2Directory(LuaFolder.Ctrl); //Views if (!Directory.Exists(moduleDirPath)) { continue; } if (!Directory.Exists(moduleInfo.viewDirPath)) { continue; } string[] mdrFiles = Directory.GetFiles(moduleInfo.viewDirPath, "*.lua"); for (int j = 0; j < mdrFiles.Length; j++) { string mdrFilePath = mdrFiles[j]; string mdrName = Path.GetFileNameWithoutExtension(mdrFilePath); if (mdrName.IndexOf("Mdr") == -1) { continue; } mdrName = mdrName.Replace("Mdr", ""); LuaViewInfo viewInfo = new LuaViewInfo(mdrName); viewInfo.viewName = mdrName; viewInfo.viewDirPath = moduleInfo.viewDirPath; viewInfo.moduleName = moduleInfo.moduleName; if (luaTable.HasTable(mdrName))//已经存在配置 { luaTable.SetHashTable(viewInfo.viewName, "module", moduleInfo.moduleName); viewInfo.prefabUrl = luaTable.GetString(mdrName, "prefab"); } moduleInfo.viewList.Add(viewInfo); } //Vo moduleInfo.voList = RefreshSingleFile(moduleInfo, moduleInfo.voDirPath); moduleInfo.ctrlList = RefreshSingleFile(moduleInfo, moduleInfo.controllerDirPath); moduleInfoList.Add(moduleInfo); } }
void FetchPrefabUrl(LuaViewInfo viewInfo) { EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField("Prefab url:", viewInfo.prefabUrl); if (GUILayout.Button("...", endButtonWidth)) { string prefabPath = EditorUtility.OpenFilePanel("选择UI预制件", Path.Combine(Application.dataPath, PrefabsRootDir), "prefab"); if (!string.IsNullOrEmpty(prefabPath)) { string fileName = Path.GetFileNameWithoutExtension(prefabPath); fileName = fileName.Replace("Wnd", ""); fileName = fileName.Replace("Panel", ""); fileName = fileName.Replace("View", ""); moduleName = fileName; prefabPath = StringUtils.ReplaceAll(prefabPath, "\\", "/"); prefabPath = StringUtils.ReplaceAll(prefabPath, "Res/", ""); prefabPath = prefabPath.Replace(Application.dataPath, ""); viewInfo.prefabUrl = prefabPath.Substring(1); } } EditorGUILayout.EndHorizontal(); }
void EditModulelist() { for (int i = 0; i < moduleInfoList.Count; i++) { LuaModuleInfo moduleInfo = moduleInfoList[i]; if (moduleInfo.isOpen) { DrawFoldout(moduleInfo); EditorGUILayout.LabelField("模块:", moduleInfo.moduleName); EditorGUI.indentLevel++; EditorGUILayout.LabelField("Views:"); EditorGUI.indentLevel++; for (int j = 0; j < moduleInfo.viewList.Count; j++) { EditorGUI.indentLevel++; LuaViewInfo viewInfo = moduleInfo.viewList[j]; if (luaTable.HasTable(viewInfo.viewName)) { //已经存在配置 Dictionary <string, object> table = luaTable.GetTable(viewInfo.viewName); EditorGUILayout.LabelField("View name:", viewInfo.viewName); if (string.IsNullOrEmpty(viewInfo.prefabUrl)) { viewInfo.prefabUrl = luaTable.GetString(viewInfo.viewName, "prefab"); } oldString = viewInfo.prefabUrl; FetchPrefabUrl(viewInfo); if (oldString != viewInfo.prefabUrl) { luaTable.SetHashTable(viewInfo.viewName, "prefab", viewInfo.prefabUrl); } } else { EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField("搜索到新的View:" + viewInfo.viewName + "是否新建?"); if (GUILayout.Button("新建", endButtonWidth)) { luaTable.SetTable(viewInfo.viewName); luaTable.SetHashTable(viewInfo.viewName, "module", moduleInfo.moduleName); luaTable.SetHashTable(viewInfo.viewName, "name", viewInfo.viewName); } EditorGUILayout.EndHorizontal(); } EditorGUILayout.BeginHorizontal(); { LuaFileStatus status = ToLuaGenerater.GetFileStatus(moduleInfo.moduleDirPath, LuaFolder.Mdr, viewInfo.viewName); if (status == LuaFileStatus.Folder_Only || status == LuaFileStatus.Folder_And_LuaFile) { EditorGUILayout.LabelField("Mdr文件:"); if (GUILayout.Button("生成 " + viewInfo.viewName + " 的 Mediator 文件")) { ToLuaGenerater.GeneratedLuaFile(moduleInfo.moduleDirPath, moduleInfo.moduleName, viewInfo.viewName, LuaFolder.Mdr); } } else if (status == LuaFileStatus.Folder_And_TagLuaFile) { EditorGUILayout.LabelField("Mdr文件:", viewInfo.viewName + LuaFolder.Mdr + ".lua 文件已经生成"); } else { EditorGUILayout.LabelField("Mdr文件:", status.ToString()); } } EditorGUILayout.EndHorizontal(); EditorGUI.indentLevel--; EditorGUILayout.Space(); } EditorGUI.indentLevel--; //Vos EditorGUI.indentLevel++; { EditorGUILayout.LabelField("Value Objects:"); if (moduleInfo.voList.Count > 0) { for (int j = 0; j < moduleInfo.voList.Count; j++) { EditorGUILayout.LabelField((j + 1).ToString(), moduleInfo.voList[j] + ".lua"); } } EditFolder(moduleInfo, LuaFolder.Vo); EditorGUILayout.LabelField("Controllers:"); if (moduleInfo.ctrlList.Count > 0) { for (int j = 0; j < moduleInfo.ctrlList.Count; j++) { EditorGUILayout.LabelField((j + 1).ToString(), moduleInfo.ctrlList[j] + ".lua"); } } EditFolder(moduleInfo, LuaFolder.Controller); } EditorGUI.indentLevel--; EditorGUILayout.Space(); EditFolder(moduleInfo, LuaFolder.Model); EditFolder(moduleInfo, LuaFolder.Service); EditorGUILayout.Space(); EditorGUILayout.BeginHorizontal(); moduleInfo.newViewMdrName = EditorGUILayout.TextField("新View 名称:", moduleInfo.newViewMdrName); if (GUILayout.Button("新增", endButtonWidth)) { if (!ToLuaGenerater.FileNameValid(moduleInfo.newViewMdrName, this)) { return; } LuaViewInfo viewInfo = new LuaViewInfo(moduleInfo.newViewMdrName); viewInfo.viewName = moduleInfo.newViewMdrName; viewInfo.viewDirPath = moduleInfo.viewDirPath; luaTable.SetTable(viewInfo.viewName); luaTable.SetHashTable(viewInfo.viewName, "name", viewInfo.viewName); luaTable.SetHashTable(viewInfo.viewName, "module", moduleInfo.moduleName); moduleInfo.viewList.Add(viewInfo); moduleInfo.newViewMdrName = ""; } EditorGUILayout.EndHorizontal(); EditorUtils.DrawHorizontalSplitter(); EditorGUI.indentLevel--; } else { DrawFoldout(moduleInfo); } } }